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71 - 80 of 140 results for: ARTSTUDI

ARTSTUDI 184: Art and Environmental Engagement

The aim of this course is to use the tools of art as a means to actively engage with the natural world. Students will be required to go beyond surface representations and dig deep with their work to uncover conceptual, ecological and historical meaning. Whether the focus is on a plant, animal, mineral, or an ecological system, students will be encouraged to investigate and interact with their subjects. Scientists who experiment in the field will be brought in to discuss their research and working processes. Collaborations are welcome. We will examine the work by artists, from past to present, who address the environment in a critical way. Students will work on creative projects with the goal to open new avenues of dialogue between culture and nature.
Last offered: Spring 2018 | UG Reqs: WAY-CE

ARTSTUDI 185: Interactive Storytelling

This course explores strategies for crafting interactive stories. It takes students from story-teller to game designer to book maker. Through a series of narrative exercises, readings, lectures, and technical demos; students create a story-based game and a companion printed risograph zine. The story's visual and spatial structure are authored using Twine, a free online tool that lets anyone new to programming create their own interactive games in a web page. The zine will act as a guide for building the storyworld and an archive for the concepts being explored.
Terms: Aut | Units: 4 | UG Reqs: WAY-CE
Instructors: Graham, V. (PI)

ARTSTUDI 230: Interdisciplinary Art Survey

This course is designed to develop diversity of concepts and strategies within the student's artistic practice. The course includes a survey of artists using different media taught in the department's studio program such as painting, drawing, video and digital art, printmaking, photography, and sculpture. This seminar-style class seeks to expand the artistic practice outside of traditional media boundaries and focuses on the translation of concepts across various media. Art Practice majors and minors only. (upper level)
Terms: Aut, Win | Units: 4 | UG Reqs: WAY-CE
Instructors: Peck, S. (PI)

ARTSTUDI 231A: Interactive Art: Making it with Arduino (ARTSTUDI 130)

Students use electronics and software to create kinetic and interactive elements in artwork. No prior knowledge of electronics or software is required. Students learn to program the Arduino, a small easy-to-use microprocessor control unit ( see http://www.arduino.cc/ ). Learn to connect various sensors such as light, motion, sound and touch and use them to control software. Learn to interface actuators like motors, lights and solenoids to create movement. Learn to connect the Arduino to theMAX/MSP/Jitter programming environment to create media-intensive video and audio environments. Explore the social dimensions of electronic art. (lower level)
Terms: Win, Spr | Units: 4

ARTSTUDI 233: Let's Make a Monster: Critical Making (FILMSTUD 233, FILMSTUD 433)

Ever since Frankenstein unleashed his monster onto the world in Mary Shelley¿s novel from 1818, the notion of ¿technology-out-of-control¿ has been a constant worry of modern societies, plaguing more optimistic visions of progress and innovation with fears that modern machines harbor potentials that, once set in motion, can no longer be tamed by their human makers. In this characteristically modern myth, the act of making ¿ and especially technological making ¿ gives rise to monsters. As a cautionary tale, we are therefore entreated to look before we leap, to go slow and think critically about the possible consequences of invention before we attempt to make something radically new. However, this means of approaching the issue of human-technological relations implies a fundamental opposition between thinking and making, suggesting a split between cognition as the specifically human capacity for reflection versus a causal determinism-without-reflection that characterizes the machinic or t more »
Ever since Frankenstein unleashed his monster onto the world in Mary Shelley¿s novel from 1818, the notion of ¿technology-out-of-control¿ has been a constant worry of modern societies, plaguing more optimistic visions of progress and innovation with fears that modern machines harbor potentials that, once set in motion, can no longer be tamed by their human makers. In this characteristically modern myth, the act of making ¿ and especially technological making ¿ gives rise to monsters. As a cautionary tale, we are therefore entreated to look before we leap, to go slow and think critically about the possible consequences of invention before we attempt to make something radically new. However, this means of approaching the issue of human-technological relations implies a fundamental opposition between thinking and making, suggesting a split between cognition as the specifically human capacity for reflection versus a causal determinism-without-reflection that characterizes the machinic or the technical. Nevertheless, recent media theory questions this dichotomy by asserting that technologies are inseparable from humans¿ abilities to think and to act in the world, while artistic practices undo the thinking/making split more directly and materially, by taking materials ¿ including technologies ¿ as the very medium of their critical engagement with the world. Drawing on impulses from both media theory and art practice, ¿critical making¿ names a counterpart to ¿critical thinking¿ ¿ one that utilizes technologies to think about humans¿ constitutive entanglements with technology, while recognizing that insight often comes from errors, glitches, malfunctions, or even monsters. Co-taught by a practicing artist and a media theorist, this course will engage students in hands-on critical practices involving both theories and technologies. Let¿s make a monster!
Last offered: Spring 2018

ARTSTUDI 236: Future Media, Media Archaeologies (MUSIC 236)

Hand-on. Media technologies from origins to the recent past. Students create artworks based on Victorian era discoveries and inventions, early developments in electronic media, and orphaned technologies. Research, rediscover, invent, and create devices of wonder and impossible objects. Readings in history and theory. How and what media technologies mediate.
Last offered: Winter 2019

ARTSTUDI 239: Intermedia Workshop (MUSIC 155, MUSIC 255)

Students develop and produce intermedia works. Musical and visual approaches to the conceptualisation and shaping of time-based art. Exploration of sound and image relationship. Study of a wide spectrum of audiovisual practices including experimental animation, video art, dance, performance, non-narrative forms, interactive art and installation art. Focus on works that use music/sound and image as equal partners. Limited enrollment. Prerequisites: consent of instructors, and one of FILMPROD 114, ARTSTUDI 131, 138, 167, 177, 179, or MUSIC 123, or equivalent. May be repeated for credit
Last offered: Winter 2020 | UG Reqs: WAY-A-II, WAY-CE | Repeatable 2 times (up to 8 units total)

ARTSTUDI 240: Drawing II

Intermediate/advanced. Observation, invention, and construction. Development of conceptual and material strategies, with attention to process and purpose. May be repeated for credit. Prerequisite: 140 or consent of instructor. (upper level)
Terms: Win | Units: 4 | UG Reqs: WAY-CE | Repeatable 2 times (up to 8 units total)
Instructors: Chagoya, E. (PI)

ARTSTUDI 241A: Drawing from Life (ARTSTUDI 141A)

The subject of this course is Life as we know it, and artists at all levels will learn to communicate their questions, concerns, and perspectives on paper. The drawing process empowers students to express themselves in their already unique visual languages, while the objects will be testimonies to their personal, cultural, spiritual, and revolutionary experiences. We begin by developing or refining students' fundamental techniques through indoor and outdoor observational drawing. Our focus shifts toward representational and conceptual strategies for storytelling that reference students¿ archives, popularized content, literature, historical references and more. Through drawing, we discuss and examine a diverse range of contemporary art to address the legacy of visual art. All preparation must be done between class meetings, and all artworks will be made during class to maximize the studio art-making experience.
Terms: Sum | Units: 2-4

ARTSTUDI 242: Drawing and Creative Writing

This class integrates drawing and the written word through a mix of hands-on drawing studio time and writing workshops. We will create drawings that integrate text and create texts inspired by drawings. We will also study and take inspiration from literature and art that plays with images and the written word. In the process, we will come up with experiments for what to do with images and words, for how to poach them, cross-pollinate them, orchestrate them, distill them, resist them or unflatten them.nPrerequisite: Drawing 1 or permission of instructor
Terms: Spr, Sum | Units: 4
Instructors: Rossell, D. (PI)
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