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21 - 30 of 60 results for: cs 106a

CS 100A: Problem-solving Lab for CS106A

Additional problem solving practice for the introductory CS course CS 106A. Sections are designed to allow students to acquire a deeper understanding of CS and its applications, work collaboratively, and develop a mastery of the material. Limited enrollment, permission of instructor required. Concurrent enrollment in CS 106A required.
Terms: Win, Spr | Units: 1 | Grading: Satisfactory/No Credit

CS 105: Introduction to Computers

For non-technical majors. What computers are and how they work. Practical experience in programming. Construction of computer programs and basic design techniques. A survey of Internet technology and the basics of computer hardware. Students in technical fields and students looking to acquire programming skills should take 106A or 106X. Students with prior computer science experience at the level of 106 or above require consent of instructor. Prerequisite: minimal math skills.
Terms: Spr | Units: 3-5 | UG Reqs: GER:DB-EngrAppSci, WAY-FR | Grading: Letter or Credit/No Credit
Instructors: Young, P. (PI)

CS 106A: Programming Methodology (ENGR 70A)

Introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing. Emphasis is on good programming style and the built-in facilities of respective languages. No prior programming experience required. Summer quarter enrollment is limited. Alternative versions of CS106A may be available which cover most of the same material but in different programming languages.
Terms: Aut, Win, Spr, Sum | Units: 3-5 | UG Reqs: GER:DB-EngrAppSci, WAY-FR | Grading: Letter or Credit/No Credit

CS 106AJ: Programming Methodology in JavaScript

Introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing. Uses the JavaScript programming language. Emphasis is on good programming style and the built-in facilities of the JavaScript language. No prior programming experience required. This course covers most of the same material as CS106A Section 1 in Java and CS 106A Section 3 in Python, but this course uses the JavaScript programming language. To enroll in this class, enroll in CS 106A Section 2 for Fall Qtr. May be taken for 3 units by grad students. Satisfies WAY-FR requirement.
Terms: Aut | Units: 3-5 | Grading: Letter or Credit/No Credit

CS 106AP: Programming Methodology in Python

Introduction to the engineering of computer applications in Python, emphasizing modern software engineering principles: decomposition, abstraction, testing and good programming style. This course covers most of the same material as the other versions of CS106A, but using the Python programming language which is popular for general engineering and web development. Required readings will all be available for free on the web. Students are encouraged to bring a laptop to lecture to do the live exercises which are integrated with lecture. No prior programming experience required. To enroll in this class, enroll in CS 106A Section 3. Satisfies WAY-FR requirement.
Terms: Win, Spr, Sum | Units: 3-5 | Grading: Letter or Credit/No Credit

CS 106B: Programming Abstractions (ENGR 70B)

Abstraction and its relation to programming. Software engineering principles of data abstraction and modularity. Object-oriented programming, fundamental data structures (such as stacks, queues, sets) and data-directed design. Recursion and recursive data structures (linked lists, trees, graphs). Introduction to time and space complexity analysis. Uses the programming language C++ covering its basic facilities. Prerequisite: 106A or equivalent. Summer quarter enrollment is limited.
Terms: Aut, Win, Spr, Sum | Units: 3-5 | UG Reqs: GER:DB-EngrAppSci, WAY-FR | Grading: Letter or Credit/No Credit

CS 106E: Practical Exploration of Computing

A follow up class to CS106A for non-majors which will both provide practical web programming skills and cover essential computing topics including computer security and privacy. Additional topics will include digital representation of images and music, an exploration of how the Internet works, and a look at the internals of the computer. Students taking the course for 4 units will be required to carry out supplementary programming assignments in addition to the course's regular assignments. Prerequisite: 106A or equivalent
Terms: Spr | Units: 3-4 | Grading: Letter or Credit/No Credit
Instructors: Young, P. (PI)

CS 106X: Programming Abstractions (Accelerated) (ENGR 70X)

Intensive version of 106B for students with a strong programming background interested in a rigorous treatment of the topics at an accelerated pace. Significant amount of additional advanced material and substantially more challenging projects. Some projects may relate to CS department research. Prerequisite: excellence in 106A or equivalent, or consent of instructor.
Terms: Aut, Win | Units: 3-5 | UG Reqs: GER:DB-EngrAppSci, WAY-FR | Grading: Letter or Credit/No Credit

CS 141: Introduction to Computer Sound

Core mathematics and methods for computer sound with applications to computer science. Background on digital signal processing; time- and frequency-domain methods. Project-focussed exploration of computer sound areas: fundamentals of sound analysis & synthesis, robotics and learning (sound features, filterbanks & deep learning, perception, localization, tracking, manipulation), speech (recognition, synthesis), virtual and augmented reality (3D auralization, HRTFs, reverberation), computational acoustics (wave simulation, physics-based modeling, animation sound), computer music (music synthesis, instrument modeling, audio effects, historical aspects), games (game audio, music and sound design, middleware), hardware acceleration (architectures, codecs, synthesizers). Prerequisite: CS 106A or equivalent programming experience.
Terms: not given this year | Units: 3 | Grading: Letter or Credit/No Credit

CS 146: Introduction to Game Design and Development

This project-based course provides an introduction to game design covering topics like 2D/3D Art, Audio, User Interfaces, Production, Narrative Design, Marketing, and Publishing. Speakers from the profession will provide relevant context during a weekly seminar. Weekly assignments include in-depth materials and require students to independently create small video games. Classroom meetings will be used to foster student project discussions, and deepen understanding of material. The course culminates with students forming project teams to create a final video game. Assignments will be completed within the Unity game development engine; prior Unity experience is not required. Given class size limitations, an online survey will be distributed before class starts and students will be selected so to achieve a diverse class composition. Prerequisite: CS 106A or equivalent programming experience.
Terms: Aut | Units: 3 | Grading: Letter or Credit/No Credit
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