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1 - 5 of 5 results for: cs147

CS 147: Introduction to Human-Computer Interaction Design

Introduces fundamental methods and principles for designing, implementing, and evaluating user interfaces. Topics: user-centered design, rapid prototyping, experimentation, direct manipulation, cognitive principles, visual design, social software, software tools. Learn by doing: work with a team on a quarter-long design project, supported by lectures, readings, and studios. Prerequisite: 106B or X or equivalent programming experience. Recommended that CS Majors have also taken one of 142, 193P, or 193A.
Terms: Aut | Units: 3-5
Instructors: Landay, J. (PI)

CS 247A: Design for Artificial Intelligence

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; you must plan on attending every studio to take this class. The focus of CS247A is design for human-centered artificial intelligence experiences. What does it mean to design for AI? What is HAI? Let¿s explore what AI actually is and the constraints, opportunities and specialized processes necessary to create AI systems that work effectively for the humans involved. Prerequisites: 147 or equivalent background in design thinking.
Terms: Spr | Units: 3-4
Instructors: Stanford, J. (PI)

CS 247G: Introduction to Game Design

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. nThe focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.
Terms: Spr | Units: 3-4
Instructors: Wodtke, C. (PI)

CS 247S: Service Design

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; you must plan on attending every studio to take this class. The focus of CS247S is Service Design. In this course we will be looking at experiences that address the needs of multiple types of stakeholders at different touchpoints - digital, physical, and everything in between. If you¿ve ever taken an Uber, participated in the Draw, engaged with your bank, or ordered a coffee through the Starbucks app¿you¿ve experienced a service that must have a coordinated experience for the customer, the service provider, and any other stakeholders involved. Let¿s explore what specialized tools and processes are required to created these multi-faceted interactions. Prerequisites: 147 or equivalent background in design thinking.
Terms: Win | Units: 3-4
Instructors: Stanford, J. (PI)

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.
Terms: Win | Units: 3-4
Instructors: Wodtke, C. (PI)
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