2016-2017 2017-2018 2018-2019 2019-2020 2020-2021
Browse
by subject...
    Schedule
view...
 
  COVID-19 Scheduling Updates!
Due to recent announcements about Autumn Quarter (see the President's update), please expect ongoing changes to the class schedule.

1 - 8 of 8 results for: PATHWAYS::entre ; Currently searching offered courses. You can also include unoffered courses

BIOE 376: Startup Garage: Design

A hands-on, project-based course, in which teams identify and work with users, domain experts, and industry participants to identify an unmet customer need, design new products or services that meet that need, and develop business models to support the creation and launch of startup products or services. This course integrates methods from human-centered design, lean startup, and business model planning. Each team will conceive, design, build, and field-test critical aspects of both the product or service and the business model.
Terms: Aut | Units: 4

BIOE 377: Startup Garage: Testing and Launch

STRAMGT 356/ BIOE 376 teams that concluded at the end of fall quarter that their preliminary product or service and business model suggest a path to viability, may continue with STRAMGT 366/ BIOE 377 in winter quarter. Teams develop more elaborate versions of their product/service and business model, perform a series of experiments to test key hypotheses about their product and business model, and prepare and present an investor pitch for a seed round of financing to a panel of seasoned investors and entrepreneurs.
Terms: Win | Units: 4

CHEMENG 482: The Startup Garage: Design (SOMGEN 282)

(Same as STRAMGT 356) The Startup Garage is an experiential lab course that focuses on the design, testing and launch of a new venture. Multidisciplinary student teams work through an iterative process of understanding user needs, creating a point of view statement, ideating and prototyping new product and services and their business models, and communicating the user need, product, service and business models to end-users, partners, and investors. In the autumn quarter, teams will: identify and validate a compelling user need and develop very preliminary prototypes for a new product or service and business models. Students form teams, conduct field work and iterate on the combination of business model -- product -- market. Teams will present their first prototypes (business model - product - market) at the end of the quarter to a panel of entrepreneurs, venture capitalists, angel investors and faculty.
Terms: Aut | Units: 4

CHEMENG 484: The Startup Garage: Testing and Launch (SOMGEN 284)

This is the second quarter of the two-quarter series. In this quarter, student teams expand the field work they started in the fall quarter. They get out of the building to talk to potential customers, partners, distributors, and investors to test and refine their business model, product/service and market. This quarter the teams will be expected to develop and test a minimally viable product, iterate, and focus on validated lessons on: the market opportunity, user need and behavior, user interactions with the product or service, business unit economics, sale and distribution models, partnerships, value proposition, and funding strategies. Teams will interact with customers, partners, distributors, investors and mentors with the end goal of developing and delivering a funding pitch to a panel of entrepreneurs, venture capitalists, angel investors and faculty.
Terms: Win | Units: 4

OIT 333: Design for Extreme Affordability

Design for Extreme Affordability is a two-quarter project-based course hosted by Stanford's d.school and jointly offered by the Graduate School of Business and the School of Mechanical Engineering. We focus on the development of products and services to improve the lives of the our poorest citizens. This multidisciplinary project-based experience creates an enabling environment in which students learn to design products and services that will change lives. Topics include user empathy, product and service design, rapid prototype engineering and testing, social entrepreneurship, business modeling, ethics, equity, partnerships, team dynamics and project management. Since the course was first offered, we have executed 168 projects with 72 partners. Many of the projects have been implemented and are achieving significant social impact. This year we will launch for the first time, Extreme Local, where we will team up with local Bay Area partners to address some of their challenges, We will continue to publish latest information for prospective students here: https://extreme.stanford.edu/prospective-students
Terms: Win | Units: 4

OIT 334: Design for Extreme Affordability

Design for Extreme Affordability is a two-quarter project-based course hosted by Stanford's d.school and jointly offered by the Graduate School of Business and the School of Mechanical Engineering. We focus on the development of products and services to improve the lives of the our poorest citizens. This multidisciplinary project-based experience creates an enabling environment in which students learn to design products and services that will change lives. Topics include user empathy, product and service design, rapid prototype engineering and testing, social entrepreneurship, business modeling, ethics, equity, partnerships, team dynamics and project management. Since the course was first offered, we have executed 168 projects with 72 partners. Many of the projects have been implemented and are achieving significant social impact. This year we will launch for the first time, Extreme Local, where we will team up with local Bay Area partners to address some of their challenges, We will continue to publish latest information for prospective students here: https://extreme.stanford.edu/prospective-students
Terms: Spr | Units: 4

SOMGEN 282: The Startup Garage: Design (CHEMENG 482)

(Same as STRAMGT 356) The Startup Garage is an experiential lab course that focuses on the design, testing and launch of a new venture. Multidisciplinary student teams work through an iterative process of understanding user needs, creating a point of view statement, ideating and prototyping new product and services and their business models, and communicating the user need, product, service and business models to end-users, partners, and investors. In the autumn quarter, teams will: identify and validate a compelling user need and develop very preliminary prototypes for a new product or service and business models. Students form teams, conduct field work and iterate on the combination of business model -- product -- market. Teams will present their first prototypes (business model - product - market) at the end of the quarter to a panel of entrepreneurs, venture capitalists, angel investors and faculty.
Terms: Aut | Units: 4

SOMGEN 284: The Startup Garage: Testing and Launch (CHEMENG 484)

This is the second quarter of the two-quarter series. In this quarter, student teams expand the field work they started in the fall quarter. They get out of the building to talk to potential customers, partners, distributors, and investors to test and refine their business model, product/service and market. This quarter the teams will be expected to develop and test a minimally viable product, iterate, and focus on validated lessons on: the market opportunity, user need and behavior, user interactions with the product or service, business unit economics, sale and distribution models, partnerships, value proposition, and funding strategies. Teams will interact with customers, partners, distributors, investors and mentors with the end goal of developing and delivering a funding pitch to a panel of entrepreneurs, venture capitalists, angel investors and faculty.
Terms: Win | Units: 4
Filter Results:
term offered
updating results...
teaching presence
updating results...
number of units
updating results...
time offered
updating results...
days
updating results...
UG Requirements (GERs)
updating results...
component
updating results...
career
updating results...
© Stanford University | Terms of Use | Copyright Complaints