2019-2020 2020-2021 2021-2022 2022-2023 2023-2024
by subject...

11 - 20 of 137 results for: ARTSTUDI

ARTSTUDI 16: Sculpture for Non-Majors

This class offers an opportunity for students to investigate sculpture as a method to chronicle events and understand the physical environment. Data-based approaches to three-dimensional art making will be introduced in theory and practice. The syllabus will be structured around three projects: a two week individual piece, a three week collaborative project to gain experience working at scales larger than the human body, and a four week final project. Classes will be held in the sculpture shop, and will include hands-on skill building, introduction to tool use, presentation of relevant art works, and discussion of a few assigned readings.
Last offered: Autumn 2015

ARTSTUDI 16AX: Drawing Marathon

Hosted by the New York Studio School of Drawing, Painting, and Sculpture and based entirely in New York, Drawing Marathon helps students learn the importance of drawing as the basis of understanding one's experience of the world. Drawing is seen here as the most direct route to the examination of our perceptions. Unorthodox tools and exercises will be introduced to broaden the students' drawing vocabulary.nThis course will investigate many implications of drawing as a physical and cerebral activity as well as drawing as a philosophy. It will discuss key issues, including those of scale, tiny to huge; the use of different formats; the use of the rectangle; the vertical axis and its significance; the nature of distortions; the compression of space and depth; the search for "form" and its consequences; space and its meaning; functions and the different kinds of space; and the nature of relational drawing.nStudents can expect to be in the studio 9 a.m. to 9 p.m. most days. The average day is spent mostly drawing from perspection and includes several group critiques; most nights accumulate in a lengthy final critique at the end of the physical drawing session. This practice intensifies for the last critique at the end of the course. Students learn to engage in clear and succinct dialogue and discussions within the group. Instruction encourages students to participate in and understand the visual language of drawing.nThe Marathons are intensive all-day programs that run for two weeks at the beginning of each semester at the acclaimed NY Studio School. Students reside in New York City during the program period. Daily drawing sessions at the Studio School, field trips, and creative exploration of the city are all included in the program. Drawing marathon is led both by full-time NYSS faculty and distinguished visiting artists. nThe Drawing Marathon is open to beginning and advanced artists, regardless of their major.
Last offered: Summer 2014

ARTSTUDI 17X: Photography for Non-Majors: Discovering Photography

This course is designed to introduce the beginning photographer to the basics of making, looking at and discussing fine-art photographs. Students will learn the fundamentals of camera operation¿including focus, exposure, depth of field, and motion control. Emphasis will also be placed on learning the basic visual and linguistic vocabulary of photography through in-class discussions focused on the concerns addressed by fine-art photographers since the inception of the media. Students will be encouraged to approach their own image making with the intent of developing a series or set of images, rather than thinking in singular pictures. Admission determined on the first day of class.
Last offered: Autumn 2015

ARTSTUDI 18: Introduction to Video Compositing

This course will introduce students to video editing and 3D software (After Effects, Premiere Pro, Cinema 4D), as well as techniques for combining 3D elements and video footage (chroma keying, layer based compositing, camera tracking). We will take an experimental approach to these techniques, prioritizing imagination and critical thinking. Furthermore, students will look at art pieces that involve digital editing and analyze how they integrate into contemporary fine art practice. The structure of the course is divided between lectures, where we discuss existing art projects, and a lab section, where students will receive technical guidance in their exercises and final project. The course primarily addresses students who have little or no previous experience in this field.
Last offered: Winter 2016

ARTSTUDI 24: Game Engines for Artmaking

Introduction to using Video Game Engines as art making tools. Utilizing the Unity video game authoring environment primarily, students will create interactive and dynamic artworks and artifacts within the virtual space. Rudimentary 3D scanning of physical assets merging with the creation of digital ones combine with sound, physics and simulations. Experimentation with both narrative and non-narrative forms as well as display solutions (Virtual Reality, Augmented Reality, Printed Sculpture and Digital Projection) is discussed and encouraged.
Last offered: Winter 2016

ARTSTUDI 31X: New Art-Cinema for Non Majors

This is a studio course in contemporary cinema art, focusing on actionable, ultra-low budget methods for creating sprawling, proprietary cinematic expressions. Students will build familiarity with the myriad tools of and approaches to digital cinema creation and their practical use in works of art. Students will also be encouraged to conceive of cinema art expansively--as an opportunity to enclose, express and explore other forms of art: the written word, sound, sculpture, image-making and performance. We will think, talk, and work through the question of the role of art in cinema, and vice versa. We will create as a class no less than two short films. For each film, students will have the opportunity to reinvent their role (thinker-actor, writer-dancer, sound recordist, location scout, human sculpture, etc.). Together, we will smash the myth of the auteur as we hone ourselves into a finely ground machine for breakneck film-making.
Last offered: Spring 2014

ARTSTUDI 112: Introduction to Silkscreen

This course will teach students the technical processes of silkscreen printing, including: vinyl stencil, sta-sharp film, drawing fluid, photo emulsion, ink mixing, multiple color registration, printing on alternative substrates, and small-run editions. Students will learn about the history of silkscreen printmaking, including its fine art applications as well as its commercial and political uses. They will learn both analog and digital silkscreen processes, making use of the department's vast array of printmaking resources, including digital printing, Photoshop, the vinyl cutter, and photographic exposure. Students will complete four assignments, learning how to create stencils both by hand and with digital processes, as well as multiple color prints and printing on alternative materials. Students will be encouraged to combine analog and digital processes in their silkscreen prints, as well as to experiment with scale, substrate, and installation.
Last offered: Autumn 2016

ARTSTUDI 122A: Expressive Techniques in Multimedia Installation And Live Art (TAPS 122A)

The course focus on multimedia installation and live performances. The theme of the course will be an offshoot of the campus wide celebration of the 200th year anniversary of the 'Frankenstein' novel written by Mary Shelly. For the course the issues of advance medical science in the areas of artificial life forms, stem cell research, biological ethical questions, fictional and non fictional approaches and mythical creation stories will be included. Students will obtain an understanding of alternative ways to speak to issues using various art forms.
Last offered: Autumn 2017

ARTSTUDI 130: Interactive Art: Making it with Arduino (ARTSTUDI 231A)

Students use electronics and software to create kinetic and interactive elements in artwork. No prior knowledge of electronics or software is required. Students learn to program the Arduino, a small easy-to-use microprocessor control unit ( see http://www.arduino.cc/ ). Learn to connect various sensors such as light, motion, sound and touch and use them to control software. Learn to interface actuators like motors, lights and solenoids to create movement. Learn to connect the Arduino to theMAX/MSP/Jitter programming environment to create media-intensive video and audio environments. Explore the social dimensions of electronic art. (lower level)
Terms: Spr | Units: 4 | UG Reqs: WAY-CE

ARTSTUDI 130N: Introduction to Art Practice

This hands-on introduction course will introduce students to formal and conceptual visual strategies in expression through a diversity of artistic mediums which may include drawing, digital media, printmaking, photography, performance and sculpture. This course is meant to give students an overview of many of the mediums and facilities that are available in the Art Practice program. Field trips, guest artists.
Last offered: Winter 2014
Filter Results:
term offered
updating results...
teaching presence
updating results...
number of units
updating results...
time offered
updating results...
updating results...
UG Requirements (GERs)
updating results...
updating results...
updating results...
© Stanford University | Terms of Use | Copyright Complaints