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1 - 6 of 6 results for: CS106X

CS 41: Hap.py Code: The Python Programming Language

This course is about the fundamentals and contemporary usage of the Python programming language. The primary focus is on developing best practices in writing Python and exploring the extensible and unique parts of the Python language. Topics include: Pythonic conventions, data structures such as list comprehensions, anonymous functions, iterables, powerful built-ins (e.g. map, filter, zip), and Python libraries. For the last few weeks, students will work with course staff to develop their own significant Python project. Prerequisite: CS106B, CS106X, or equivalent.
Terms: Spr | Units: 2

CS 106L: Standard C++ Programming Laboratory

Supplemental lab to 106B and 106X. Additional features of standard C++ programming practice. Possible topics include advanced C++ language features, standard libraries, STL containers and algorithms, templates, object memory management, operator overloading, and move semantics. Prerequisite: consent of instructor. Corequisite: CS106B or CS106X.
Terms: Aut, Win, Spr | Units: 1

CS 106S: Coding for Social Good

Survey course on applications of fundamental computer science concepts from CS 106B/X to problems in the social good space (such as health, government, education, and environment). Each week consists of in-class activities designed by student groups, local tech companies, and nonprofits. Introduces students to JavaScript and the basics of web development. Some of the topics we will cover include mental health chatbots, tumor classification with basic machine learning, sentiment analysis of tweets on refugees, and storytelling through virtual reality. Pre/Corequisite: CS106B or CS106X.
Terms: Aut, Win, Spr | Units: 1
Instructors: Cain, J. (PI)

CS 106X: Programming Abstractions (Accelerated)

Intensive version of 106B for students with a strong programming background interested in a rigorous treatment of the topics at an accelerated pace. Significant amount of additional advanced material and substantially more challenging projects. Some projects may relate to CS department research. Prerequisite: excellence in 106A or equivalent, or consent of instructor.
Last offered: Autumn 2019 | UG Reqs: GER:DB-EngrAppSci, WAY-FR

CS 107E: Computer Systems from the Ground Up

Introduction to the fundamental concepts of computer systems through bare metal programming on the Raspberry Pi. Explores how five concepts come together in computer systems: hardware, architecture, assembly code, the C language, and software development tools. Students do all programming with a Raspberry Pi kit and several add-ons (LEDs, buttons). Topics covered include: the C programming language, data representation, machine-level code, computer arithmetic, compilation, memory organization and management, debugging, hardware, and I/O. Prerequisite: CS106B or CS106X, and consent of instructor.
Terms: Aut, Win | Units: 3-5 | UG Reqs: WAY-FR

CS 193U: Video Game Development in C++ and Unreal Engine

Hands-on game development in C++ using Unreal Engine 4, the game engine that triple-A games like Fortnite, PUBG, and Gears of War are all built on. Students will be introduced to the Unreal editor, game frameworks, physics, AI, multiplayer and networking, UI, and profiling and optimization. Project-based course where you build your own games and gain a solid foundation in Unreal's architecture that will apply to any future game projects. Pre-requisites: CS106B or CS106X required. CS107 and CS110 recommended.
Terms: Aut | Units: 3
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