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281 - 290 of 369 results for: MUSIC

MUSIC 248J: Studies in Perf Practice: Reactions to the Record: Early Recordings, Lost Styles, and Music's Future (MUSIC 148J)

This is a seminar on the transformation of musical style in the era of recordings in light of their roots in cultural trends, including shifting hierarchies between composer and performer, work and notation, text and act. Early recordings will be studied as documents of musical values and conceptions different from those around us today. Methodologies of performance analysis will be explored and used to contextualize sources, which include historic recordings from Stanford's Archive of Recorded Sound, performance documents, and field research with performers, composers, critics, and listeners. Repertoire includes works for orchestra, piano, strings, chamber ensemble and voice. Outstanding contributions from seminar members may be featured in the Music Department¿s May 2014 Reactions to the Record symposium. May be repeated for credit. Pre- or corequisite (for music majors): MUSIC 22. (WIM at 4-unit level only.)
Last offered: Spring 2016 | Repeatable for credit

MUSIC 250A: Physical Interaction Design for Music

This lab and project-based course explores how we can physically interact with real-time electronic sound. Students learn to use and design sensors, circuits, embedded computers, communication protocols and sound synthesis. Advanced topics include real-time media, haptics, sound synthesis using physical model analogs, and human-computer interaction theory and practice. Course culminates in musical performance with or exhibition of completed design projects. A $50 lab fee will be added to your bill upon enrollment in this course. See http://ccrma.stanford.edu/.
Terms: Win | Units: 3-4 | Repeatable 3 times (up to 10 units total)

MUSIC 250B: Interactive Sound Art

A project based course where students will create Interactive Sound Art Installations focusing on the acoustical properties of reverberation. See http://ccrma.stanford.edu/courses/250b/.
Last offered: Winter 2013

MUSIC 251: Psychophysics and Music Cognition

Lecture, lab and experiment-based course in perception, psychoacoustics, cognition, and neuroscience of music. (WIM at 4 or 5 units only.)
Terms: Spr | Units: 1-5

MUSIC 252: Introduction to Music Notation Software

Learn to use music notation programs Finale®, Sibelius® and open-source alternatives.
Last offered: Autumn 2012

MUSIC 253: Symbolic Musical Information (CS 275A)

Focus on symbolic data for music applications including advanced notation systems, optical music recognition, musical data conversion, and internal structure of MIDI files.
Terms: Win | Units: 2-4

MUSIC 254: Music Query, Analysis, and Style Simulation (CS 275B)

Leveraging off three synchronized sets of symbolic data resources for notation and analysis, the lab portion introduces students to the open-source Humdrum Toolkit for music representation and analysis. Issues of data content and quality as well as methods of information retrieval, visualization, and summarization are considered in class. Grading based primarily on student projects. Prerequisite: 253 or consent of instructor.
Terms: Spr | Units: 2-4

MUSIC 255: Intermedia Workshop (ARTSTUDI 239, MUSIC 155)

Students develop and produce intermedia works. Musical and visual approaches to the conceptualisation and shaping of time-based art. Exploration of sound and image relationship. Study of a wide spectrum of audiovisual practices including experimental animation, video art, dance, performance, non-narrative forms, interactive art and installation art. Focus on works that use music/sound and image as equal partners. Limited enrollment. Prerequisites: consent of instructors, and one of FILMPROD 114, ARTSTUDI 131, 138, 167, 177, 179, or MUSIC 123, or equivalent. May be repeated for credit
Terms: Win | Units: 3-4 | Repeatable 2 times (up to 8 units total)

MUSIC 256A: Music, Computing, Design I: Art of Design for Computer Music (CS 476A)

Creative design for computer music software. Programming, audiovisual design, as well as software design for musical tools, instruments, toys, and games. Provides paradigms and strategies for designing and building music software, with emphases on interactive systems, aesthetics, and artful product design. Course work includes several programming assignments and a "design+implement" final project. Prerequisite: experience in C/C++ and/or Java.See https://ccrma.stanford.edu/courses/256a/
Terms: Aut | Units: 3-4

MUSIC 257: Neuroplasticity and Musical Gaming

What changes in a musician's brain after hours and years of daily practice? How do skills that make a great violinist transfer to other abilities? Can directed neuroplasticity be used to target skill learning? This course will include fundamentals of psychoacoustics and auditory neuroscience. Focus will be development of video games that use perceptually motivated tasks to drive neural change. Emphasis will be on music, linguistic, and acoustic based skills. Programming experience is highly recommended, but not required.
Terms: Spr | Units: 3-5
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