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51 - 60 of 139 results for: CS design

CS 244B: Distributed Systems

Distributed operating systems and applications issues, emphasizing high-level protocols and distributed state sharing as the key technologies. Topics: distributed shared memory, object-oriented distributed system design, distributed directory services, atomic transactions and time synchronization, application-sufficient consistency, file access, process scheduling, process migration, and storage/communication abstractions on distribution, scale, robustness in the face of failure, and security. Prerequisites: CS 144.
Terms: Spr | Units: 3

CS 245: Principles of Data-Intensive Systems

Most important computer applications have to reliably manage and manipulate datasets. This course covers the architecture of modern data storage and processing systems, including relational databases, cluster computing frameworks, streaming systems and machine learning systems. Topics include storage management, query optimization, transactions, concurrency, fault recovery, and parallel processing, with a focus on the key design ideas shared across many types of data-intensive systems. Prerequisites: CS 145, 161.
Last offered: Winter 2022

CS 247A: Design for Artificial Intelligence (SYMSYS 195A)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; you must plan on attending every studio to take this class. The focus of CS247A is design for human-centered artificial intelligence experiences. What does it mean to design for AI? What is HAI? How do you create responsible, ethical, human centered experiences? Let us explore what AI actually is and the constraints, opportunities and specialized processes necessary to create AI systems that work effectively for the humans involved. Prerequisites: CS147 or equivalent background in design thinking. In the event of a waitlist, acceptance to class based on an application provided on the first day of class.
Terms: Aut | Units: 3-4

CS 247B: Design for Behavior Change (SYMSYS 195B)

Over the last decade, tech companies have invested in shaping user behavior, sometimes for altruistic reasons like helping people change bad habits into good ones, and sometimes for financial reasons such as increasing engagement. In this project-based hands-on course, students explore the design of systems, information and interface for human use. We will model the flow of interactions, data and context, and crafting a design that is useful, appropriate and robust. Students will design and prototype utility apps or games as a response to the challenges presented. We will also examine the ethical consequences of design decisions and explore current issues arising from unintended consequences. Prerequisite: CS147 or equivalent.
Terms: Win | Units: 3-4

CS 247G: Design for Play (SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of game design. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.
Terms: Spr, Sum | Units: 3-4

CS 247I: Design for Understanding

Complex problems require nuanced design approaches. In this project-based hands-on course, students explore the design of systems, information and interface for human use. Each quarter we pick a different challenging topic to explore and explain; past classes have included fake news, electoral politics and gender. Students will create an explainer, an information site and a game as a response to the challenges presented. We will model the flow of interactions, data and context, and craft a design that is useful, appropriate and robust. We will also examine the ethical consequences of design decisions and explore current issues arising from unintended consequences. Prerequisite: CS 147 or equivalent.
Last offered: Autumn 2021

CS 247S: Service Design (SYMSYS 195S)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; you must plan on attending every studio to take this class. The focus of CS247S is Service Design. In this course we will be looking at experiences that address the needs of multiple types of stakeholders at different touchpoints - digital, physical, and everything in between. If you have ever taken an Uber, participated in the Draw, engaged with your bank, or ordered a coffee through the Starbucks app, you have experienced a service that must have a coordinated experience for the customer, the service provider, and any other stakeholders involved. Let us explore what specialized tools and processes are required to created these multi-faceted interactions. Prerequisites: CS147 or equivalent background in design thinking. In the event of a waitlist, acceptance to class based on an application provided on the first day of class.
Terms: Win | Units: 3-4

CS 260: Geometry of Polynomials in Algorithm Design

Over the years, many powerful algorithms have been built via tools such as linear programming relaxations, spectral properties of graphs, and others, that all bridge the discrete and continuous worlds. This course will cover another such tool recently gaining popularity: polynomials, their roots, and their analytic properties, collectively known as geometry of polynomials. The course will cover fundamental properties of polynomials that are useful in designing algorithms, and then will showcase applications in several areas of algorithm design: combinatorial optimization, graph sparsification, high-dimensional expanders, analysis of random walks on combinatorial objects, and counting algorithms. Prerequisites: CS161 or equivalent. Basic knowledge of probability, linear algebra, and calculus.
Last offered: Winter 2020

CS 261: Optimization and Algorithmic Paradigms

Algorithms for network optimization: max-flow, min-cost flow, matching, assignment, and min-cut problems. Introduction to linear programming. Use of LP duality for design and analysis of algorithms. Approximation algorithms for NP-complete problems such as Steiner Trees, Traveling Salesman, and scheduling problems. Randomized algorithms. Introduction to sub-linear algorithms and decision making under uncertainty. Prerequisite: 161 or equivalent.
Terms: Aut | Units: 3

CS 263: Counting and Sampling

This course will cover various algorithm design techniques for two intimately connected class of problems: sampling from complex probability distributions and counting combinatorial structures. A large part of the course will cover Markov Chain Monte Carlo techniques: coupling, stationary times, canonical paths, Poincare and log-Sobolev inequalities. Other topics include correlation decay in spin systems, variational techniques, holographic algorithms, and polynomial interpolation-based counting. Prerequisites: CS161 or equivalent, STAT116 or equivalent.
Terms: Aut | Units: 3
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