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51 - 60 of 146 results for: ARTSTUDI

ARTSTUDI 163: Drawing with Code (ARTSINST 142)

This studio course will engage coding practices as drawing tools. What makes a good algorithmic composition? How do we craft rule-sets and parameters to shape an interesting work? What changes if we conceive of still outputs, ongoing processes, or interactive processes as the "finished" work? We will look at the history of algorithmic drawing, including analog precedents like Sol LeWitt and other conceptual artists, along with current pioneers like John Simon Jr., Casey Reas, and LIA. Outputs will involve prints as well as screen-based works. Some basic coding experience is helpful, but not required. Assignments are based on conceptual principals that students can engage with at different coding skill levels. This is a good way for non CS students to explore coding practices as well as for CS students to hone their skills. We will work primarily in the free Processing software for our explorations.
Terms: Spr | Units: 4 | UG Reqs: WAY-CE

ARTSTUDI 164M: Art of Resistance: Community Building and Self Preservation through Zine Making

This class explores the history, practice, and technique of creating fanzines as a device for protest or community building. Discussions, projects, and readings focus on the history of self-publishing for the preservation of minority and marginalized interests. This course will familiarize students with various techniques for using appropriated and original imagery by way of printmaking, photography, design, and illustration. In addition to engaging with imagery, students will learn effective ways to design using text and typography to support their message. Students will create a small number of zines, each focused on a particular discipline but using the content of their choice. Students will also have the opportunity to hear from guest speakers involved in zine-making and view zine collections from the San Francisco Library and Marjorie Barrick Museum of Art in Las Vegas, Nevada as well as the personal collection of the instructor.
Last offered: Spring 2022 | UG Reqs: WAY-CE

ARTSTUDI 165A: Intro to Art & Technology

This introductory studio course provides a practical and conceptual foundation for students interested in digital, electronic, and interactive art. Students learn basic electronics, creative code, and digital art making techniques culminating in physical artworks and installations. Topics include history, ethics, and philosophy of contemporary art that both use and address emerging technology. The speed and momentum with which digital technology, culture, and policy are evolving creates a need for urgent and constant adaptation and critique. In this course we work to deconstruct the origins of the current technological moment and to rebuild our own visions of the future in the form of original works of art.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: WAY-CE

ARTSTUDI 165M: Practice, Practice, Practice: Cultivating Creative Rituals and Routines

Focuses on the importance of daily rituals and routines through experiments and exercises in various mediums. We divide time between examining those who create daily using meditation, writing, drawing, performance, photography and more to tackle concepts of identity, time, endurance, memory, the mundane and the miraculous and working towards our own daily practice. Students set the rules for their daily practice. All experience levels welcome.
Last offered: Autumn 2021 | UG Reqs: WAY-CE

ARTSTUDI 166: Sculptural Screens / Malleable Media (ARTSTUDI 266)

In this mixed intro and upper level studio course, students will experiment with video and computational outputs embedded in physical scenarios. What new physical formats are made possible by contemporary screen and projection-mapping technologies? How can we make expressive use of LCD screens, pico projectors, i-pad arrays, and LEDs? The class will address the screen as sculptural medium by examining established artists like Nam June Paik, Michael Snow, Tony Oursler, and Pippilotti Rist, as well as exploring emerging contemporary artists tackling this medium. Prerequisites to take the class at the 266 upper level include one of the following: Intro to Digital/Physical Design, Embodied Interfaces, Media Archaeologies, Making it with Arduino, Digital Art 1, Electronic Art or permission of instructor. The intro level 166 course can be taken with no prerequisites.
Last offered: Spring 2021 | UG Reqs: WAY-CE

ARTSTUDI 167: Introduction to Animation

Projects in animation techniques including flipbook, cutout/collage, stop-motion such as claymation, pixilation, and puppet animation, rotoscoping, and time-lapse. Films. Computers used as post-production tools, but course does not cover computer-generated animation. (lower level)
Last offered: Winter 2022 | UG Reqs: WAY-CE

ARTSTUDI 167M: Animated By Origins: Africa and The Americas (AFRICAAM 167)

When working with experimental animation, what can we learn from the Shangaan about compositing, layering and collaging, from the Dogon about counter-rhythms and remixing, or from the Lakota about observation and improvisation? In this class, we will gain a deep understanding of and draw connections between experimental creative practices in selected indigenous/vernacular cultures across Africa and the Americas. We will do this in order to reimagine frameworks for approaching, creating and experiencing experimental media art outside Western canons. Assignments will require students to engage either their own origin stories, histories and/or other archives of their choice or interest. This source material can be personal, collective, public, general, formal, informal, real or imagined. We will look at different ways of approaching archival material (photographs, sound, video, writing, memory) for the purposes of connecting disparate elements into brief and cohesive or anti-cohesive animations. This is an introductory experimental animation class, so no prior experience of animation or video/sound editing is needed.
Terms: Win | Units: 2 | UG Reqs: WAY-CE
Instructors: Maelane, L. (PI)

ARTSTUDI 167S: DIY Animation and Video

This course will introduce students to stop-motion animation and video editing techniques for art making, created on cell phones and with freely available software and tools. Students in this class will analyze and create lo-res or "DIY" works designed for fast production and distribution via internet and social media channels.
Last offered: Summer 2022 | UG Reqs: WAY-CE

ARTSTUDI 168: Data as Material

How can data be used as material in art and design projects? Beyond straight-forward ideas of data-visualization, this studio course investigates how we construct meaning from sets of information, and how the construction of those sets determines the meaning itself. This course also investigates different display aesthetics and how this is also a strategy for generating meaning. Artists studied include those who use various forms of personal, public, and social data as part of their practice. Historical examples from conceptual artists and other genres are considered along with contemporary artists working with data in digital or hybrid digital/physical formats.
Last offered: Autumn 2021 | UG Reqs: WAY-CE

ARTSTUDI 169: Virtual Reality: the possibility and peril of immersive artwork

How can we use virtual reality systems to create powerful, beautiful and socially engaged artworks? Is it possible to use technically sophisticated (and sometimes frustrating) tools to share our unique personal visions? What can working in virtual reality teach us about our embodied reality and sense of presence? How might we question the hype and techno-utopianism surrounding VR, by using the medium itself? What is left out of the current conversation around VR that you would like to explore?nnIn this introductory studio art course, students will learn to create artworks using virtual reality systems. We will use the HTC Vive, Oculus Rift, and Daydream VR headsets, as well as more accessible phone-based augmented reality systems to explore this medium. Through lectures and research presentations, we will familiarize ourselves with the artistic history of VR - from foundational works from the 1990's through current examples - in order to inform our own work. nnStudents will become familiar with the fundamental studio art practice of analyzing and critiquing their own and others' projects. Learning to analyze artwork in turn helps students create works with more emotional and conceptual impact. nnWhile there are no official prerequisites for this course, familiarity with any kind of scripting language or coding environment will be helpful as Unity will be used as the main authoring environment.
Terms: Aut | Units: 4 | UG Reqs: WAY-CE
Instructors: Graham, V. (PI)
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