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251 - 260 of 336 results for: MUSIC

MUSIC 247K: Studies in Music, Media, and Popular Culture: Music and Urban Film (CSRE 147D, MUSIC 147K)

How music and sound work in urban cinema. What happens when music's capacity to transform everyday reality combines with the realism of urban films? Provides an introduction to traditional theories of film music and film sound; considers how new technologies and practices have changed the roles of music in film. Readings discuss film music, realistic cinema, urban musical practices and urban culture. Viewing includes action/adventure, Hindi film, documentary, film noir, hip hop film, the musical, and borderline cases by Jean-Luc Godard, Spike Lee, Wong Kar-Wai and Tsai Ming-Liang. Pre- or corequisite (for music majors): MUSIC 22. (WIM at 4 unit level only.)
Terms: Aut | Units: 3-4

MUSIC 249J: Music, Interpretation, Meaning (MUSIC 149J)

This course is an inquiry into music, interpretation, and meaning. These are obviously inexhaustibly rich and complex topics; to bring our inquiry into focus, we will conduct it principally through engagement with a selection of works from the late Classical through the Modern eras that we judge invite and endure exacting attention. To deepen our encounters and our thinking, we will also study texts ranging from aphorisms to poems to philosophical and musicological essays. Students will participate through both discussion and short write responses to the topics, and will write an analytical paper, summarizing their findings as well in class. Pre-/corequisite (for music majors): MUSIC 22. (Meets Music's WIM requirement.)
Terms: Spr | Units: 4

MUSIC 250A: Physical Interaction Design for Music

This lab and project-based course explores how we can physically interact with real-time electronic sound. Students learn to use and design sensors, circuits, embedded computers, communication protocols and sound synthesis. Advanced topics include real-time media, haptics, sound synthesis using physical model analogs, and human-computer interaction theory and practice. Course culminates in musical performance with or exhibition of completed design projects. A $50 lab fee will be added to your bill upon enrollment in this course. See http://ccrma.stanford.edu/.
Terms: Win | Units: 3-4 | Repeatable 3 times (up to 10 units total)

MUSIC 250C: Interaction - Intermedia - Immersion

This course explores creative and technical approaches to the design of digital musical instruments (DMIs) and other systems for interactive performance, composition and/or installations in audio, audiovisual, and other intermedia practice. Various paradigms of Human Computer Interaction (HCI) and techniques such as motion tracking, biosignal analysis, Music Information Retrieval (MIR), concatenation, and machine learning will be considered through analysis of examples of historical and current intermedia practice, framed by key concepts such as affordances and embodiment. It will focus on individual creative output and process, with a final project consisting of the realization of a creative work applying these principles.
Terms: Win | Units: 2-3

MUSIC 251: Psychophysics and Music Cognition

Lecture, lab and experiment-based course in perception, psychoacoustics, cognition, and neuroscience of music. (WIM at 4 or 5 units only.)
Terms: Spr | Units: 1-5

MUSIC 253: Symbolic Musical Information (CS 275A)

Focus on symbolic data for music applications including advanced notation systems, optical music recognition, musical data conversion, and internal structure of MIDI files.
Terms: Win | Units: 2-4

MUSIC 254: Music Query, Analysis, and Style Simulation (CS 275B)

Leveraging off three synchronized sets of symbolic data resources for notation and analysis, the lab portion introduces students to the open-source Humdrum Toolkit for music representation and analysis. Issues of data content and quality as well as methods of information retrieval, visualization, and summarization are considered in class. Grading based primarily on student projects. Prerequisite: 253 or consent of instructor.
Terms: Spr | Units: 2-4

MUSIC 255: Intermedia Workshop (ARTSTUDI 239, MUSIC 155)

Students develop and produce intermedia works. Musical and visual approaches to the conceptualisation and shaping of time-based art. Exploration of sound and image relationship. Study of a wide spectrum of audiovisual practices including experimental animation, video art, dance, performance, non-narrative forms, interactive art and installation art. Focus on works that use music/sound and image as equal partners. Limited enrollment. Prerequisites: consent of instructors, and one of FILMPROD 114, ARTSTUDI 131, 138, 167, 177, 179, or MUSIC 123, or equivalent. May be repeated for credit
Last offered: Winter 2018 | Repeatable 2 times (up to 8 units total)

MUSIC 256A: Music, Computing, Design I: The Art of Design (CS 476A)

Creative design for computer music software. Programming, audiovisual design, as well as software design for musical tools, instruments, toys, and games. Provides paradigms and strategies for designing and building music software, with emphases on interactive systems, aesthetics, and artful product design. Course work includes several programming assignments and a "design+implement" final project. Prerequisite: experience in C/C++ and/or Java.See https://ccrma.stanford.edu/courses/256a/
Terms: Aut | Units: 3-4

MUSIC 257: Neuroplasticity and Musical Gaming

What changes in a musician's brain after hours and years of daily practice? How do skills that make a great violinist transfer to other abilities? Can directed neuroplasticity be used to target skill learning? This course will include fundamentals of psychoacoustics and auditory neuroscience. Focus will be development of video games that use perceptually motivated tasks to drive neural change. Emphasis will be on music, linguistic, and acoustic based skills. Programming experience is highly recommended, but not required.
Terms: Spr | Units: 3-5
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