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CLASSICS 54N: Archaeology in the Digital Age (ARCHLGY 54N)

Like so many fields, archaeology is being transformed by new opportunities and challenges of technologies inconceivable only a generation ago: online tourist photographs are assisting replication of an arch destroyed by terrorists, detailed scans reveal how tools were manufactured and used 2000 years ago, and excavated remains historically texture lost worlds for games like Assassin¿s Creed. These artifacts and sites allow us to recreate human pasts in different ways, but only if we can make the most of every partial clue that archaeology uncovers. How do approaches like laser scanning and digital modeling help us maximize archaeological documentation and analysis? How will 3D visualization bring archaeological finds to the public in more innovative, immersive, and democratic ways than ever before? How can we put the past into the hands of a global community anywhere and at any time through interactive digital reconstructions and physical replicas? Can 4D approaches integrating time he more »
Like so many fields, archaeology is being transformed by new opportunities and challenges of technologies inconceivable only a generation ago: online tourist photographs are assisting replication of an arch destroyed by terrorists, detailed scans reveal how tools were manufactured and used 2000 years ago, and excavated remains historically texture lost worlds for games like Assassin¿s Creed. These artifacts and sites allow us to recreate human pasts in different ways, but only if we can make the most of every partial clue that archaeology uncovers. How do approaches like laser scanning and digital modeling help us maximize archaeological documentation and analysis? How will 3D visualization bring archaeological finds to the public in more innovative, immersive, and democratic ways than ever before? How can we put the past into the hands of a global community anywhere and at any time through interactive digital reconstructions and physical replicas? Can 4D approaches integrating time help us understand ancient social processes through digital approaches? What ethical questions of practice, ownership, and display arise as archaeology confronts each of these new opportunities? How do such developments force us to reexamine the complex ways in which technologies are changing our relationship with the human past? This seminar bridges the theoretical and the practical, allowing students to develop hands-on projects¿using 3D analysis of objects on campus¿that ask fundamental questions about how artifacts worked in the past, how they speak in the present, and how new digital tools can transform their voices in the future. Trips to collections on campus and in the area, as well as visits from diverse experts in the field and case studies from the instructor¿s own excavation (a Roman shipwreck of marble architectural materials) allow engagement with emerging technological approaches to the archaeological record.
Terms: Spr | Units: 3

COMPLIT 10N: Shakespeare and Performance in a Global Context

Preference to freshmen. The problem of performance including the performance of gender through the plays of Shakespeare. In-class performances by students of scenes from plays. The history of theatrical performance. Sources include filmed versions of plays, and readings on the history of gender, gender performance, and transvestite theater. Note: To be eligible for WAYS credit, you must take the course for a Letter Grade.
Terms: Spr | Units: 3 | UG Reqs: GER:DB-Hum, GER:EC-Gender, WAY-A-II

COMPLIT 55N: Batman, Hamilton, Díaz, and Other Wondrous Lives (CSRE 55N)

This seminar concerns the design and analysis of imaginary (or constructed) worlds for narratives and media such as films, comics, and literary texts. The seminar's primary goal is to help participants understand the creation of better imaginary worlds - ultimately all our efforts should serve that higher purpose. Some of the things we will consider when taking on the analysis of a new world include: What are its primary features - spatial, cultural, biological, fantastic, cosmological? What is the world's ethos (the guiding beliefs or ideals that characterize the world)? What are the precise strategies that are used by the artist to convey the world to us and us to the world? How are our characters connected to the world? And how are we - the viewer or reader or player - connected to the world? Note: This course must be taken for a letter grade to be eligible for WAYS credit.
Terms: Aut | Units: 3-5 | UG Reqs: WAY-A-II, WAY-ED
Instructors: Saldivar, J. (PI)

COMPMED 23N: Microbes that Made Plagues: Biological Causes and Social Effects

Massive scale infections or plagues have often occurred, affecting millions for years or quickly killing thousands. In this seminar, we will use both biological and social lenses to examine infectious agents and the plagues they caused. To provide helpful framework for this exploration, we will begin with a very brief overview of the principles of microbiology and immunology. This will be followed by specific looks at the biological causes and social responses to Black Death, cholera, tuberculosis, the 1918 influenza pandemic, polio, and the ongoing HIV pandemic. We will conclude our seminar with similar looks at some of the infectious agents most likely to cause new pandemics.
Terms: Aut | Units: 3
Instructors: Cherpes, T. (PI)

COMPMED 80N: Animal behavior: sex, death, and sometimes food!

Preference to freshman. Behavior is what makes animals special (thirsty plants don't walk to water), but why do animals behave the way they do? What does their behavior tell us about their inner lives, and about ourselves? What do lipstick and cuckoos and fireflies have in common? Why would nobody want to be a penguin? What do mice say to each other in their pee-mail? Learning how to think about questions like these gives us a unique perspective on the natural world. Format: Discussion and criticism of video examples, documentaries, and research papers. Topics: History and approaches to animal behavior; development of behavior, from genetics to learning; mechanisms of behavior, from neurons to motivation; function of behavior, from honest signals to selfish genes; the phylogeny of behavior, from domestication to speciation; and modern applications of behavior, from abnormal behavior, to conservation, to animal welfare, and animal consciousness.
Terms: Aut, Spr | Units: 3 | UG Reqs: WAY-SMA
Instructors: Garner, J. (PI)

COMPMED 85N: Animal Use in Biomedical Research

Preference to freshmen. How and why animals are used in biomedical science. Addresses human and animal disease entities and how animal research has contributed to the treatment and cure of disease. Significantnportions of this course are devoted to documenting the humane care and treatment of laboratory animals in research, including, but not limited to such topics as laws and ethics, animal behavior, animal modeling, and the animal activist movement. Course topics will also include: What advances have been made as a result of the use of animals in research? Who conducts animal research? Predominant animal species used in biomedical research, facts and myths; the regulation of biomedical research; housing and care of laboratory animals; why new drugs must be tested; animal use in stem cell research, cancer research and genetically engineered mice; career choices in biomedical research.
Terms: Spr | Units: 3

CS 49N: Using Bits to Control Atoms

This is a crash course in how to use a stripped-down computer system about the size of a credit card (the rasberry pi computer) to control as many different sensors as we can implement in ten weeks, including LEDs, motion sensors, light controllers, and accelerometers. The ability to fearlessly grab a set of hardware devices, examine the data sheet to see how to use it, and stitch them together using simple code is a secret weapon that software-only people lack, and allows you to build many interesting gadgets. We will start with a "bare metal'' system --- no operating system, no support --- and teach you how to read device data sheets describing sensors and write the minimal code needed to control them (including how to debug when things go wrong, as they always do). This course differs from most in that it is deliberately mostly about what and why rather than how --- our hope is that the things you are able at the end will inspire you to follow the rest of the CS curriculum to understand better how things you've used work. Prerequisites: knowledge of the C programming language. A Linux or Mac laptop that you are comfortable coding on.
Terms: Spr | Units: 3

CS 56N: Great Discoveries and Inventions in Computing

This seminar will explore some of both the great discoveries that underlie computer science and the inventions that have produced the remarkable advances in computing technology. Key questions we will explore include: What is computable? How can information be securely communicated? How do computers fundamentally work? What makes computers fast? Our exploration will look both at the principles behind the discoveries and inventions, as well as the history and the people involved in those events. Some exposure to programming is required.
Terms: Aut | Units: 3
Instructors: Hennessy, J. (PI)

CS 57N: Randomness: Computational and Philosophical Approaches (PHIL 3N)

Is it ever reasonable to make a decision randomly? For example, would you ever let an important choice depend on the flip of a coin? Can randomness help us answer difficult questions more accurately or more efficiently? What is randomness anyway? Can an object be random? Are there genuinely random processes in the world, and if so, how can we tell? In this seminar, we will explore these questions through the lenses of philosophy and computation. By the end of the quarter students should have an appreciation of the many roles that randomness plays in both humanities and sciences, as well as a grasp of some of the key analytical tools used to study the concept. The course will be self-contained, and no prior experience with randomness/probability is necessary.
Terms: Aut | Units: 3

CS 58N: The Blockchain Revolution Will Not Be Televised

This seminar will explore the nature of revolutions supported and enabled by technological change, using the Internet and smart phone as two historical examples and focusing on blockchain technology and potential applications such as money, banking, supply chain and market trading. In this project-based course, one meeting per week will bring in new information, including visiting experts. Other class meetings will involve team work, presentations, and discussion. Each student will help lead a section; the class collectively will produce a final book/movie/blog, in a medium selected by the class.
Terms: Win | Units: 3
Instructors: Mitchell, J. (PI)
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