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71 - 80 of 143 results for: ARTSTUDI

ARTSTUDI 176: Installation: Sensorial Concepts

This course considers the history of installation art to develop an expanded understanding through sensorial practices. Students will explore the process and work of contemporary artists working in installation art and discuss the various approaches to installation art. Assignments will consist of projects that reflect class lectures & discussions, site visits, and visiting artists. There will be directed readings and viewings with a focus on installation works that consider the 5 basic human senses as we have come to understand them.
Terms: Win | Units: 4 | UG Reqs: WAY-CE
Instructors: Weefur, L. (PI)

ARTSTUDI 177: Video Art

Video holds the ability to bear witness and reconstruct realities of space and time. In this class we study the development of the medium in the 1970s and how artists have since used it as an experimental apparatus. Projects involve creating short video works through narrative, performative, and abstracted approaches. This class explores conceptual possibilities of recording and editing video by utilizing camera technique, lighting, sound design, found footage, and nonlinear digital editing. (lower level)
Last offered: Winter 2022 | UG Reqs: WAY-CE

ARTSTUDI 177M: DIY Movies

Using a 'do it yourself' approach, we will create short films in response to key concepts in cinema. In this course, we will experiment with unconventional and traditional methods of filmmaking that employ a diverse range of media. Together, we will devise strategies to work around resource limitations and consider how simple technologies can be tools for making thought-provoking cinematic experiences. Through workshops, discussions, and film screenings, we will explore the possibilities and significance of filmmaking in the 21st century.
Last offered: Winter 2022 | UG Reqs: WAY-CE

ARTSTUDI 178: Art and Electronics

Analog electronics and their use in art. Basic circuits for creating mobile, illuminated, and responsive works of art. Topics: soldering; construction of basic circuits; elementary electronics theory; and contemporary electronic art. (lower level)
Last offered: Spring 2021 | UG Reqs: WAY-CE

ARTSTUDI 179: Digital Art I

Contemporary electronic art focusing on digital media. Students create works exploring two- and three-dimensional, and time-based uses of the computer in fine art. History and theoretical underpinnings. Common discourse and informative resources for material and inspiration. Topics: imaging and sound software, web art, and rethinking the comptuer as interface and object. (lower level)
Last offered: Spring 2021 | UG Reqs: WAY-CE

ARTSTUDI 180: Media Art in the Age of Surveillance (ARTSTUDI 280)

How can media art practices effectively interrogate our data environment? This studio course investigates systems that collect personal data, such as video and consumer databases, by turning their regulatory, contractual and legislative frameworks onto the systems themselves. Techniques include the `legal readymade', `tactical fiction', and algorithmically-driven discourse. A field trip will introduce drone mapping and choreographing. Assignments include individual projects, and class collaboration on a video that assembles our various approaches into a hybrid fiction-documentary. No prerequisites; basic video skills helpful.
Last offered: Autumn 2021 | UG Reqs: WAY-CE

ARTSTUDI 180M: Creating Public Art: Concept to Commission

This course introduces the skills needed for creating Public Art. The course develops an appreciation and understanding of public artwork, but focuses on the process of applying to and creating work for public spaces. Students develop an understanding of public art through readings and discussion, while learning important skills to develop professional proposals to submit for open calls. These assignments culminate in a completed proposal students can submit to a call for public art at the end of the quarter.
Last offered: Spring 2022

ARTSTUDI 182: Queered Tech and Speculative Design

What does it mean to `queer' something? Expanding this term's meaning beyond gender and sexuality, `to queer' is to question, challenge, subvert, and reimagine social norms and structures of power. In this course, we build from queer theory to consider invisible assumptions and biases in everyday objects, then design technologies that propose new ways of being. For example: What would a clock look like if it were designed for a world without capitalist notions of productivity? Students will create three electronic artworks using Arduino micro-controllers, sensors, light, motors, and sound. Tutorials will provide fundamental instruction in electronics and programming. This is an introductory art course with no prerequisites.
Last offered: Winter 2022 | UG Reqs: WAY-CE | Repeatable 2 times (up to 8 units total)

ARTSTUDI 182M: Queer Storytelling: We Have Always Been Here

For centuries, storytelling has been used as a way to connect with those around us and to bring others into our inner world. QTBIPOC communities use storytelling as a way to be recognized and carve our own space within a cis-heteronormative society. In this practice and discussion-based course, students will create visual stories drawing from their own life, memory and imagination. We will experiment with various mediums such as collage, mixed media, or video performance. By centering stories by QTBIPOC we can continue to subvert the dominant narrative and ultimately create a future where everyone belongs.
Last offered: Autumn 2021 | UG Reqs: WAY-CE

ARTSTUDI 185: Interactive Storytelling

This course explores strategies for crafting interactive stories. It takes students from story-teller to game designer to book maker. Through a series of narrative exercises, readings, lectures, and technical demos; students create a story-based game and a companion printed risograph zine. The story's visual and spatial structure are authored using Twine, a free online tool that lets anyone new to programming create their own interactive games in a web page. The zine will act as a guide for building the storyworld and an archive for the concepts being explored.
Last offered: Autumn 2020 | UG Reqs: WAY-CE
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