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CS 348A: Computer Graphics: Geometric Modeling & Processing

The mathematical tools needed for the geometrical aspects of computer graphics and especially for modeling smooth shapes. Fundamentals: homogeneous coordinates, transformations, and perspective. Theory of parametric and implicit curve and surface models: polar forms, Bézier arcs and de Casteljau subdivision, continuity constraints, B-splines, tensor product, and triangular patch surfaces. Subdivision surfaces and multi-resolution representations of geometry. Representations of solids and conversions among them. Surface reconstruction from scattered data points. Geometry processing on meshes, including simplification and parameterization. Prerequisite: linear algebra at the level of CME103. Recommended: 248.
Terms: Win | Units: 3-4
Instructors: Guibas, L. (PI)
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