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1 - 7 of 7 results for: SINY ; Currently searching autumn courses. You can expand your search to include all quarters

SINY 101: The New York City Seminar

This seminar includes all program participants and investigates how New York, as a complex, dynamic city, shapes and is shaped by issues relevant to each quarter's thematic lens. Employing theories of place, concepts of cities and change, and a structured experiential education process, the course integrates the learning from all elements of the program and attends to each student's personal, professional, and intellectual development.
Terms: Aut, Win | Units: 5
Instructors: Miller, R. (PI)

SINY 112: Outside In: Arts Organizations and the Changing Cultural Audience

Study the major disruptions in how audiences define, seek out, participate in, and share cultural experiences. Research¿based theory with practice, case studies and hands¿on assignments. Analyze newly emerging cultural consumers.
Terms: Aut | Units: 4 | UG Reqs: WAY-A-II
Instructors: Cohen, A. (PI)

SINY 114: Writing in the City

The craft of fiction writing and introduction to the literary culture of New York. Writing exercises will tune students¿ senses to the rhythms of New York. Students produce their own short stories, which will be examined in workshop discussions.
Terms: Aut | Units: 4 | UG Reqs: WAY-CE
Instructors: Orringer, J. (PI)

SINY 116: Off the iPhone and Into the City: Creating a Photography Project

Learn components of photography projects and image making including content selection, intention, context, and audience. Talks by professional photographers; field trips to in the city. Two response papers about an exhibition, publication, or long-form web project during their time in New York.
Terms: Aut, Win | Units: 4 | UG Reqs: WAY-A-II, WAY-CE
Instructors: Jackson, D. (PI)

SINY 122: The Agile City

Examine the economic, cultural and environmental forces transforming the urban experience globally and understand how cities become agile to adapt to rapidly evolving urban challenges. This course would draw from case studies in New York and elsewhere, using guest experts and site visits or walking tours.
Terms: Aut | Units: 4 | UG Reqs: WAY-A-II, WAY-SI
Instructors: Russell, J. (PI)

SINY 124: New York and the Art World

In an influential essay of 1964 responding to the work of Andy Warhol and Jasper Johns, the philosopher Arthur Danto defined an "artworld" as "an atmosphere of artistic theory." More generally, the term art world has come to mean a social, cultural and economic network consisting of art professionals (artists, curators, collectors, gallerists/dealers, historians, educators and critics) and institutions (the media, museums, galleries, schools, auction houses and other markets, such as art fairs). Since the end of World War II and the migration of European artists associated with the School of Paris, New York has traditionally been considered the capital of the art world, a position it largely retains even as the contemporary art world is a global phenomenon. This course considers the definitions and practices associated with the New York art world through readings in history and theory and extensive on-the-ground engagement with its pivotal figures and sites. Field trips to museums, galleries and other cultural institutions showcase the wider implications and professional aspects of current art making, as well as the exhibition, distribution and reception of contemporary art. Some background in art history is helpful but not required.
Terms: Aut | Units: 4 | UG Reqs: GER:DB-Hum, WAY-A-II
Instructors: Lee, P. (PI)

SINY 126: Intro to Human Values in Design

An intensive project-based class that introduces the central philosophy of the product design program. Students learn how to use the lens of human needs to innovate at the intersection of technical factors (feasibility), business factors (viability), and human values (desirability). Students work toward mastery of the human-centered design methodology through several real-world, team-based projects. Students gain fluency in designing solutions ranging from physical products, to digital interfaces, to services and experiences. Students are immersed in building their individual and team capacities around core design process and methods, and emerge with a strong foundation in need finding, synthesis, ideation, rapid prototyping, user testing, iteration, and storytelling.
Terms: Aut | Units: 3
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