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CS 248: Interactive Computer Graphics

This is the second course in the computer graphics sequence, and as such it assumes familiarity with rendering and image creation. The course has a strong focus on sampling methods, computational geometry, animation, and simulation. Topics include sampling theory, texture mapping, transformations, splines, implicit surfaces, geometric modeling, animation curves, inverse kinematics, character animation, motion capture and editing, image compression and virtual reality. Students will perform programming assignments and a self-selected final project that explores concepts covered in the class. Prerequisite: CS 107, MATH 51.
Terms: Win, Spr | Units: 3-4 | Grading: Letter or Credit/No Credit
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