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1 - 10 of 22 results for: DESIGN ; Currently searching spring courses. You can expand your search to include all quarters

DESIGN 11: Visual Thinking (ME 101)

ME101 is the foundation class for all designers and creative people at Stanford. It teaches you how to access your creativity through a series of projects. Visual thinking, a powerful adjunct to other problem solving modalities, is developed and exercised in the context of solving some fun and challenging design problems. Along the way, the class expands your access to your imagination, helps you see more clearly with the "mind's eye", and learn how to do rapid visualization and prototyping. The emphasis on basic creativity, learning to build in the 3D world, and fluent and flexible idea production.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: GER:DB-EngrAppSci, WAY-CE

DESIGN 101: History and Ethics of Design (ME 120)

Those who do not learn from history are doomed to repeat it. In this class we will examine the history of design, the challenges that designers at different historical moments have had to face and the ethical questions that have arisen from those choices. This class will explore a non-traditional view of design, looking at both the sung and unsung figures of history and question the choices they made, up to and including recent events in the Silicon Valley. Course work will include group projects as well as weekly writing. This course is required for undergraduate students in Product Design and, as such, priority will be given to these students. If you are not in the Product Design program, instructor permission is needed for enrollment.
Terms: Spr | Units: 3 | Repeatable for credit

DESIGN 151: Designing Your Business (ME 115C)

Designing Your Business introduces business concepts and personal capabilities to designers critical to the development, launch, and success of new products and services in for-profit and social enterprises. Functionally, students will learn to build the business case for new products, including skills such as market sizing, cost estimation, P&L modeling, and raising capital. In addition, business functions such as marketing, growth, and product management and the role of designers in businesses will be explored through class visitors and case studies. Projects culminating in a final presentation to persuade industry experts will develop teamwork and individual effectiveness in putting all the skills together to persuade and mobilize resources through live presentations, written communications, and videos.
Terms: Spr | Units: 3
Instructors: Siddiqui, O. (PI)

DESIGN 161B: Advanced Product Design: Capstone 2 (ME 216C)

ME216C is a continuation of ME216B. Students will complete the development process and make their product 'real in the world' in ways that are appropriate to the type of product being developed. Prerequisites: ME216A and ME216B.
Terms: Spr | Units: 4

DESIGN 170: Visual Frontiers (ME 125)

The student will learn how to use graphic design to communicate online, in person, and through printed matter. Fundamentals of visual communications will be applied to branding exercises, typographic studies, color explorations, drawing exercises, use of photography, and use of grid and layout systems.
Terms: Win, Spr | Units: 3 | UG Reqs: WAY-CE

DESIGN 172: Design Sketching (ME 110)

Design Visualization, offers students a unique opportunity to acquire a new (visual) language over the span of one short quarter. Imagine a process whereby you can close your eyes, and, after a few short weeks, leveraging established Design Principles, open them, and imagine/draw virtually anything that comes to mind. This is our pledge to you, independent of your previous sketching experience. This course melds basics with Industrial Design discipline (which creates the aesthetic, experience of products and services), dividing it into two parts; the ability to representationally draw in three-dimensions, while exploring the nuances of form & materials. ME110 initially focuses on the first component, building the structural foundation for perspective drawing, then introducing basic lighting and shading theory to 'complete the picture'. Analysis gives way to individual choice, as confidence builds. While we express & explore solutions with traditional analog medium, we bridge 'the digital divide', expressing final projects in several media choices, stirring in portfolio & professional advice enroute.
Terms: Aut, Win, Spr | Units: 2

DESIGN 173: Digital Design Principles and Applications (ME 110B)

Building upon foundation design principles, project-based individual / group exploration and critique facilitates a self-guided learning process, where analytical problem-solving approaches are cultivated through real-time implementation in digital tools. A series of diverse projects are brought together in conjunction with related student project portfolio development. Class Prerequisites: Students must have completed ME110 with high levels of understanding, engagement. May be repeat for credit
Terms: Aut, Win, Spr | Units: 2

DESIGN 187N: How to Shoot for the Moon (AA 107N)

The new space industry has the potential to impact and sustain life on Earth and beyond. For example, emerging space technology can shape the way we design habitats, food, and spacecraft for low-Earth orbit or the Lunar surface, as well as the products we use here on Earth. However, this requires us to take a deeper look at the potential influence on humanity and pushes us to declare our life mission as a lens for what we engineer. The aim of this IntroSem is to help undergraduate students "shoot for the moon" and "declare their mission" via an integration of curriculum from aerospace engineering and human-centered design. In this 10-week course, students will engage with some of life's hardest questions: Who are you?; Why are you here (i.e., on Earth and at Stanford)?; What do you want?; and How will you get there (i.e., Mars or your dream job after Stanford)? In addition, students will pitch new space-related, human-centered technology to potential stakeholders. To give students exposure to actual careers in aerospace design and engineering, mentors from industry will be invited to engage with students throughout the course and provide feedback on design projects. Are you go for launch?
Terms: Spr | Units: 3

DESIGN 191: Independent Study and Research

Directed study and research for undergraduates on a subject of mutual interest to student and staff member. Student must find faculty sponsor and have approval of adviser.
Terms: Aut, Win, Spr | Units: 1-5 | Repeatable 3 times (up to 15 units total)

DESIGN 204: FORBIDDEN DESIGN

Slightly controversial and built with designers concerned with both great products and social impact in mind, Forbidden Design seizes the unique times we find ourselves in where products and innovations that were once deemed forbidden or even illegal are now major factors in the marketplace and spectrum of the human experience. Students will conduct industry climate analyses, social impact assessments, map the problem space, build projection based prototypes, design meaningful forums, and apply personal reflections to how they exist in their professional fields. Students will engage in tangible design education partnered with dives into the responsibility of design within the quagmires of politics + culture.
Terms: Aut, Spr | Units: 3-4
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