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1 - 10 of 25 results for: DESIGN ; Currently searching spring courses. You can expand your search to include all quarters

DESIGN 1: Introduction to Design

Design 1 is an introductory course that will explore the fundamental skills, methods, and mindsets of human-centered design. This course is intended for any student who is curious about the design major or wants to learn more about design. It is a required course for all design majors, and provides foundational understanding for subsequent coursework. This course is highly experiential and collaborative. We will cover core design methods through project-based learning and incorporate real world challenges. Students will experience how to prototype and test concepts, research needs, and how to synthesize insights from data to spark novel ideas. Each project will illuminate how design methods can be used to create positive impact in the world. The course will also help students understand possible career pathways for designers through an inspiring and diverse set of guest speakers and project leads.
Terms: Aut, Spr | Units: 4
Instructors: Montoya, L. (PI)

DESIGN 11: Visual Thinking

Visual Thinking is the foundational class for all designers and creative people at Stanford. It teaches you how to access your creativity through a series of projects. Visual thinking, a powerful adjunct to other problem solving modalities, is developed and exercised in the context of solving some fun and challenging design problems. Along the way, the class expands your access to your imagination, helps you see more clearly with the "mind's eye", and learn how to do rapid visualization and prototyping. The emphasis on basic creativity, learning to build in the 3D and digital world, and fluent and flexible idea production. This class was formerly listed as ME 101, and is a required foundational class for undergrad design majors.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: GER:DB-EngrAppSci, WAY-CE

DESIGN 101: History and Ethics of Design

Those who do not learn from history are doomed to repeat it. In this class we will examine the history of design, the challenges that designers at different historical moments have had to face and the ethical questions that have arisen from those choices. This class will explore a non-traditional view of design, looking at both the sung and unsung figures of history and question the choices they made, up to and including recent events in the Silicon Valley. Course work will include group projects as well as weekly writing. This course is required for undergraduate students in Product Design and, as such, priority will be given to these students. If you are not in the Product Design program, instructor permission is needed for enrollment.
Terms: Win, Spr | Units: 3 | Repeatable for credit

DESIGN 151: Business Design: Impact and Implications

Business Design: Impact and Implications introduces business concepts and personal capabilities to designers critical to the development, launch, and success of new products and services in for-profit and social enterprises. Functionally, students will learn to build the business case for new products, including skills such as market sizing, cost estimation, P&L modeling, and raising capital. In addition, business functions such as marketing, growth, and product management and the role of designers in businesses will be explored through class visitors and case studies. Class projects, culminating in a final demo day to industry experts, will develop teamwork and effectiveness in live presentations, written communications, and video storytelling. This course is required for undergraduate students in Product Design and, as such, priority will be given to these students. If you are not in the Product Design program, instructor permission is needed for enrollment. This class was formerly listed as ME 115C. Strongly recommended: DESIGN 121 (formerly ME115a) and DESIGN 141 (formerly ME115b).
Terms: Spr | Units: 3
Instructors: Siddiqui, O. (PI)

DESIGN 161B: Advanced Design: Capstone 2

Team-based project using knowledge, methodology, and skills obtained in the Product Design major. Students will form a team, identify an opportunity space of interest, and design and implement a product (digital, physical, experiential, ... ) within that opportunity space. This class was formerly listed as ME 216B/C.
Terms: Spr | Units: 4

DESIGN 170: Visual Frontiers

The student will learn how to use graphic design to communicate online, in person, and through printed matter. Fundamentals of visual communications will be applied to branding exercises, typographic studies, color explorations, drawing exercises, use of photography, and use of grid and layout systems. This class was formerly listed as ME 125. This course can satisfy the visual expression elective requirement for undergrad design majors.
Terms: Win, Spr | Units: 3 | UG Reqs: WAY-CE

DESIGN 172: Design Sketching

Design Visualization, offers students a unique opportunity to acquire a new (visual) language over the span of one short quarter. Imagine a process whereby you can close your eyes, and, after a few short weeks, leveraging established Design Principles, open them, and imagine/draw virtually anything that comes to mind. This is our pledge to you, independent of your previous sketching experience. This course melds basics with Industrial Design discipline (which creates the aesthetic, experience of products and services), dividing it into two parts; the ability to representationally draw in three-dimensions, while exploring the nuances of form & materials. ME110 initially focuses on the first component, building the structural foundation for perspective drawing, then introducing basic lighting and shading theory to 'complete the picture'. Analysis gives way to individual choice, as confidence builds. While we express & explore solutions with traditional analog medium, we bridge 'the digital divide', expressing final projects in several media choices, stirring in portfolio & professional advice enroute.
Terms: Aut, Win, Spr | Units: 2

DESIGN 173: Digital Design Principles and Applications

Leveraging foundational design principles, project-based individual / group exploration and critique facilitate a self-guided learning process where analytical problem-solving approaches are cultivated and shared through real-time implementation via contemporary digital tools. This class emphasizes strengthening students' visual storytelling abilities and selecting the appropriate tools to tell the tale(s).A series of diverse, rapid projects are brought together with an eye to related student project portfolio development. When taken in conjunction with DESIGN 172 (Design Sketching), this pair of courses can satisfy the visual expression elective requirement for undergrad Design majors. This class was formerly listed as ME 110b.
Terms: Aut, Win, Spr | Units: 2

DESIGN 187N: How to Shoot for the Moon (AA 107N)

The new space industry has the potential to impact and sustain life on Earth and beyond. For example, emerging space technology can shape the way we design habitats, food, and spacecraft for low-Earth orbit or the Lunar surface, as well as the products we use here on Earth. However, this requires us to take a deeper look at the potential influence on humanity and pushes us to declare our life mission as a lens for what we engineer. The aim of this IntroSem is to help undergraduate students "shoot for the moon" and "declare their mission" via an integration of curriculum from aerospace engineering and human-centered design. In this 10-week course, students will engage with some of life's hardest questions: Who are you?; Why are you here (i.e., on Earth and at Stanford)?; What do you want?; and How will you get there (i.e., Mars or your dream job after Stanford)? In addition, students will pitch new space-related, human-centered technology to potential stakeholders. To give students exposure to actual careers in aerospace design and engineering, mentors from industry will be invited to engage with students throughout the course and provide feedback on design projects. Are you go for launch?
Terms: Spr | Units: 3

DESIGN 191A: Curricular Practical Training

For undergraduate students. Meets the requirements for curricular practical training for students on F-1 visas. Student is responsible for arranging own internship/employment and faculty sponsorship. Register under faculty sponsor's section number. All paperwork must be completed by student and faculty sponsor, as the Student Services Office does not sponsor CPT. Students are allowed only two quarters of CPT per degree program. Course may be repeated twice.
Terms: Aut, Win, Spr, Sum | Units: 1 | Repeatable 2 times (up to 2 units total)
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