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41 - 50 of 153 results for: ARTSTUDI

ARTSTUDI 154X: TBD

TBD

ARTSTUDI 155: Social Sculpture (TAPS 155)

This course investigates the immediacy of the body as material and sculpture in order to investigate private and social spaces. Actions are often used to understand or question the function and psychological aspects of a space and are documented for the perpetuation of these ideas. Throughout the quarter we will investigate the body as material and develop site specific performances enacted for: Private/Domestic and Public Space; Constructed Space & Physical Space; ecological systems; and generate both Individual & Collaborative based Actions, Interventions, & Events."
Terms: Win | Units: 4 | UG Reqs: WAY-CE

ARTSTUDI 156: Installation Art in Time and Space

This hands on studio based sculpture course focuses on developing concepts, and creating a site-specific installation art project. This class will addresses the impact of material and technique upon form and content; therefore understanding the physical and expressive possibilities of diverse materials. Conceptual and technical considerations will be addressed. Students will learn traditional building techniques as needed (wood shop, metal shop, mold making, found object) as well as anti-object techniques. Students will make 3-4 projects that will culminate in a final site-specific installation. We will look at contemporary artists working in the field of installation art. Group discussions, critiques, readings, video presentations, field trips and visiting artists will augment the class. Installation Art is based on the merger of Space and Time and on a relationship between the artist and the visitor. Utilizing your interests and abilities in a variety of subjects and media, you will more »
This hands on studio based sculpture course focuses on developing concepts, and creating a site-specific installation art project. This class will addresses the impact of material and technique upon form and content; therefore understanding the physical and expressive possibilities of diverse materials. Conceptual and technical considerations will be addressed. Students will learn traditional building techniques as needed (wood shop, metal shop, mold making, found object) as well as anti-object techniques. Students will make 3-4 projects that will culminate in a final site-specific installation. We will look at contemporary artists working in the field of installation art. Group discussions, critiques, readings, video presentations, field trips and visiting artists will augment the class. Installation Art is based on the merger of Space and Time and on a relationship between the artist and the visitor. Utilizing your interests and abilities in a variety of subjects and media, you will create environments that immerse the viewer in a sensory/ intellectual/ emotional experience. The material and methods you use can range from everyday objects, to highly personalized forms, from appropriated sounds to surveillance video, from large wall drawings to interactive switches for the participant to manipulate. The class will consist of demonstrations of art skills particularly useful in installation (sculptural, video, audio, interactive media, etc), presentations by the professor, research and reports and journal entries, and weekly critique. Installation Art is a pervasive, varied, global practice for art-making that acts as a gathering place for expression in all media addressing all subjects in a wide range of styles by broad grouping of artists.
| UG Reqs: WAY-CE

ARTSTUDI 158: Hybrid Sculpture

Study of concepts, aesthetics, procedures and practice of sculpting on the computer with 3D modeling tools for generation of form, environment and or character as related to your conceptual ideas. Relate traditional sculpture principles of form, material, site and utilize 3D modeling to virtually give rise to an installation or sculpture. Includes output to 2D and 3D rapid prototyping printers, laser cutters, and CNC router. Conceptual and technical skills, and safe and appropriate use of tools and materials. Impact of material and technique upon form and content; the physical and expressive possibilities of diverse materials. Historical and contemporary forming methods provide a theoretical basis for studio work. Field trips; guest lecturers.
Last offered: Autumn 2018 | UG Reqs: WAY-CE

ARTSTUDI 158M: Ephemerality: Time in Sculpture and Digital Media

This course is a survey of ephemeral art within the context of sculpture and digital media. Students consider the art object made to last forever, in contrast with the object meant to disintegrate, decompose, or fall apart. Through a series of activities, lectures, and assignments we will research artwork's ability to stand the test of time. Students create ephemeral work in a range of techniques including food, found objects, mold making and casting, photography, digital media, and performance.
Terms: Win | Units: 2 | UG Reqs: WAY-CE

ARTSTUDI 160: Intro to Digital / Physical Design

Contemporary production processes ¿ both manufacturing and media processes often span the digital and the physical. 3D Depth cameras can scan real world models or movements, which can be manipulated or adjusted digitally, then re-output to the physical world via a myriad of 2D and 3D printing and laser cutting technologies. Crowd sourced information is uploaded to social media, which in turn guides our physical meeting places. Google street-view maps our physical world, and augmented reality displays overlay it. How as artists or designers to we grapple with and use this digital / physical permeability to create new experiences and meaning for our current time? This introductory studio course explores various tool sets as well as artists working across these genres. This course is a good baseline exploration for anyone interested in designing or making art with emerging contemporary tools.
Last offered: Spring 2020 | UG Reqs: WAY-CE

ARTSTUDI 160X: Tele-Reality: Live-Streaming Art

This course examines the field of live-feed media through the lens of art practice, exploring previous experiments and the potential of the medium. Using social media outlets and user-to-user communication platforms¿such as Youtube, FaceTime, Twitch, Instagram, and closed-circuit cameras¿students will create moments for captive audiences using displacement as a medium. By nature, live streaming is a fleeting digital performance that combines television, theater, and film practices with internet platforms and physical venues to present single performances or series of performances, pre-recorded footage, or improvisational scenes. nnLive-streaming opens an opportunity for borderless expression, to express social change, to share non-mainstream messages, and allows access to massive communication to diverse voices and perspectives.
Last offered: Autumn 2020 | UG Reqs: WAY-CE

ARTSTUDI 161: Constructing Color

This hands-on introductory level studio art class addresses color through traditional, digital, and experimental mediums. Students learn to compose and communicate via color, experimenting with light, paint, pigments, dye, code, context, and culture. In addition to exploring color as a powerful tool, students build personal palettes and learn to use color as an essential component in conceptualizing a work of art. Students create numerous short color experiments, a personal reference notebook, and a final work of art in any medium, using processes explored in class.
Terms: Aut | Units: 4
Instructors: Wight, G. (PI)

ARTSTUDI 162: Embodied Interfaces

Our computers, phones and devices see us predominantly as fingers and eyes staring at screens. What would happen if our technology acknowledged more of our rich physical presence and capabilities in its design? How have artists and designers used different sensing technologies to account for more of our embodied selves in their works? In this studio course we explore various sensing technologies and design artworks that engage our whole selves. Interfaces explored range from the practical to the poetic. Sensors may involve flex sensors, heat sensors, microphones and simple camera tracking technology. We analyze different tools for their appropriateness for different tasks and extend them through our designs.
Last offered: Autumn 2020 | UG Reqs: WAY-A-II, WAY-CE

ARTSTUDI 163: Drawing with Code (ARTSINST 142)

This studio course will engage coding practices as drawing tools. What makes a good algorithmic composition? How do we craft rule-sets and parameters to shape an interesting work? What changes if we conceive of still outputs, ongoing processes, or interactive processes as the "finished" work? We will look at the history of algorithmic drawing, including analog precedents like Sol LeWitt and other conceptual artists, along with current pioneers like John Simon Jr., Casey Reas, and LIA. Outputs will involve prints as well as screen-based works. Some basic coding experience is helpful, but not required. Assignments are based on conceptual principals that students can engage with at different coding skill levels. This is a good way for non CS students to explore coding practices as well as for CS students to hone their skills. We will work primarily in the free Processing software for our explorations.
Terms: Aut | Units: 4 | UG Reqs: WAY-CE
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