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81 - 90 of 145 results for: ARTSTUDI

ARTSTUDI 180: Color (TAPS 180P)

Hands-on study of color to develop color sensitivity and the ability to manipulate color to exploit its expressive potential. Guided experimentation and observation. Topics include color relativity, color and light, color mixing, color harmony, and color and content. (lower level)
Last offered: Autumn 2013 | UG Reqs: WAY-CE

ARTSTUDI 181: From Dissection to Monster

The focus of this class is to create an artwork that explores the relationship between creators and the `monsters¿ they create. The course explores the role of the artist as an innovator, experimenter, inventor, entrepreneur, and creative researcher. Students will perform a robust dissection and mapping of a modern technology and then emerge an artwork incorporating the constituent parts and informed by the dissection. n nAlmost anything that we create can become monstrous. One hopes for the best, but never knows just how it might play out. The story of humankind is partially a history of the twists and turns posited by technological innovation. The complex relationship between intention and context sometimes converge in mysterious and unpredictable ways resulting inn corruption in creative strategies, machines, architecture, designs and creative expression. n nThee class is inspired by the classic Gothic literature, Frankenstein, by Marry Shelly., a tragic story about Victor Frankenstein¿s failure to accept responsibility for the consequences of bringing new life into the world.
Last offered: Autumn 2017

ARTSTUDI 182B: Conceptual Art

Through experience-based exercises this class will build upon students understanding of conceptual art. Student will be guided in the exploration of their ideas beginning with the parameters set by the camera and later by specific place(s) and space(s) in and around campus. Throughout the quarter students will learn to process and poetically interpret their ideas as well time, space, the self and current sociopolitical issues in a manner that best suites each idea. In class activities will address curiosities to invoke a deeper investigation of each student's relationship to art and/or their individual field of study. This seminar will include a survey of art historical examples to help stimulate ideas, discussions and activities. Visiting artists as well as off-campus studio visits will further inform the course.
Last offered: Autumn 2017

ARTSTUDI 183: Sports in Contemporary Art

Sport and Art are generally viewed as the polar opposites. You are either interested in art or sport. You can't be both.nThis course examines and questions this generalization and begins with a historical overview of artworks and artists, who uses sport, physical activity, and games as inspiration in their work.nWhether in the form of figurative representations of athletes, to inventing new games, and experiments in order to create artworks that comments on issues as broad as identity, race, gender as well as provoke audience participation through interactive installations and other playful strategies.nBesides from the historical overview and examples presented in the class, the students will be given 4 different assignments, which will allow the students to explore the concept of art in sport and vice versa and produce their own projects in response. The course is interdisciplinary in its form, but students will be introduced to a variety of disciplines and media such as Digital Video more »
Sport and Art are generally viewed as the polar opposites. You are either interested in art or sport. You can't be both.nThis course examines and questions this generalization and begins with a historical overview of artworks and artists, who uses sport, physical activity, and games as inspiration in their work.nWhether in the form of figurative representations of athletes, to inventing new games, and experiments in order to create artworks that comments on issues as broad as identity, race, gender as well as provoke audience participation through interactive installations and other playful strategies.nBesides from the historical overview and examples presented in the class, the students will be given 4 different assignments, which will allow the students to explore the concept of art in sport and vice versa and produce their own projects in response. The course is interdisciplinary in its form, but students will be introduced to a variety of disciplines and media such as Digital Video and Photography, Performance, Sculpture, and Installation Art.nOne of the goals of this course is to demonstrate the many commonalities between art and sport and to encourage a dialogue about this topic as well as bring the two seemingly divergents more together.nSome artist that will be discussed are:nDavid Hammons, Collier Schorr, Paul Pfeiffer, Anne Imhof, Camille Henrot, Gabriel Orozco, Allora & Calzadilla, Chi Kai-Yuan, Hank Willis Thomas, Ana Soler, Jørgen Leth, Cassils and Lee Walton to mention a few.
Last offered: Autumn 2018 | UG Reqs: WAY-CE

ARTSTUDI 184: Art and Environmental Engagement

The aim of this course is to use the tools of art as a means to actively engage with the natural world. Students will be required to go beyond surface representations and dig deep with their work to uncover conceptual, ecological and historical meaning. Whether the focus is on a plant, animal, mineral, or an ecological system, students will be encouraged to investigate and interact with their subjects. Scientists who experiment in the field will be brought in to discuss their research and working processes. Collaborations are welcome. We will examine the work by artists, from past to present, who address the environment in a critical way. Students will work on creative projects with the goal to open new avenues of dialogue between culture and nature.
Last offered: Spring 2018 | UG Reqs: WAY-CE

ARTSTUDI 230: Interdisciplinary Art Survey

This course is designed to develop diversity of concepts and strategies within the student's artistic practice. The course includes a survey of artists using different media taught in the department's studio program such as painting, drawing, video and digital art, printmaking, photography, and sculpture. This seminar-style class seeks to expand the artistic practice outside of traditional media boundaries and focuses on the translation of concepts across various media. Art Practice majors and minors only. (upper level)
Terms: Aut, Win | Units: 4

ARTSTUDI 231A: Interactive Art: Making it with Arduino (ARTSTUDI 130)

Students use electronics and software to create kinetic and interactive elements in artwork. No prior knowledge of electronics or software is required. Students learn to program the Arduino, a small easy-to-use microprocessor control unit ( see http://www.arduino.cc/ ). Learn to connect various sensors such as light, motion, sound and touch and use them to control software. Learn to interface actuators like motors, lights and solenoids to create movement. Learn to connect the Arduino to theMAX/MSP/Jitter programming environment to create media-intensive video and audio environments. Explore the social dimensions of electronic art. (lower level)
Terms: Spr | Units: 4

ARTSTUDI 233: Let's Make a Monster: Critical Making (FILMSTUD 233, FILMSTUD 433)

Ever since Frankenstein unleashed his monster onto the world in Mary Shelley¿s novel from 1818, the notion of ¿technology-out-of-control¿ has been a constant worry of modern societies, plaguing more optimistic visions of progress and innovation with fears that modern machines harbor potentials that, once set in motion, can no longer be tamed by their human makers. In this characteristically modern myth, the act of making ¿ and especially technological making ¿ gives rise to monsters. As a cautionary tale, we are therefore entreated to look before we leap, to go slow and think critically about the possible consequences of invention before we attempt to make something radically new. However, this means of approaching the issue of human-technological relations implies a fundamental opposition between thinking and making, suggesting a split between cognition as the specifically human capacity for reflection versus a causal determinism-without-reflection that characterizes the machinic or t more »
Ever since Frankenstein unleashed his monster onto the world in Mary Shelley¿s novel from 1818, the notion of ¿technology-out-of-control¿ has been a constant worry of modern societies, plaguing more optimistic visions of progress and innovation with fears that modern machines harbor potentials that, once set in motion, can no longer be tamed by their human makers. In this characteristically modern myth, the act of making ¿ and especially technological making ¿ gives rise to monsters. As a cautionary tale, we are therefore entreated to look before we leap, to go slow and think critically about the possible consequences of invention before we attempt to make something radically new. However, this means of approaching the issue of human-technological relations implies a fundamental opposition between thinking and making, suggesting a split between cognition as the specifically human capacity for reflection versus a causal determinism-without-reflection that characterizes the machinic or the technical. Nevertheless, recent media theory questions this dichotomy by asserting that technologies are inseparable from humans¿ abilities to think and to act in the world, while artistic practices undo the thinking/making split more directly and materially, by taking materials ¿ including technologies ¿ as the very medium of their critical engagement with the world. Drawing on impulses from both media theory and art practice, ¿critical making¿ names a counterpart to ¿critical thinking¿ ¿ one that utilizes technologies to think about humans¿ constitutive entanglements with technology, while recognizing that insight often comes from errors, glitches, malfunctions, or even monsters. Co-taught by a practicing artist and a media theorist, this course will engage students in hands-on critical practices involving both theories and technologies. Let¿s make a monster!
Last offered: Spring 2018

ARTSTUDI 236: Future Media, Media Archaeologies (MUSIC 236)

Hand-on. Media technologies from origins to the recent past. Students create artworks based on Victorian era discoveries and inventions, early developments in electronic media, and orphaned technologies. Research, rediscover, invent, and create devices of wonder and impossible objects. Readings in history and theory. How and what media technologies mediate.
Last offered: Winter 2019

ARTSTUDI 239: Intermedia Workshop (MUSIC 155, MUSIC 255)

Students develop and produce intermedia works. Musical and visual approaches to the conceptualisation and shaping of time-based art. Exploration of sound and image relationship. Study of a wide spectrum of audiovisual practices including experimental animation, video art, dance, performance, non-narrative forms, interactive art and installation art. Focus on works that use music/sound and image as equal partners. Limited enrollment. Prerequisites: consent of instructors, and one of FILMPROD 114, ARTSTUDI 131, 138, 167, 177, 179, or MUSIC 123, or equivalent. May be repeated for credit
Terms: Win | Units: 3-4 | UG Reqs: WAY-A-II, WAY-CE | Repeatable for credit
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