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1 - 10 of 296 results for: ME

ME 10AX: Design Thinking and the Art of Innovation

Design Thinking and the Art of Innovation is a hands-on seminar that introduces students to the multi-disciplinary practice of product, service, and experience design through the lenses of both art and engineering. A project-based, studio-driven class promises a deep dive into Design Thinking, Stanford's unique approach to problem finding and problem solving. Along with a survey of tools such as need finding and ethnography, structured brainstorming, rapid prototyping, visual communication, and story-telling, the class will include thought provoking and inspirational field trips to San Francisco's MOMA and other Bay Area museums, The San Francisco Ferry Building, and IDEO, the internationally renowned design and innovation firm headquartered in Palo Alto.nThis course is designed to introduce students to cutting edge techniques and processes used in the field of design. Through emphasis on design problems where aesthetics, technology, human behavior, and business needs overlap, students will both increase visual literacy and develop creative competence. The course provides an overview of contemporary professional design practice and exposes students to the world of design and the "wicked problems" that are the grist for the mill of design work.
Terms: Sum | Units: 2 | UG Reqs: WAY-CE | Grading: Satisfactory/No Credit

ME 12N: The Jet Engine

Preference to freshmen. How a jet engine works; the technologies and analytical techniques required to understand them. Dynamics, thermodynamics, turbomachinery, combustion, advanced materials, cooling technologies, and control systems. Visits to research laboratories, examination of a partially disassembled engine, and probable operation of a small jet engine. Prerequisites: high school physics.
Terms: not given this year | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter or Credit/No Credit

ME 13N: The Great Principle of Similitude

The rules of dimensional analysis were formulated by Isaac Newton, who called it The Great Principle of Similitude. On its surface, it is a look at the relationships between physical quantities by exploring their basic units. In fact, it is a powerful and formalized method to analyze complex physical phenomena, including those for which we cannot pose, much less solve, governing equations. Valuable to engineers and scientists as it helps perform back-of-the- envelope estimates and derive scaling laws for the design of machines and processes, the principle has been applied to the study of complex phenomena in biology, aerodynamics, chemistry, social science, astrophysics, and economics. Focus is on tools to perform such analyses. Examples include estimating the running speed of a hungry velociraptor, the probability of serious injury in a car accident, the cost of submarines, and the energy released by an atomic weapon. Students identify problems in everyday life and/or current world events to analyze with this tool.
Terms: Aut | Units: 3 | Grading: Letter or Credit/No Credit
Instructors: Santiago, J. (PI)

ME 18Q: Teamology: Creative Teams and Individual Development

Preference to sophomores. Roles on a problem solving team that best suit individual creative characteristics. Two teams are formed for teaching experientially how to develop less conscious abilities from teammates creative in those roles. Reinforcement teams have members with similar personalities; problem solving teams are composed of people with maximally different personalities.
Terms: Aut | Units: 3 | Grading: Letter (ABCD/NP)
Instructors: Wilde, D. (PI)

ME 21N: Renaissance Machine Design

Preference to freshmen. Technological innovations of the 1400s that accompanied the proliferation of monumental art and architecture by Brunelleschi, da Vinci, and others who designed machines and invented novel construction, fresco, and bronze-casting techniques. The social and political climate, from the perspective of a machine designer, that made possible and demanded engineering expertise from prominent artists. Hands-on projectsto provide a physical understanding of Renaissance-era engineering challenges and introduce the pleasure of creative engineering design. Technical background not required.
Terms: not given this year | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter or Credit/No Credit

ME 70: Introductory Fluids Engineering

Elements of fluid mechanics as applied to engineering problems. Equations of motion for incompressible ideal flow. Hydrostatics. Control volume laws for mass, momentum, and energy. Bernoulli equation. Dimensional analysis and similarity. Flow in ducts. Boundary layer flows. Lift and drag. Lab experiment demonstrations. Prerequisites: ENGR 14 and 30.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter or Credit/No Credit

ME 80: Mechanics of Materials

Mechanics of materials and deformation of structural members. Topics include stress and deformation analysis under axial loading, torsion and bending, column buckling and pressure vessels. Introduction to stress transformation and multiaxial loading. Prerequisite: ENGR 14.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter (ABCD/NP)

ME 101: Visual Thinking

Lecture/lab. Visual thinking and language skills are developed and exercised in the context of solving design problems. Exercises for the mind's eye. Rapid visualization and prototyping with emphasis on fluent and flexible idea production. The relationship between visual thinking and the creative process. Freshmen and Sophmores are recommended to take this section of ME101. Limited enrollment. Attend the first day of class.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: GER:DB-EngrAppSci, WAY-CE | Grading: Letter or Credit/No Credit

ME 103Q: Product Realization: Making is Thinking

Product Realization encompasses those processes required to transform a concept into the creation of a functional, useful, and beautiful product. In this project-based seminar, students develop product realization confidence and intuition using the rich array of tools available in the Product Realization Lab as well as industry-standard design engineering software programs and course readings in design/realization philosophy. Interactions with the Stanford design engineering community as well as field trips to iconic Bay area design engineering firms round out students' experience. Learning Goals: Build confidence in transforming concepts into products through foundational texts and rigorous exercises, master integrated design/realization software and tools through hands-on learning and practice, and engage with the Stanford design engineering community on campus and well beyond.
Terms: not given this year | Units: 3 | UG Reqs: WAY-CE | Grading: Letter or Credit/No Credit

ME 10N: Form and Function of Animal Skeletons (BIOE 10N)

Preference to freshmen. The biomechanics and mechanobiology of the musculoskeletal system in human beings and other vertebrates on the level of the whole organism, organ systems, tissues, and cell biology. Field trips to labs.
Terms: Win | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter or Credit/No Credit
Instructors: Carter, D. (PI)
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