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1 - 10 of 17 results for: DESIGN

DESIGN 11: Visual Thinking (ME 101)

ME101 is the foundation class for all designers and creative people at Stanford. It teaches you how to access your creativity through a series of projects. Visual thinking, a powerful adjunct to other problem solving modalities, is developed and exercised in the context of solving some fun and challenging design problems. Along the way, the class expands your access to your imagination, helps you see more clearly with the "mind's eye", and learn how to do rapid visualization and prototyping. The emphasis on basic creativity, learning to build in the 3D world, and fluent and flexible idea production.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: GER:DB-EngrAppSci, WAY-CE

DESIGN 141: Product Design Methods (ME 115B)

This course will introduce the basic concepts of human factors and demonstrate the importance of understanding and considering human capabilities and limits in product and system design. This will include an overview of both cognitive and physical human characteristics, methods to analyze human factors constraints, and design methods for prototyping and evaluating the usability of physical products and systems. In this course individual- and team-based design projects are used to emphasize the integration between human factors analysis and evaluation, authoring design requirements and translating these to both physical products and systems. Prerequisites: ME101, ME115A, ME110. Strongly recommended: ME102, Psych 1.
Terms: Win | Units: 4 | UG Reqs: GER:DB-EngrAppSci
Instructors: Follmer, S. (PI)

DESIGN 161A: Advanced Product Design: Capstone 1 (ME 216B)

Team-based project using knowledge, methodology, and skills obtained in the Product Design major. Students will form a team, identify an opportunity space of interest, and design and implement a product (digital, physical, experiential, ... ) within that opportunity space.
Terms: Win | Units: 4 | Repeatable 4 times (up to 16 units total)

DESIGN 170: Visual Frontiers (ME 125)

The student will learn how to use graphic design to communicate online, in person, and through printed matter. Fundamentals of visual communications will be applied to branding exercises, typographic studies, color explorations, drawing exercises, use of photography, and use of grid and layout systems.
Terms: Win, Spr | Units: 3 | UG Reqs: WAY-CE

DESIGN 172: Design Sketching (ME 110)

Design Visualization, offers students a unique opportunity to acquire a new (visual) language over the span of one short quarter. Imagine a process whereby you can close your eyes, and, after a few short weeks, leveraging established Design Principles, open them, and imagine/draw virtually anything that comes to mind. This is our pledge to you, independent of your previous sketching experience. This course melds basics with Industrial Design discipline (which creates the aesthetic, experience of products and services), dividing it into two parts; the ability to representationally draw in three-dimensions, while exploring the nuances of form & materials. ME110 initially focuses on the first component, building the structural foundation for perspective drawing, then introducing basic lighting and shading theory to 'complete the picture'. Analysis gives way to individual choice, as confidence builds. While we express & explore solutions with traditional analog medium, we bridge 'the digital divide', expressing final projects in several media choices, stirring in portfolio & professional advice enroute.
Terms: Aut, Win, Spr | Units: 2

DESIGN 173: Digital Design Principles and Applications (ME 110B)

Building upon foundation design principles, project-based individual / group exploration and critique facilitates a self-guided learning process, where analytical problem-solving approaches are cultivated through real-time implementation in digital tools. A series of diverse projects are brought together in conjunction with related student project portfolio development. Class Prerequisites: Students must have completed ME110 with high levels of understanding, engagement. May be repeat for credit
Terms: Aut, Win, Spr | Units: 2

DESIGN 191: Independent Study and Research

Directed study and research for undergraduates on a subject of mutual interest to student and staff member. Student must find faculty sponsor and have approval of adviser.
Terms: Aut, Win, Spr | Units: 1-5 | Repeatable 3 times (up to 15 units total)

DESIGN 231: Graduate Design Research Techniques (ME 277)

Students from different backgrounds work on real-world design challenges. The Design Thinking process with emphasis on: ethnographic techniques, needfinding, framing and concept generation. The Design Thinking process as a lens to explore ways to better understand people and their culture. Cultural differences as a source of design inspiration, with the understanding that design itself is a culturally embedded practice.
Terms: Aut, Win | Units: 3-4

DESIGN 240: Creative Gym: A Design Thinking Skills Studio

Build your creative confidence and sharpen your design thinking skills. Train your intuition and expand the design context from which you operate every day. This experimental studio will introduce d.school students to fast- paced experiential exercises that lay the mental and physical foundation for a potent bias toward action, and a wider knowledge of the personal skills that expert design thinkers utilize in all phases of their process. Recent research based on this course curriculum show that performing these class activities will expand your creative capacity in statistically significant ways.
Terms: Win | Units: 1

DESIGN 262: Design for Healthy Behaviors

Design for Healthy Behaviors, started in 2010, is a course for grad students and undergrads of all disciplines. Students will work in teams of two directly with a patient-volunteer, all of whom are managing chronic health conditions, on a quarter-long design project. Student teams will learn and use design to help their patient-volunteers form healthy behaviors that will benefit their long-term health. Students will also work in pairs on two short additional design projects to improve aspects of their own health, as empathy building experiences, alongside the main project. Through the work needed to complete these projects, from the teaching team's presentations and exercises, from invited guests and from each other, students will learn and use the fundamentals of design to experiment with habit change and healthy habit formation.
Terms: Win | Units: 3
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