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61 - 70 of 176 results for: ARTSTUDI

ARTSTUDI 158M: Ephemerality: Time in Sculpture and Digital Media

This course is a survey of ephemeral art within the context of sculpture and digital media. Students consider the art object made to last forever, in contrast with the object meant to disintegrate, decompose, or fall apart. Through a series of activities, lectures, and assignments we will research artwork's ability to stand the test of time. Students create ephemeral work in a range of techniques including food, found objects, mold making and casting, photography, digital media, and performance.
Last offered: Winter 2022 | Units: 2 | UG Reqs: WAY-CE

ARTSTUDI 159: Constructing Narratives

This seminar-style photography course introduces students to contemporary art photography practices using smartphones as their primary medium, expanding their understanding of photography beyond everyday use. Through interactive discussions, group critiques, project-based assignments, and technical demonstrations, students will explore approaches used by contemporary photographers to construct visual narratives and address themes rooted in personal experiences, societal issues, and the broader world. By analyzing a diverse range of photography projects spanning genres such as documentary, portraiture, and narrative, students will develop their photographic interests, visual style, and editing skills. Additionally, they will gain experience articulating their creative vision through presentations and short written reflections. The course culminates in a final project - a cohesive photographic series demonstrating conceptual depth, technical proficiency, and thoughtful curation.
Last offered: Winter 2025 | Units: 2

ARTSTUDI 159S: Drawing 1: Perspective and Observation

Observational drawing and perspective is crucial for aspiring designers/artists. This course is crafted to guide students through seeing one-point perspective, two-point perspective, and honing observational drawing abilities. Gain the expertise to perceive the world with a discerning eye and translate intricate imagery from pen to paper. Through a series of hands-on exercises and guided sessions, students will build a solid foundation in core principles of sketching, line work, form, and composition.
Last offered: Summer 2024 | Units: 2

ARTSTUDI 160M: Performance Art (ARTSTUDI 260M, TAPS 160P, TAPS 260P)

This class focuses on performance art practice, informed by the history and theory of this live art form. The main goal for students is to produce and perform their own performance art pieces. In the process of ideation, devising and performance of their pieces, students will explore the origins and history of performance art, and work closely with the instructors and with each other. Midway through the quarter, they will also receive help from Cassils, one of the leading contemporary performance artists. During their visit, Cassils will present their work in progress and make a "studio visit" to the class visit and offer their feedback on students' projects. The enrollment is limited to 10
Last offered: Spring 2025 | Units: 4 | UG Reqs: WAY-CE

ARTSTUDI 160X: Tele-Reality: Live-Streaming Art

This course examines the field of live-feed media through the lens of art practice, exploring previous experiments and the potential of the medium. Using social media outlets and user-to-user communication platforms - such as Youtube, FaceTime, Twitch, Instagram, and closed-circuit cameras - students will create moments for captive audiences using displacement as a medium. By nature, live streaming is a fleeting digital performance that combines television, theater, and film practices with internet platforms and physical venues to present single performances or series of performances, pre-recorded footage, or improvisational scenes. Live-streaming opens an opportunity for borderless expression, to express social change, to share non-mainstream messages, and allows access to massive communication to diverse voices and perspectives.
Last offered: Autumn 2020 | Units: 2 | UG Reqs: WAY-CE

ARTSTUDI 161: Constructing Color

This hands-on introductory level studio art class addresses color through traditional, digital, and experimental mediums. Students learn to compose and communicate via color, experimenting with light, paint, pigments, dye, code, context, and culture. In addition to exploring color as a powerful tool, students build personal palettes and learn to use color as an essential component in conceptualizing a work of art. Students create numerous short color experiments, a personal reference notebook, and a final work of art in any medium, using processes explored in class.
Last offered: Autumn 2022 | Units: 4

ARTSTUDI 162: Embodied Interfaces

Our computers, phones and devices see us predominantly as fingers and eyes staring at screens. What would happen if our technology acknowledged more of our rich physical presence and capabilities in its design? How have artists and designers used different sensing technologies to account for more of our embodied selves in their works? In this studio course we explore various sensing technologies and design artworks that engage our whole selves. Interfaces explored range from the practical to the poetic. Sensors may involve flex sensors, heat sensors, microphones and simple camera tracking technology. We analyze different tools for their appropriateness for different tasks and extend them through our designs.
Last offered: Autumn 2020 | Units: 4 | UG Reqs: WAY-A-II, WAY-CE

ARTSTUDI 162A: Introduction to 3D and Digital Animation

This introductory course provides students with foundational skills in 3D storytelling and digital animation workflows within three-dimensional space. Focusing on animation and worldbuilding, students will learn industry-standard tools and experimental techniques, including Blender, photogrammetry capture, NeRFs manipulation, and Unreal Engine development. Through hands-on exercises, students will bring objects and characters to life, developing personal worldbuilding projects that utilize depth, spatial design, and immersive storytelling techniques. Students will analyze how contemporary artists are pushing the boundaries of 3D narratives, examining diverse voices and methodologies in digital storytelling from artists globally who are reinterpreting themes of identity, memory, and community through three-dimensional environments. The course will explore Ed Atkins' digital avatars, Cao Fei's virtual worldbuilding, and Meriem Bennani's narrative strategies, among other artists who use 3 more »
This introductory course provides students with foundational skills in 3D storytelling and digital animation workflows within three-dimensional space. Focusing on animation and worldbuilding, students will learn industry-standard tools and experimental techniques, including Blender, photogrammetry capture, NeRFs manipulation, and Unreal Engine development. Through hands-on exercises, students will bring objects and characters to life, developing personal worldbuilding projects that utilize depth, spatial design, and immersive storytelling techniques. Students will analyze how contemporary artists are pushing the boundaries of 3D narratives, examining diverse voices and methodologies in digital storytelling from artists globally who are reinterpreting themes of identity, memory, and community through three-dimensional environments. The course will explore Ed Atkins' digital avatars, Cao Fei's virtual worldbuilding, and Meriem Bennani's narrative strategies, among other artists who use 3D animation for cultural critique and expression. By course completion, students will develop a comprehensive understanding of 3D animation as a contemporary artistic medium that incorporates expanded reality, speculative design, and worldbuilding. This exploration will facilitate critical discussions surrounding identity, culture, and the implications of digital experience in contemporary society.
Terms: Aut, Win | Units: 4 | UG Reqs: WAY-CE

ARTSTUDI 163: Drawing with Code (ARTSINST 142)

This studio course will engage coding practices as drawing tools. What makes a good algorithmic composition? How do we craft rule-sets and parameters to shape an interesting work? What changes if we conceive of still outputs, ongoing processes, or interactive processes as the "finished" work? We will look at the history of algorithmic drawing, including analog precedents like Sol LeWitt and other conceptual artists, along with current pioneers like John Simon Jr., Casey Reas, and LIA. Outputs will involve prints as well as screen-based works. Some basic coding experience is helpful, but not required. Assignments are based on conceptual principals that students can engage with at different coding skill levels. This is a good way for non CS students to explore coding practices as well as for CS students to hone their skills. We will work primarily in the free Processing software for our explorations.
Last offered: Spring 2024 | Units: 4 | UG Reqs: WAY-CE

ARTSTUDI 164M: Art of Resistance: Community Building and Self Preservation through Zine Making

This class explores the history, practice, and technique of creating fanzines as a device for protest or community building. Discussions, projects, and readings focus on the history of self-publishing for the preservation of minority and marginalized interests. This course will familiarize students with various techniques for using appropriated and original imagery by way of printmaking, photography, design, and illustration. In addition to engaging with imagery, students will learn effective ways to design using text and typography to support their message. Students will create a small number of zines, each focused on a particular discipline but using the content of their choice. Students will also have the opportunity to hear from guest speakers involved in zine-making and view zine collections from the San Francisco Library and Marjorie Barrick Museum of Art in Las Vegas, Nevada as well as the personal collection of the instructor.
Last offered: Spring 2022 | Units: 2 | UG Reqs: WAY-CE
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