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1 - 4 of 4 results for: CS247

CS 247A: Design for Artificial Intelligence

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; you must plan on attending every studio to take this class. The focus of CS247A is design for human-centered artificial intelligence experiences. What does it mean to design for AI? What is HAI? Let¿s explore what AI actually is and the constraints, opportunities and specialized processes necessary to create AI systems that work effectively for the humans involved. Prerequisites: 147 or equivalent background in design thinking.
Terms: Spr | Units: 3-4
Instructors: Stanford, J. (PI)

CS 247G: Introduction to Game Design

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. nThe focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.
Terms: Spr | Units: 3-4
Instructors: Wodtke, C. (PI)

CS 247I: Design for Understanding

Complex problems require sophisticated approaches. In this project-based hands-on course, students explore the design of systems, information and interface for human use. We will model the flow of interactions, data and context, and crafting a design that is useful, appropriate and robust. Students will create utility apps or games as a response to the challenges presented. We will also examine the ethical consequences of design decisions and explore current issues arising from unintended consequences. Prerequisite: CS 147 or equivalent.
Terms: Aut | Units: 3-4

CS 247S: Service Design

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; you must plan on attending every studio to take this class. The focus of CS247S is Service Design. In this course we will be looking at experiences that address the needs of multiple types of stakeholders at different touchpoints - digital, physical, and everything in between. If you¿ve ever taken an Uber, participated in the Draw, engaged with your bank, or ordered a coffee through the Starbucks app¿you¿ve experienced a service that must have a coordinated experience for the customer, the service provider, and any other stakeholders involved. Let¿s explore what specialized tools and processes are required to created these multi-faceted interactions. Prerequisites: 147 or equivalent background in design thinking.
Terms: Win | Units: 3-4
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