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1 - 10 of 29 results for: DESIGN ; Currently searching spring courses. You can expand your search to include all quarters

DESIGN 1: Introduction to Design

Design 1 is an introductory course that will explore the fundamental skills, methods, and mindsets of human-centered design. This course is intended for any student who is curious about the design major or wants to learn more about design. It is a required course for all design majors, and provides foundational understanding for subsequent coursework. This course is highly experiential and collaborative. We will cover core design methods through project-based learning and incorporate real world challenges. Students will experience how to prototype and test concepts, research needs, and how to synthesize insights from data to spark novel ideas. Each project will illuminate how design methods can be used to create positive impact in the world. The course will also help students understand possible career pathways for designers through an inspiring and diverse set of guest speakers and project leads.
Terms: Aut, Win, Spr | Units: 4

DESIGN 11: Visual Thinking

Visual Thinking is the foundational class for all designers and creative people at Stanford. It teaches you how to access your creativity through a series of projects. Visual thinking, a powerful adjunct to other problem solving modalities, is developed and exercised in the context of solving some fun and challenging design problems. Along the way, the class expands your access to your imagination, helps you see more clearly with the "mind's eye", and learn how to do rapid visualization and prototyping. The emphasis on basic creativity, learning to build in the 3D and digital world, and fluent and flexible idea production. This class was formerly listed as ME 101, and is a required foundational class for undergrad design majors.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: GER:DB-EngrAppSci, WAY-CE

DESIGN 101: History and Ethics of Design

Those who do not learn from history are doomed to repeat it. In this class we will examine the history of design, the challenges that designers at different historical moments have had to face and the ethical questions that have arisen from those choices. This class will explore a non-traditional view of design, looking at both the sung and unsung figures of history and question the choices they made, up to and including recent events in the Silicon Valley. Course work will include group projects as well as weekly writing. This course is required for undergraduate students in design and, as such, priority will be given to these students. If you are not in the design program, instructor permission is needed for enrollment.
Terms: Win, Spr | Units: 3 | Repeatable for credit

DESIGN 121: Introduction to Human Values in Design

An intensive project-based class that introduces the central philosophy of the product design program. Students learn how to use the lens of human needs to innovate at the intersection of technical factors (feasibility), business factors (viability), and human values (desirability). Students work toward mastery of the human-centered design methodology through several real-world, team-based projects. Students gain fluency in designing solutions ranging from physical products, to digital interfaces, to services and experiences. Students are immersed in building their individual and team capacities around core design process and methods, and emerge with a strong foundation in needfinding, synthesis, ideation, rapid prototyping, user testing, iteration, and storytelling. Prerequisites: DESIGN 1 and DESIGN 11; strongly recommended: DESIGN 101. This class is required for undergrad Design majors. This class is for Design students only.
Terms: Aut, Spr | Units: 4

DESIGN 151: Business Design: Impact and Implications

Business Design: Impact and Implications introduces business concepts and personal capabilities to designers critical to the development, launch, and success of new products and services in for-profit and social enterprises. Functionally, students will learn to build the business case for new products, including skills such as market sizing, cost estimation, P&L modeling, and raising capital. In addition, business functions such as marketing, growth, and product management and the role of designers in businesses will be explored through class visitors and case studies. Class projects, culminating in a final demo day to industry experts, will develop teamwork and effectiveness in live presentations, written communications, and video storytelling. This course is required for undergraduate students in Design and, as such, priority will be given to these students. If you are not in the BS Design program, instructor permission is needed for enrollment. Strongly recommended: DESIGN 121 and DESIGN 141.
Terms: Spr | Units: 3
Instructors: Siddiqui, O. (PI)

DESIGN 161B: Advanced Design: Capstone 2

Team-based project using knowledge, methodology, and skills obtained in the Product Design major. Students will form a team, identify an opportunity space of interest, and design and implement a product (digital, physical, experiential, ... ) within that opportunity space. This class was formerly listed as ME 216B/C.
Terms: Spr | Units: 4

DESIGN 162B: Advanced Design: Domain Capstone

A new capstone option for design majors, this course is a culminating 2-quarter long experience in the design degree. Students will work in teams on cross-disciplinary (XD) design challenges generated with community and industry partners, allowing students to immerse in real-world constraints and work alongside partner orgs at the cutting edge of research and design to make long-lasting positive impact. Projects will align with one or more of the design program's domain sphere areas: designing for health, designing for the planet, designing for social impact, and designing for biological futures. Teams will be launched with a starting challenge brief, but will be free to hone the need and solution through iterative design cycles and stakeholder feedback. Space in this advanced capstone option is limited, and admission will be by application only. This is a Cardinal Course certified by the Haas Center for Public Service.
Terms: Spr | Units: 4

DESIGN 170: Visual Frontiers

The student will learn how to use graphic design to communicate online, in person, and through printed matter. Fundamentals of visual communications will be applied to branding exercises, typographic studies, color explorations, drawing exercises, use of photography, and use of grid and layout systems. This class was formerly listed as ME 125. This course can satisfy the visual expression elective requirement for undergrad design majors.
Terms: Win, Spr | Units: 3 | UG Reqs: WAY-CE

DESIGN 172: Design Sketching

Design Visualization offers students a unique opportunity to acquire a new (visual) language over the span of one short quarter. Imagine a process whereby you can close your eyes, and, after a few short weeks, leveraging established Design Principles, open them, and imagine/draw virtually anything that comes to mind. This is our pledge to you, independent of your previous sketching experience. This course melds basics with Industrial Design discipline (which creates the aesthetic, experience of products and services), dividing it into two parts; the ability to representationally draw in three-dimensions, while exploring the nuances of form & materials. DESIGN172 initially focuses on the first component, building the structural foundation for perspective drawing, then introducing basic lighting and shading theory to 'complete the picture'. Analysis gives way to individual choice, as confidence builds. While we express & explore solutions with traditional analog medium, we bridge 'the digital divide', expressing final projects in several media choices, stirring in portfolio & professional advice enroute.
Terms: Aut, Win, Spr | Units: 2

DESIGN 173: Digital Design Principles and Applications

Leveraging foundational design principles, project-based individual / group exploration and critique facilitate a self-guided learning process where analytical problem-solving approaches are cultivated and shared through real-time implementation via contemporary digital tools. We are embracing the latest Generative AI platforms, and teaching designers how to maintain creative control in a rapidly evolving technological space. This class emphasizes strengthening students' storytelling abilities and selecting the appropriate tools to tell the tale(s). A series of diverse, rapid projects are brought together with an eye to related student project portfolio development. When taken in conjunction with DESIGN 172 (Design Sketching), this pair of courses can satisfy the visual expression elective requirement for undergrad Design majors.
Terms: Aut, Win, Spr | Units: 2
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