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81 - 90 of 141 results for: COMM

COMM 86SI: College Media Lab: digital and reporting skills for student journalists

Journalism, especially college journalism, is undergoing rapid change in the 21st century. As native digital users, we are uniquely positioned to create and innovate in the new media landscape. This class is designed to provide students with a hands-on education in digitally-fluent college media reporting. Topics include photo, video and data reporting, media rights and responsibilities, and communications careers outside of journalism. The 'basics' of writing, blogging, and reporting the news will be taught and applied throughout the quarter. Guest lectures from professional reporters, academics, and communications professionals. Work completed for this class can be submitted to The Stanford Daily for publication. Pizza provided.
Terms: Aut | Units: 1-2 | Grading: Satisfactory/No Credit
Instructors: Hamilton, J. (PI)

COMM 100S: Self-Representation in Digital Media

Digital media allows ordinary people to document, publicize and reinvent themselves in ways previously only available to the elite. In the first half of this course, we will examine how Westerners have represented themselves as individuals. We will focus on photography, as indicative of a shift in prevalence of self-representation to the masses. In the second half of the course, we will examine how the ways in which individuals are represented may affect their understanding of themselves. Students will experiment with self-representation in different media, including creating virtual representations (avatars) of themselves to be inhabited in immersive virtual reality in the Virtual Human Interaction Lab. In the process, they will learn how the shared digital world shadows, interprets and sometimes overwrites the physical world and day-to day life.
Terms: not given this year | Units: 3 | Grading: Letter or Credit/No Credit

COMM 102S: Political Communication and Social Media

This course will explore how social media and mobile computing platforms affect the modern political landscape. Topics: how these technologies change the mix of news, information and campaign materials we get; structure our relationships with candidates and representatives; augment modern politicians' fundraising and campaign efforts; and make possible new forms of political organization and collective action. Possible case studies: the Obama campaign's successful use of social/mobile technology to campaign in 2008 and 2012; how constituents use social media to communicate with their representatives; and the role of social-mobile technologies in modern revolutionary movements.
Terms: not given this year | Units: 3 | Grading: Letter or Credit/No Credit

COMM 103S: Media Entertainment

The impact of media entertainment on individuals, social groups, and societies. Sources include a diverse cross-section of entertainment. Introduction to psychological and socio-psychological theories. Empirical findings relating to media entertainment as a stimulus and a reception phenomenon. What renders diverse genres of media content and format enjoyable? Why do individuals pursue entertainment experiences in ever-increasing numbers? What is the political impact of apolitical media entertainment?
Terms: Sum | Units: 3 | Grading: Letter or Credit/No Credit
Instructors: Bosshart, L. (PI)

COMM 106S: Communication Research Methods

An introduction to social science research methods for those who have little or no prior experience in statistics. Designed to provide students with a critical framework and a set of tools to examine social problems - especially those related to the area of communication and the media. Students will be guided through the process of formulating real-world research questions, parsing them into analyzable statements, engaging in systematic data collection and analysis, and finally, thinking about value and limits of its outcome. Hands-on research experience provided.
Terms: not given this year | Units: 3-5 | Grading: Letter or Credit/No Credit

COMM 107S: Engendering Compassion with Interactive Digital Media

This course will draw on research regarding behavioral, cognitive, and physiological indicators and predictors of compassion, as well as computer-mediated communication, intimate and ubiquitous computing, social networking, and multitasking to better understand how interactive digital media affects compassionate behaviors, including altruism and helping. For their final project, students will either (1) propose an experiment for future research investigating compassion in HCI, or (2) propose a design change for an extant technology to engender compassionate responses.
Terms: not given this year | Units: 3 | Grading: Letter or Credit/No Credit

COMM 109S: Psychology of Technology & Human-Technology Interaction

Products of design surround us, and shape our lives. This course will explore the human relationship with technology from a psychological point of view, and probe how technology can be designed to work in concert with those who use it. To survey this vast space, the course will cover seminal readings in the areas of human factors, human-computer interaction, product design, and psychology. The course will also delve into the area of design, with a collaborative final project integrating design and psychology.
Terms: not given this year | Units: 3 | Grading: Letter or Credit/No Credit

COMM 111S: Creative Industries: The Business of Popular Culture

Examines the processes, institutions and cultural forces that shape production in creative industries. Examines book publishing, journalism, music, video/film, and games. Explores how these industries are organized, how work is structured and how technology and social media affect the production, distribution and discovery of products (like books, songs and videos) and experiences (like concerts). Asks how user-created content, like fan fiction and youtube videos, affect existing media institutions, and asks how digital technologies change the way culture is made.
Terms: Sum | Units: 3 | Grading: Letter or Credit/No Credit

COMM 115S: Fun & Games: Motivational Design of User Experiences

Various interventions are employing virtual rewards, teams, and badges to incentivize real world behavior ranging from commercial purchases to reductions in home energy use. These are examples of motivational design, in which the engaging qualities common to games and other enjoyable activities are leveraged to drive particular behaviors. Using scientific research and industry examples we will examine the key processes and concepts that make up such designs. Along the way we will compare different theoretical approaches to motivation, consider the potential application of emerging technologies for new motivational designs, and discuss the ethics of designing for behavior change.
Terms: not given this year | Units: 3-5 | Grading: Letter or Credit/No Credit

COMM 116: Journalism Law (COMM 216)

(Graduate students register for 216.) Laws and regulation impacting journalists. Topics include libel, privacy, news gathering, protection sources, fair trial and free press, theories of the First Amendment, and broadcast regulation. Prerequisite: Journalism M.A. student or advanced Communication major.
Terms: Win | Units: 4-5 | Grading: Letter (ABCD/NP)
Instructors: Wheaton, J. (PI)
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