DESIGN 1: Introduction to Design
Design 1 is an introductory course that will explore the fundamental skills, methods, and mindsets of human-centered design. This course is intended for any student who is curious about the design major or wants to learn more about design. It is a required course for all design majors, and provides foundational understanding for subsequent coursework. This course is highly experiential and collaborative. We will cover core design methods through project-based learning and incorporate real world challenges. Students will experience how to prototype and test concepts, research needs, and how to synthesize insights from data to spark novel ideas. Each project will illuminate how design methods can be used to create positive impact in the world. The course will also help students understand possible career pathways for designers through an inspiring and diverse set of guest speakers and project leads.
Terms: Aut, Win, Spr
| Units: 4
Instructors:
McCurdy, C. (PI)
;
Montoya, L. (PI)
DESIGN 11: Visual Thinking
Visual Thinking is the foundational class for all designers and creative people at Stanford. It teaches you how to access your creativity through a series of projects. Visual thinking, a powerful adjunct to other problem solving modalities, is developed and exercised in the context of solving some fun and challenging design problems. Along the way, the class expands your access to your imagination, helps you see more clearly with the "mind's eye", and learn how to do rapid visualization and prototyping. The emphasis on basic creativity, learning to build in the 3D and digital world, and fluent and flexible idea production. This class was formerly listed as
ME 101, and is a required foundational class for undergrad design majors.
Terms: Aut, Win, Spr
| Units: 4
| UG Reqs: GER:DB-EngrAppSci, WAY-CE
DESIGN 60: Visual Expressions (DESIGN 160)
A hands-on exploration of the elements and principles of design common to all the visual arts. Through a mix of theory, analysis, and practice the student will develop their ability to interpret visual content and produce effective imagery.
DESIGN 60 satisfies the visual expression elective requirement for Design majors.
DESIGN 160 satisfies the graduate Design visualization requirement.
Terms: Aut, Win
| Units: 4
| UG Reqs: WAY-CE
Instructors:
Edmark, J. (PI)
DESIGN 101: History and Ethics of Design
Those who do not learn from history are doomed to repeat it. In this class we will examine the history of design, the challenges that designers at different historical moments have had to face and the ethical questions that have arisen from those choices. This class will explore a non-traditional view of design, looking at both the sung and unsung figures of history and question the choices they made, up to and including recent events in the Silicon Valley. Course work will include group projects as well as weekly writing. This course is required for undergraduate students in design and, as such, priority will be given to these students. If you are not in the design program, instructor permission is needed for enrollment.
Terms: Win, Spr
| Units: 3
| Repeatable
for credit
DESIGN 141: Product Design Methods
This course will introduce the basic concepts of human factors and demonstrate the importance of understanding and considering human capabilities and limits in product and system design. This will include an overview of both cognitive and physical human characteristics, methods to analyze human factors constraints, and design methods for prototyping and evaluating the usability of physical products and systems. In this course individual- and team-based design projects are used to emphasize the integration between human factors analysis and evaluation, authoring design requirements and translating these to both physical products and systems. Prerequisites:
DESIGN 1,
DESIGN 11, and
DESIGN 121. Strongly recommended:
DESIGN 172,
ME102,
Psych 1. It is a required class for undergrad design majors. This class is for design students only.
Terms: Win
| Units: 4
| UG Reqs: GER:DB-EngrAppSci
Instructors:
Riaz, S. (PI)
;
Spaulding, A. (PI)
DESIGN 160: Visual Expressions (DESIGN 60)
A hands-on exploration of the elements and principles of design common to all the visual arts. Through a mix of theory, analysis, and practice the student will develop their ability to interpret visual content and produce effective imagery.
DESIGN 60 satisfies the visual expression elective requirement for Design majors.
DESIGN 160 satisfies the graduate Design visualization requirement.
Terms: Aut, Win
| Units: 2-4
Instructors:
Edmark, J. (PI)
DESIGN 161A: Advanced Design: Capstone 1
Team-based project using knowledge, methodology, and skills obtained in the Product Design major. Students will form a team, identify an opportunity space of interest, and design and implement a product (digital, physical, experiential, ... ) within that opportunity space.
Terms: Win
| Units: 4
| Repeatable
4 times
(up to 16 units total)
Instructors:
Kim, M. (PI)
;
Newman, B. (PI)
DESIGN 162A: Advanced Design: Impact Studio Capstone
A new capstone option for design majors, this course is a culminating 2-quarter long experience in the design degree. Students will work in teams on cross-disciplinary (XD) design challenges generated with community and industry partners, allowing students to immerse in real-world constraints and work alongside partner orgs at the cutting edge of research and design to make long-lasting positive impact. Projects will align with one or more of the design program's domain sphere areas: designing for health, designing for the planet, designing for social impact, and designing for biological futures. Teams will be launched with a starting challenge brief, but will be free to hone the need and solution through iterative design cycles and stakeholder feedback. Space in this advanced capstone option is limited, and admission will be by application only. More information will be shared via a series of info sessions in Fall '24 about the project partner lineup and course application process. "This is a Cardinal Course certified by the Haas Center for Public Service." NOTE: Enrollment is by application (
https://forms.gle/wuFpGvyyRchaHYM69)
Terms: Win
| Units: 4
Instructors:
McCurdy, C. (PI)
;
Schmutte, K. (PI)
DESIGN 170: Visual Frontiers
The student will learn how to use graphic design to communicate online, in person, and through printed matter. Fundamentals of visual communications will be applied to branding exercises, typographic studies, color explorations, drawing exercises, use of photography, and use of grid and layout systems. This class was formerly listed as
ME 125. This course can satisfy the visual expression elective requirement for undergrad design majors.
Terms: Win, Spr
| Units: 3
| UG Reqs: WAY-CE
Instructors:
Fenton, P. (PI)
;
Ziegler, Z. (PI)
DESIGN 172: Design Sketching
Design Visualization offers students a unique opportunity to acquire a new (visual) language over the span of one short quarter. Imagine a process whereby you can close your eyes, and, after a few short weeks, leveraging established Design Principles, open them, and imagine/draw virtually anything that comes to mind. This is our pledge to you, independent of your previous sketching experience. This course melds basics with Industrial Design discipline (which creates the aesthetic, experience of products and services), dividing it into two parts; the ability to representationally draw in three-dimensions, while exploring the nuances of form & materials. DESIGN172 initially focuses on the first component, building the structural foundation for perspective drawing, then introducing basic lighting and shading theory to 'complete the picture'. Analysis gives way to individual choice, as confidence builds. While we express & explore solutions with traditional analog medium, we bridge 'the digital divide', expressing final projects in several media choices, stirring in portfolio & professional advice enroute.
Terms: Aut, Win, Spr
| Units: 2
Instructors:
Scott, W. (PI)
;
Willow, J. (PI)
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