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11 - 20 of 295 results for: ME

ME 19: Pre-field Course for Alternative Spring Break: Design for Social Change

Focus is on applying design, technology and innovation to catalyze social change. Topics include identifying social needs, learning different brainstorming methods, developing an applicable service model or product, prototyping, implementation, and reiteration. Reading and service components, followed by week-long Alternative Spring Break trip. See http://d4sc.blogspot.com. Enrollment limited to 12. May be repeated for credit.
Terms: not given this year | Units: 1 | Repeatable for credit | Grading: Satisfactory/No Credit

ME 20N: Haptics: Engineering Touch

Students in this class will learn how to build, program, and control haptic devices, which are mechatronic devices that allow users to feel virtual or remote environments. In the process, students will gain an appreciation for the capabilities and limitations of human touch, develop an intuitive connection between equations that describe physical interactions and how they feel, and gain practical interdisciplinary engineering skills related to robotics, mechanical engineering, electrical engineering, bioengineering, and computer science. In-class laboratories will give students hands-on experience in assembling mechanical systems, making circuits, programming Arduino microcontrollers, testing their haptic creations, and using Stanford¿s student prototyping facilities. The final project for this class will involve creating a novel haptic device that could be used to enhance human interaction with computers, mobile devices, or remote-controlled robots.
Terms: not given this year | Units: 3 | Grading: Letter (ABCD/NP)

ME 21N: Renaissance Machine Design

Preference to freshmen. Technological innovations of the 1400s that accompanied the proliferation of monumental art and architecture by Brunelleschi, da Vinci, and others who designed machines and invented novel construction, fresco, and bronze-casting techniques. The social and political climate, from the perspective of a machine designer, that made possible and demanded engineering expertise from prominent artists. Hands-on projectsto provide a physical understanding of Renaissance-era engineering challenges and introduce the pleasure of creative engineering design. Technical background not required.
Terms: not given this year | Units: 3 | UG Reqs: GER:DB-EngrAppSci, WAY-CE | Grading: Letter or Credit/No Credit

ME 22N: Smart Robots in our Mix: Collaborating in High Tech Environments of Tomorrow

This course invites students to explore rules of engagement in a global digitally interconnected world they will create with the robots in their society. The material will be taught in the context of ubiquitous integrated technology that will be part of their future reality. Human-robot interactions will be an integral part of future diverse teams. Students will explore what form will this interaction take as an emerging element of tomorrow's society, be it medical implanted technology or the implications of military use of robots and social media in future society. Students will learn to foster their creative confidence to explore collaboration by differences for social innovation in a digitally networked world.
Terms: Spr | Units: 3 | Grading: Letter or Credit/No Credit
Instructors: Waldron, K. (PI)

ME 23Q: The Worldly Engineer

Preference given to sophomores. Engineering, its practice and products placed in multi-disciplinary context. Topics include the history of the engineering profession and engineering education; cultural influences on design; the role of national and international public policy and economics; dependence on natural resources; environmental impact; contemporary workforce development. Emphasis is on cultivating an appreciation of these issues to enrich the educational and professional pursuit of engineering.
Terms: not given this year | Units: 3 | Grading: Letter or Credit/No Credit

ME 24N: Designing the Car of the Future

Preference to freshmen. Automotive design drawing from all areas of mechanical engineering. The state of the art in automotive design and the engineering principles to understand vehicle performance. Future technologies for vehicles. Topics include vehicle emissions and fuel consumption, possibilities of hydrogen, drive-by-wire systems, active safety and collision avoidance, and human-machine interface issues.
Terms: not given this year | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter or Credit/No Credit

ME 25N: Energy Sustainability and Climate Change

One of the primary global challenges of the 21st century is providing the energy required to meet increasing demands due to population growth and economic development. A related challenge is mitigation of the effect of this energy growth on climate. This seminar will examine various scenarios for the energy resources required to meet future demand and the potential consequences on climate. The scientific issues underlying climate change and the coupling of energy use with changes in the global atmosphere that impact climate will be discussed.
Terms: not given this year | Units: 3 | Grading: Letter or Credit/No Credit

ME 26N: Think Like a Designer

Introduces students to techniques designers use to create highly innovative solutions across domains. The project-based class will emphasize approaches to problem identification and problem solving. Topics include need-finding, structured brainstorming, synthesis, rapid prototyping, and visual communication; field trips to a local design firm, a robotics lab, and a machining lab. A secondary goal of the seminar is to introduce students to the pleasures of creative design and hands-on development of tangible solutions.
Terms: not given this year | Units: 3 | Grading: Letter (ABCD/NP)

ME 27SI: Needfinding for Underserved Populations

The heart of any design process resides in empathy with users and their needs. Working in the realm of public service may engage a population to which the designer might not have been exposed. How different needfinding techniques can help designers to understand users from underserved populations and inspire them to create products and services that serve user needs.
Terms: not given this year | Units: 2 | Grading: Satisfactory/No Credit

ME 28SI: Professional Design Practices

Lab. Professional skills are developed through web-based portfolio and resume building. Additionally, visits to local design consulting firms and in house design groups will help solidify students understanding of the designer in the professional workplace.May be repeated for credit.
Terms: not given this year | Units: 1 | Repeatable for credit | Grading: Satisfactory/No Credit
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