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1 - 4 of 4 results for: COMM 266

ARTSTUDI 266: Sculptural Screens / Malleable Media (ARTSTUDI 166)

In this mixed intro and upper level studio course, students will experiment with video and computational outputs embedded in physical scenarios. What new physical formats are made possible by contemporary screen and projection-mapping technologies? How can we make expressive use of LCD screens, pico projectors, i-pad arrays, and LEDs? The class will address the screen as sculptural medium by examining established artists like Nam June Paik, Michael Snow, Tony Oursler, and Pippilotti Rist, as well as exploring emerging contemporary artists tackling this medium. Prerequisites to take the class at the 266 upper level include one of the following: Intro to Digital/Physical Design, Embodied Interfaces, Media Archaeologies, Making it with Arduino, Digital Art 1, Electronic Art or permission of instructor. The intro level 166 course can be taken with no prerequisites.
Terms: Spr | Units: 4 | UG Reqs: WAY-CE

CHPR 266: Advanced Statistical Methods for Observational Studies (EDUC 260B, EPI 292, STATS 266)

Design principles and statistical methods for observational studies. Topics include: matching methods, sensitivity analysis, and instrumental variables. 3 unit registration requires a small project and presentation. Computing is in R. Pre-requisites: EPI 261 and 262 or STATS 209 ( EPI 239), or equivalent. See http://rogosateaching.com/somgen290/
Terms: Spr | Units: 2-3
Instructors: Rogosa, D. (PI)

COMM 166: Virtual People (COMM 266)

(Graduate students register for COMM 266.) The concept of virtual people or digital human representations; methods of constructing and using virtual people; methodological approaches to interactions with and among virtual people; and current applications. Viewpoints including popular culture, literature, film, engineering, behavioral science, computer science, and communication.
Terms: Sum | Units: 5 | UG Reqs: WAY-SI

COMM 266: Virtual People (COMM 166)

(Graduate students register for COMM 266.) The concept of virtual people or digital human representations; methods of constructing and using virtual people; methodological approaches to interactions with and among virtual people; and current applications. Viewpoints including popular culture, literature, film, engineering, behavioral science, computer science, and communication.
Terms: Sum | Units: 4
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