2013-2014 2014-2015 2015-2016 2016-2017 2017-2018
Browse
by subject...
    Schedule
view...
 

1 - 10 of 49 results for: artificial intelligence

ANES 208A: Data Science for Digital Health and Precision Medicine

How will digital health, low-cost patient-generated and genomic data enable precision medicine to transform health care? This Everyone Included¿ course from Stanford Medicine X and SHC Clinical Inference will provide an overview of data science principles and showcase real world solutions being created to advance precision medicine through implementation of digital health tools, machine learning and artificial intelligence approaches. This class will feature thought leaders and luminaries who are patients, technologists, providers, researchers and leading innovators from academia and industry. This course is open to undergraduate and graduate students. Lunch will be provided.
Terms: Aut | Units: 1-2 | Repeatable for credit | Grading: Medical Option (Med-Ltr-CR/NC)

ANTHRO 128A: The Boundaries of Humanity: Humans, Animals and Machines in the Age of Biotechnology

Advances in research and technology are blurring the boundaries between humans, animals, and machines, challenging conventional notions of human nature. Seminar explores the question of what it now means to be human and the personal, social, and ethical implications of our advancing technologies through the lens of various disciplines, including anthropology, cognitive psychology, neuroscience, genetics, evolutionary biology, biotechnology, and artificial intelligence. Includes guest speakers from fields and industries where important questions are being raised.
Terms: not given this year | Units: 3-4 | Grading: Letter or Credit/No Credit

BIO 175: Collective Behavior and Distributed Intelligence (SYMSYS 275)

This course will explore possibilities for student research projects based on presentations of faculty research. We will cover a broad range of topics within the general area of collective behavior, both natural and artificial. Students will build on faculty presentations to develop proposals for future projects.
Terms: not given this year | Units: 3 | Grading: Letter or Credit/No Credit

CS 21SI: AI for Social Good

Students will learn about and apply cutting-edge artificial intelligence techniques to real-world social good spaces (such as healthcare, government, education, and environment). Taught jointly by CS+Social Good and the Stanford AI Group, the aim of the class is to empower students to apply these techniques outside of the classroom. The class will focus on techniques from machine learning and deep learning, including regression, support vector machines (SVMs), neural networks, convolutional neural networks (CNNs), and recurrent neural networks (RNNs). The course alternates between lectures on machine learning theory and discussions with invited speakers, who will challenge students to apply techniques in their social good domains. Students complete weekly coding assignments reinforcing machine learning concepts and applications. Prerequisites: programming experience at the level of CS107, mathematical fluency at the level of CS103, comfort with probability at the level of CS109 (or equivalent). Application required for enrollment.
Terms: Spr | Units: 2 | Grading: Satisfactory/No Credit
Instructors: Piech, C. (PI)

CS 22A: The Social & Economic Impact of Artificial Intelligence (IPS 200)

Recent advances in computing may place us at the threshold of a unique turning point in human history. Soon we are likely to entrust management of our environment, economy, security, infrastructure, food production, healthcare, and to a large degree even our personal activities, to artificially intelligent computer systems. The prospect of "turning over the keys" to increasingly autonomous systems raises many complex and troubling questions. How will society respond as versatile robots and machine-learning systems displace an ever-expanding spectrum of blue- and white-collar workers? Will the benefits of this technological revolution be broadly distributed or accrue to a lucky few? How can we ensure that these systems respect our ethical principles when they make decisions at speeds and for rationales that exceed our ability to comprehend? What, if any, legal rights and responsibilities should we grant them? And should we regard them merely as sophisticated tools or as a newly emerging form of life? The goal of CS22 is to equip students with the intellectual tools, ethical foundation, and psychological framework to successfully navigate the coming age of intelligent machines.
Terms: Win | Units: 1 | Grading: Satisfactory/No Credit
Instructors: Kaplan, J. (PI)

CS 28: Artificial Intelligence, Entrepreneurship and Society in the 21st Century and Beyond

Technical developments in artificial intelligence (AI) have opened up new opportunities for entrepreneurship, as well as raised profound longer term questions about how human societal and economic systems may be re­organized to accommodate the rise of intelligent machines. In this course, closely co­taught by a Stanford professor and a leading Silicon Valley venture capitalist, we will examine the current state of the art capabilities of existing artificial intelligence systems, as well as economic challenges and opportunities in early stage startups and large companies that could leverage AI. We will focus on gaps between business needs and current technical capabilities to identify high impact directions for the development of future AI technology. Simultaneously, we will explore the longer term societal impact of AI driven by inexorable trends in technology and entrepreneurship. The course includes guest lectures from leading technologists and entrepreneurs who employ AI in a variety of fields, including healthcare, education, self­driving cars, computer security, natural language interfaces, computer vision systems, and hardware acceleration.
Terms: Aut | Units: 2 | Grading: Credit/No Credit
Instructors: Ganguli, S. (PI)

CS 54N: Great Ideas in Computer Science

Stanford Introductory Seminar. Preference to freshmen. Covers the intellectual tradition of computer science emphasizing ideas that reflect the most important milestones in the history of the discipline. No prior experience with programming is assumed. Topics include programming and problem solving; implementing computation in hardware; algorithmic efficiency; the theoretical limits of computation; cryptography and security; and the philosophy behind artificial intelligence.
Terms: not given this year | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter or Credit/No Credit

CS 208E: Great Ideas in Computer Science

Great Ideas in Computer Science Covers the intellectual tradition of computer science emphasizing ideas that reflect the most important milestones in the history of the discipline. Topics include programming and problem solving; implementing computation in hardware; algorithmic efficiency; the theoretical limits of computation; cryptography and security; computer networks; machine learning; and the philosophy behind artificial intelligence. Readings will include classic papers along with additional explanatory material. Enrollment limited to students in the Master's program in Computer Science Education.
Terms: Aut | Units: 3 | Grading: Letter (ABCD/NP)
Instructors: Gregg, C. (PI)

CS 221: Artificial Intelligence: Principles and Techniques

Artificial intelligence (AI) has had a huge impact in many areas, including medical diagnosis, speech recognition, robotics, web search, advertising, and scheduling. This course focuses on the foundational concepts that drive these applications. In short, AI is the mathematics of making good decisions given incomplete information (hence the need for probability) and limited computation (hence the need for algorithms). Specific topics include search, constraint satisfaction, game playing, Markov decision processes, graphical models, machine learning, and logic. Prerequisites: CS 103 or CS 103B/X, CS 106B or CS 106X, CS 107, and CS 109 (algorithms, probability, and programming experience).
Terms: Aut, Spr | Units: 3-4 | Grading: Letter or Credit/No Credit

CS 227B: General Game Playing

A general game playing system accepts a formal description of a game to play it without human intervention or algorithms designed for specific games. Hands-on introduction to these systems and artificial intelligence techniques such as knowledge representation, reasoning, learning, and rational behavior. Students create GGP systems to compete with each other and in external competitions. Prerequisite: programming experience. Recommended: 103 or equivalent.
Terms: Spr | Units: 3 | Grading: Letter or Credit/No Credit
Filter Results:
term offered
updating results...
number of units
updating results...
time offered
updating results...
days
updating results...
UG Requirements (GERs)
updating results...
component
updating results...
career
updating results...
© Stanford University | Terms of Use | Copyright Complaints