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1 - 6 of 6 results for: me110

DESIGN 141: Product Design Methods (ME 115B)

This course will introduce the basic concepts of human factors and demonstrate the importance of understanding and considering human capabilities and limits in product and system design. This will include an overview of both cognitive and physical human characteristics, methods to analyze human factors constraints, and design methods for prototyping and evaluating the usability of physical products and systems. In this course individual- and team-based design projects are used to emphasize the integration between human factors analysis and evaluation, authoring design requirements and translating these to both physical products and systems. Prerequisites: ME101, ME115A, ME110. Strongly recommended: ME102, Psych 1.
Terms: Win | Units: 4 | UG Reqs: GER:DB-EngrAppSci
Instructors: Follmer, S. (PI)

DESIGN 172: Design Sketching (ME 110)

Design Visualization, offers students a unique opportunity to acquire a new (visual) language over the span of one short quarter. Imagine a process whereby you can close your eyes, and, after a few short weeks, leveraging established Design Principles, open them, and imagine/draw virtually anything that comes to mind. This is our pledge to you, independent of your previous sketching experience. This course melds basics with Industrial Design discipline (which creates the aesthetic, experience of products and services), dividing it into two parts; the ability to representationally draw in three-dimensions, while exploring the nuances of form & materials. ME110 initially focuses on the first component, building the structural foundation for perspective drawing, then introducing basic lighting and shading theory to 'complete the picture'. Analysis gives way to individual choice, as confidence builds. While we express & explore solutions with traditional analog medium, we bridge 'the digital divide', expressing final projects in several media choices, stirring in portfolio & professional advice enroute.
Terms: Aut, Win, Spr | Units: 2

DESIGN 173: Digital Design Principles and Applications (ME 110B)

Building upon foundation design principles, project-based individual / group exploration and critique facilitates a self-guided learning process, where analytical problem-solving approaches are cultivated through real-time implementation in digital tools. A series of diverse projects are brought together in conjunction with related student project portfolio development. Class Prerequisites: Students must have completed ME110 with high levels of understanding, engagement. May be repeat for credit
Terms: Aut, Win, Spr | Units: 2

ME 110: Design Sketching (DESIGN 172)

Design Visualization, offers students a unique opportunity to acquire a new (visual) language over the span of one short quarter. Imagine a process whereby you can close your eyes, and, after a few short weeks, leveraging established Design Principles, open them, and imagine/draw virtually anything that comes to mind. This is our pledge to you, independent of your previous sketching experience. This course melds basics with Industrial Design discipline (which creates the aesthetic, experience of products and services), dividing it into two parts; the ability to representationally draw in three-dimensions, while exploring the nuances of form & materials. ME110 initially focuses on the first component, building the structural foundation for perspective drawing, then introducing basic lighting and shading theory to 'complete the picture'. Analysis gives way to individual choice, as confidence builds. While we express & explore solutions with traditional analog medium, we bridge 'the digital divide', expressing final projects in several media choices, stirring in portfolio & professional advice enroute.
Terms: Aut, Win, Spr | Units: 2

ME 110B: Digital Design Principles and Applications (DESIGN 173)

Building upon foundation design principles, project-based individual / group exploration and critique facilitates a self-guided learning process, where analytical problem-solving approaches are cultivated through real-time implementation in digital tools. A series of diverse projects are brought together in conjunction with related student project portfolio development. Class Prerequisites: Students must have completed ME110 with high levels of understanding, engagement. May be repeat for credit
Terms: Aut, Win, Spr | Units: 2

ME 115B: Product Design Methods (DESIGN 141)

This course will introduce the basic concepts of human factors and demonstrate the importance of understanding and considering human capabilities and limits in product and system design. This will include an overview of both cognitive and physical human characteristics, methods to analyze human factors constraints, and design methods for prototyping and evaluating the usability of physical products and systems. In this course individual- and team-based design projects are used to emphasize the integration between human factors analysis and evaluation, authoring design requirements and translating these to both physical products and systems. Prerequisites: ME101, ME115A, ME110. Strongly recommended: ME102, Psych 1.
Terms: Win | Units: 4 | UG Reqs: GER:DB-EngrAppSci
Instructors: Follmer, S. (PI)
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