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91 - 100 of 141 results for: COMM

COMM 107S: Engendering Compassion with Interactive Digital Media

This course will draw on research regarding behavioral, cognitive, and physiological indicators and predictors of compassion, as well as computer-mediated communication, intimate and ubiquitous computing, social networking, and multitasking to better understand how interactive digital media affects compassionate behaviors, including altruism and helping. For their final project, students will either (1) propose an experiment for future research investigating compassion in HCI, or (2) propose a design change for an extant technology to engender compassionate responses.

COMM 109S: Psychology of Technology & Human-Technology Interaction

Products of design surround us, and shape our lives. This course will explore the human relationship with technology from a psychological point of view, and probe how technology can be designed to work in concert with those who use it. To survey this vast space, the course will cover seminal readings in the areas of human factors, human-computer interaction, product design, and psychology. The course will also delve into the area of design, with a collaborative final project integrating design and psychology.

COMM 111S: Creative Industries: The Business of Popular Culture

Examines the processes, institutions and cultural forces that shape production in creative industries. Examines book publishing, journalism, music, video/film, and games. Explores how these industries are organized, how work is structured and how technology and social media affect the production, distribution and discovery of products (like books, songs and videos) and experiences (like concerts). Asks how user-created content, like fan fiction and youtube videos, affect existing media institutions, and asks how digital technologies change the way culture is made.

COMM 115S: Fun & Games: Motivational Design of User Experiences

Various interventions are employing virtual rewards, teams, and badges to incentivize real world behavior ranging from commercial purchases to reductions in home energy use. These are examples of motivational design, in which the engaging qualities common to games and other enjoyable activities are leveraged to drive particular behaviors. Using scientific research and industry examples we will examine the key processes and concepts that make up such designs. Along the way we will compare different theoretical approaches to motivation, consider the potential application of emerging technologies for new motivational designs, and discuss the ethics of designing for behavior change.

COMM 119S: Social Psychology of Large-Scale Media Interventions

As Internet use continues to increase around the globe, social and entertainment media are quickly becoming the preferred modes of communication among the new generation of learners. A growing body of literature suggests that leveraging the psychologically powerful elements of these new forms of media and relevant content can be an effective way to motivate positive behavior and attitude change. Theory-based examples of using media for positive change can be found in areas such as energy consumption, health maintenance, driving safety, and classroom performance. Many other potential applications of this approach have also been identified.nThrough a review of social psychology and media effects literature, this course will provide an introduction to the social science of new media and its potential to affect positive change on a large scale. The first half of the course will be spent exploring psychological processes and associated media effects research to equip students with a fundamental understanding of how humans process interactive media. The second half of the course will leverage this foundation to explore highly social new media and innovative applications of this technology for positive social change. The course will conclude with a group project and presentation that discusses the possibility of using new media to address critical issues in society. Along the way, we will compare different theoretical approaches to media psychology, varying concepts of what constitutes a psychological intervention, and how social media might be used to overcome weaknesses in historical social systems.

COMM 121S: The Human Relationship with Machines

This course will survey ways in which people have thought about machines, in social and moral terms, from the late 18th century to the mid-20th century. Students will read mostly primary and secondary historical sources, originally published among industrial countries including France, Holland, England, Germany, and the United States, that illustrate major points of contention between actors brought into contact with one another through machine technologies. By the end of the course, students will have a greater understanding of the particular stances taken toward machines throughout modernity, how communication between people during this period has been shaped and occasioned by machines, the variety of forms taken by that communication, and what this history could mean for the role played by machines in our own lives. Topics include the censorship of Julien Offray de la Mettrie, automata and industrialization in 18th century England, the English and French Luddite movements, the literary dystopias of Samuel Butler and Charles Dickens, the American machine breakers movement, Taylorism and technocracy, and the post-war perspectives of Norbert Wiener and Martin Heidegger.

COMM 130N: The idea of a free press

Preference to freshmen. An examination of the meaning of freedom of the press, tied to but not bound by various Supreme Court rulings on the scope and purpose of the First Amendment's speech and press clauses. Discussions will include a look at the recent and rapid computerization of communication and what it portends for the future of a free press.
| UG Reqs: GER:DB-SocSci
Instructors: Glasser, T. (PI)

COMM 134: Public Participation and Public Policy (COMM 234)

Examines the role of public participation in public policy making. Around the world, policymakers seek to engage their publics. But, even though public participation is important, it is also problematic. Public meetings can become dysfunctional and turn into media spectacles instead of actually gathering the opinions of the public. The question becomes, when and how should the public be consulted in order to effectively impact public policies? There are consequences of engaging the public, and this seminar explores the methods used to engage publics around the world.

COMM 147: Modern History and Future of Journalism (COMM 247)

(Graduate students register for COMM 247.) The birth and evolution of local and national television news. The modern history of newspapers. Can they survive in the era of online journalism?

COMM 161: Research Seminar on Political Campaigns

This seminar will provide students with the opportunity to design and implement a research project concerning the effects of campaigns on public opinion/voting preference. The first half of the course will expose students to principles of research design (including field experiments, surveys and content analysis) and major repositories of election and campaign data including the American National Election Studies, the Wisconsin Advertising Database, and other compilations of national and statewide polls. The second half of the course will cover recent scholarship into the effects of exposure to political campaigns on vote choice, turnout, polarization, and related outcomes. Prerequisite: COMM162/ Polisci 120b
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