ME 1: Introduction to Mechanical Engineering
This course is intended to be the starting point for Mechanical Engineering majors. It will cover the concepts, engineering methods, and common tools used by mechanical engineers while introducing the students to a few interesting devices. We will discuss how each device was conceived, design challenges that arose, application of analytical tools to the design, and production methods. Main class sections will include lectures, demonstrations, and in-class group exercises. Lab sections will develop specific skills in freehand sketching and computational modeling of engineering systems. Prerequisites: Physics: Mechanics, and first quarter Calculus.
Terms: Aut, Spr
| Units: 3
| UG Reqs: WAY-AQR
Instructors:
Okamura, A. (PI)
;
Su, L. (PI)
;
Amador, J. (TA)
;
Huerta, B. (TA)
;
Litong, T. (TA)
;
Pobega, J. (TA)
ME 70: Introductory Fluids Engineering
Elements of fluid mechanics as applied to engineering problems. Equations of motion for incompressible flow. Hydrostatics. Control volume laws for mass, momentum, and energy. Bernoulli equation. Differential equations of fluid flow. Euler equations. Dimensional analysis and similarity. Internal flows. Introductory external boundary layer flows. Introductory lift and drag. ENGR14 and ME30 required.
Terms: Win, Spr
| Units: 3
| UG Reqs: GER:DB-EngrAppSci
Instructors:
Cappelli, M. (PI)
;
Tang, S. (PI)
;
Hu, J. (TA)
;
Jimenez, J. (TA)
;
Yates, A. (TA)
;
shokrzadeh, S. (TA)
ME 101: Visual Thinking (DESIGN 11)
ME101 is the foundation class for all designers and creative people at Stanford. It teaches you how to access your creativity through a series of projects. Visual thinking, a powerful adjunct to other problem solving modalities, is developed and exercised in the context of solving some fun and challenging design problems. Along the way, the class expands your access to your imagination, helps you see more clearly with the "mind's eye", and learn how to do rapid visualization and prototyping. The emphasis on basic creativity, learning to build in the 3D world, and fluent and flexible idea production.
Terms: Aut, Win, Spr
| Units: 4
| UG Reqs: WAY-CE, GER:DB-EngrAppSci
ME 102: Foundations of Product Realization
Students develop the language and toolset to transform design concepts into tangible models/prototypes that cultivate the emergence of mechanical aptitude. Visual communication tools such as sketching, orthographic projection, and 2D/3D design software are introduced in the context of design and prototyping assignments. Instruction and practice with hand, powered, and digital prototyping tools in the Product Realization Lab support students implementation and iteration of physical project work. Project documentation, reflection, and in-class presentations are opportunities for students to find their design voice and practice sharing it with others. Prerequisite:
ME 1 or
ME 101 or consent of instructor.
Terms: Aut, Win, Spr
| Units: 3
ME 103: Product Realization: Design and Making
ME103 is designed for sophomores or juniors in mechanical engineering or product design. During the course students will develop a point of view around a product or object of their own design that is meaningful to them in some way. Students will evolve their ideas through a series of prototypes of increasing fidelity ¿ storyboards, sketches, CAD models, rough prototypes, 3D printed models, etc. The final project will be a high-fidelity product or object made with the PRL's manufacturing resources, giving students a sound foundation in fabrication processes, design guidelines, tolerancing, and material choices. The student's body of work will be presented in a large public setting, Meet the Makers, through a professional grade portfolio that shares and reflects on the student's product realization adventure. ME103 assumes familiarity with product realization fundamentals, CAD and 3D printing. Prerequisite for
ME103:
ME102.
Terms: Aut, Win, Spr
| Units: 4
ME 104: Mechanical Systems Design
How to design mechanical systems through iterative application of intuition, brainstorming, analysis, computation and prototype testing. Design of custom mechanical components, selection of common machine elements, and selection of electric motors and transmission elements to meet performance, efficiency and reliability goals. Emphasis on high-performance systems. Independent and team-based design projects. Prerequisites:
PHYSICS 41;
ENGR 14;
ME 80;
ME 102;
ME 103 or 203. Prerequisites strictly enforced. Must have PRL pass. Must attend lecture. Recommended:
ENGR 15;
CS 106A;
ME 128 or
ME 318.
Terms: Win, Spr
| Units: 4
| UG Reqs: GER:DB-EngrAppSci
Instructors:
Collins, S. (PI)
;
Adeleke, A. (TA)
;
Castillo, J. (TA)
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more instructors for ME 104 »
Instructors:
Collins, S. (PI)
;
Adeleke, A. (TA)
;
Castillo, J. (TA)
;
Hall-Zazueta, R. (TA)
;
Krimsky, E. (TA)
ME 104B: Designing Your Life
This course applies the mindsets and innovation principles of design thinking to the "wicked problem" of designing your life and vocation. The course introduces design thinking processes through application: students practice awareness and empathy, define areas of life and work on which hey want to work, ideate about ways to move forward, try small prototypes, and test their assumptions. The course is highly interactive. The course will include brief readings, writing, reflections, and in-class exercises. Expect to practice ideation and prototyping methodologies, decision making practices and to participate in hands on activities in pairs, trios, and small groups. Also includes roleplaying, assigned conversations with off campus professionals, guest speakers, and individual mentoring and coaching. It will conclude with creation of 3 versions of the next 5 years and prototype ideas to begin making those futures a reality. Open to juniors, seniors and 5th year coterms, all majors. All enrolled and waitlisted students should attend class on day 1 for admission. Additional course information at
http://www.designingyourlife.org.
Terms: Aut, Win, Spr
| Units: 2
Instructors:
Burnett, W. (PI)
;
Davies, K. (PI)
;
Liu, D. (PI)
;
Simamora, C. (PI)
;
Venkatesh, U. (PI)
;
Webb, S. (PI)
ME 110: Design Sketching (DESIGN 172)
Design Visualization, offers students a unique opportunity to acquire a new (visual) language over the span of one short quarter. Imagine a process whereby you can close your eyes, and, after a few short weeks, leveraging established Design Principles, open them, and imagine/draw virtually anything that comes to mind. This is our pledge to you, independent of your previous sketching experience. This course melds basics with Industrial Design discipline (which creates the aesthetic, experience of products and services), dividing it into two parts; the ability to representationally draw in three-dimensions, while exploring the nuances of form & materials. ME110 initially focuses on the first component, building the structural foundation for perspective drawing, then introducing basic lighting and shading theory to 'complete the picture'. Analysis gives way to individual choice, as confidence builds. While we express & explore solutions with traditional analog medium, we bridge 'the digital divide', expressing final projects in several media choices, stirring in portfolio & professional advice enroute.
Terms: Aut, Win, Spr
| Units: 2
Instructors:
Scott, W. (PI)
;
Willow, J. (PI)
ME 110B: Digital Design Principles and Applications (DESIGN 173)
Building upon foundation design principles, project-based individual / group exploration and critique facilitates a self-guided learning process, where analytical problem-solving approaches are cultivated through real-time implementation in digital tools. A series of diverse projects are brought together in conjunction with related student project portfolio development. Class Prerequisites: Students must have completed ME110 with high levels of understanding, engagement. May be repeat for credit
Terms: Aut, Win, Spr
| Units: 2
Instructors:
Scott, W. (PI)
;
Willow, J. (PI)
ME 115C: Designing Your Business (DESIGN 151)
Designing Your Business introduces business concepts and personal capabilities to designers critical to the development, launch, and success of new products and services in for-profit and social enterprises. Functionally, students will learn to build the business case for new products, including skills such as market sizing, cost estimation, P&L modeling, and raising capital. In addition, business functions such as marketing, growth, and product management and the role of designers in businesses will be explored through class visitors and case studies. Projects culminating in a final presentation to persuade industry experts will develop teamwork and individual effectiveness in putting all the skills together to persuade and mobilize resources through live presentations, written communications, and videos.
Terms: Spr
| Units: 3
Instructors:
Siddiqui, O. (PI)
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