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1 - 3 of 3 results for: CS 110: Principles of Computer Systems

CS 110: Principles of Computer Systems

Principles and practice of engineering of computer software and hardware systems. Topics include: techniques for controlling complexity; strong modularity using client-server design, virtual memory, and threads; networks; atomicity and coordination of parallel activities. Prerequisite: 107.
Terms: Aut, Win, Spr | Units: 3-5 | UG Reqs: GER:DB-EngrAppSci

CS 110L: Principles of Computer Systems Laboratory

Supplemental lab to CS110. Examines how the Rust programming language can be used to build robust systems software. Course is project-based and will explore additional topics in filesystems, concurrency, and networking through the lens of Rust. Corequisite: CS110.
Last offered: Spring 2020

CS 155: Computer and Network Security

For seniors and first-year graduate students. Principles of computer systems security. Attack techniques and how to defend against them. Topics include: network attacks and defenses, operating system security, application security (web, apps, databases), malware, privacy, and security for mobile devices. Course projects focus on building reliable code. Prerequisite: 110. Recommended: basic Unix.
Terms: Spr | Units: 3 | UG Reqs: GER:DB-EngrAppSci
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