CS 348C: Computer Graphics: Animation and Simulation
Core mathematics and methods for computer animation and motion simulation. Traditional animation techniques. Physics-based simulation methods for modeling shape and motion: particle systems, constraints, rigid bodies, deformable models, collisions and contact, fluids, and fracture. Animating natural phenomena. Methods for animating virtual characters and crowds. Additional topics selected from data-driven animation methods, realism and perception, animation systems, motion control, real-time and interactive methods, and multi-sensory feedback. Recommended:
CS 148 and/or 205A. Prerequisite: linear algebra.
Terms: Win
| Units: 3
Instructors:
James, D. (PI)
;
Te, K. (TA)
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