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1 - 10 of 217 results for: CS ; Currently searching offered courses. You can also include unoffered courses

CS 7: Personal Finance for Engineers

Introduction to the fundamentals and analysis specifically needed by engineers to make informed and intelligent financial decisions. Course will focus on actual industry-based financial information from technology companies and realistic financial issues. Topics include: behavioral finance, budgeting, debt, compensation, stock options, investing and real estate. No prior finance or economics experience required.
Terms: Aut | Units: 1
Instructors: Nash, A. (PI)

CS 11SI: How to Make VR: Introduction to Virtual Reality Design and Development

In this hands-on, experiential course, students will design and develop virtual reality applications. You'll learn how to use the Unity game engine, the most popular platform for creating immersive applications. The class will teach the design best practices and the creation pipeline for VR applications. Students will work in groups to present a final project in building an application for the Oculus Quest 2 headset. Enrollment is limited and by application only. See https://cs11si.stanford.edu for more information and the link to the application. Prerequisite: CS 106A or equivalent
Terms: Aut | Units: 2

CS 12SI: Spatial Computing Workshop

This one-unit workshop introduces UX design fundamentals for XR (Extended Reality) applications through a combination of hands-on work sessions and guest lectures from industry and academic experts, focusing on spatial prototyping and introducing Xcode for implementing applications on the Apple Vision Pro. Prerequisite: CS 106A or equivalent basic coding experience. Please go to cs12si.stanford.edu for an application link.
Terms: Spr | Units: 1

CS 21SI: AI for Social Good

Students will learn about and apply cutting-edge artificial intelligence (AI) techniques to real-world social good spaces (such as healthcare, government, and environmental conservation). The class will balance high-level machine learning techniques? from the fields of deep learning, natural language processing, computer vision, and reinforcement learning? with real world case studies, inviting students to think critically about technical and ethical issues in the development and deployment of AI. The course structure alternates between instructional lectures and bi-weekly guest speakers at the forefront of technology for social good. Students will be given the chance to engage in a flexible combination of AI model building, discussion, and individual exploration. Special topics may include: tech ethics, human-centered AI, AI safety, education technology, mental health applications, AI in policy, assistive robotics. Prerequisites: programming experience at the level of CS106A. Application required for enrollment: http://tinyurl.com/cs21si2024. We encourage students from all disciplines and backgrounds to apply!
Terms: Spr | Units: 2
Instructors: Piech, C. (PI)

CS 22A: The Social & Economic Impact of Artificial Intelligence (INTLPOL 200, SYMSYS 122)

Recent advances in Generative Artificial Intelligence place us at the threshold of a unique turning point in human history. For the first time, we face the prospect that we are not the only generally intelligent entities, and indeed that we may be less capable than our own creations. As this remarkable new technology continues to advance, we are likely to entrust management of our environment, economy, security, infrastructure, food production, healthcare, and to a large degree even our personal activities, to artificially intelligent computer systems. The prospect of "turning over the keys" to increasingly autonomous and unpredictable machines raises many complex and troubling questions. How will society respond as they displace an ever-expanding spectrum of blue- and white-collar workers? Will the benefits of this technological revolution be broadly distributed or accrue to a lucky few? How can we ensure that these systems are free of bias and align with human ethical principles? Wha more »
Recent advances in Generative Artificial Intelligence place us at the threshold of a unique turning point in human history. For the first time, we face the prospect that we are not the only generally intelligent entities, and indeed that we may be less capable than our own creations. As this remarkable new technology continues to advance, we are likely to entrust management of our environment, economy, security, infrastructure, food production, healthcare, and to a large degree even our personal activities, to artificially intelligent computer systems. The prospect of "turning over the keys" to increasingly autonomous and unpredictable machines raises many complex and troubling questions. How will society respond as they displace an ever-expanding spectrum of blue- and white-collar workers? Will the benefits of this technological revolution be broadly distributed or accrue to a lucky few? How can we ensure that these systems are free of bias and align with human ethical principles? What role will they play in our system of justice and the practice of law? How will they be used or abused in democratic societies and autocratic regimes? Will they alter the geopolitical balance of power, and change the nature of warfare? Are we merely a stepping-stone to a new form of non-biological life, or are we just getting better at building useful gadgets? The goal of this course is to equip students with the intellectual tools, ethical foundation, and psychological framework to successfully navigate the coming age of superintelligent machines. (Note: This course is pre-approved for credit at SLS and GSB. No programming or technical knowledge is required.)
Terms: Win | Units: 1
Instructors: Kaplan, J. (PI)

CS 24: Minds and Machines (LINGUIST 35, PHIL 99, PSYCH 35, SYMSYS 1, SYMSYS 200)

(Formerly SYMSYS 100). An overview of the interdisciplinary study of cognition, information, communication, and language, with an emphasis on foundational issues: What are minds? What is computation? What are rationality and intelligence? Can we predict human behavior? Can computers be truly intelligent? How do people and technology interact, and how might they do so in the future? Lectures focus on how the methods of philosophy, mathematics, empirical research, and computational modeling are used to study minds and machines. Students must take this course before being approved to declare Symbolic Systems as a major. All students interested in studying Symbolic Systems are urged to take this course early in their student careers. The course material and presentation will be at an introductory level, without prerequisites. If you have any questions about the course, please email symsys1staff@gmail.com.
Terms: Aut, Win, Sum | Units: 4 | UG Reqs: GER:DB-SocSci, WAY-FR

CS 25: Transformers United V4

Since their introduction in 2017, Transformers have taken the world by storm, and are finding applications all over Deep Learning. They have enabled the creation of powerful language models like ChatGPT and Gemini, and are a critical component in other ML applications such as text-to-image and video generation (e.g. DALL-E and Sora). They have significantly elevated the capabilities and impact of Artificial Intelligence. In CS 25, which has become one of Stanford's hottest and most exciting seminars, we examine the details of how Transformers work, and dive deep into the different kinds of Transformers and how they're applied in various fields and applications. We do this through a combination of instructor lectures, guest lectures, and classroom discussions. Potential topics include LLM architectures, creative use cases (e.g. art and music), healthcare/biology and neuroscience applications, robotics and RL (e.g. physical tasks, simulations, or games), and so forth. We invite folks at more »
Since their introduction in 2017, Transformers have taken the world by storm, and are finding applications all over Deep Learning. They have enabled the creation of powerful language models like ChatGPT and Gemini, and are a critical component in other ML applications such as text-to-image and video generation (e.g. DALL-E and Sora). They have significantly elevated the capabilities and impact of Artificial Intelligence. In CS 25, which has become one of Stanford's hottest and most exciting seminars, we examine the details of how Transformers work, and dive deep into the different kinds of Transformers and how they're applied in various fields and applications. We do this through a combination of instructor lectures, guest lectures, and classroom discussions. Potential topics include LLM architectures, creative use cases (e.g. art and music), healthcare/biology and neuroscience applications, robotics and RL (e.g. physical tasks, simulations, or games), and so forth. We invite folks at the forefront of Transformers research for talks, which will also be livestreamed and recorded through YouTube/Zoom. Past speakers have included Andrej Karpathy, Geoffrey Hinton, Jim Fan, Ashish Vaswani, and folks from OpenAI, Google DeepMind, NVIDIA, etc. Our class includes social events and networking sessions and has a popular reception within and outside Stanford, with around 1 million total views on YouTube. This is a 1-unit S/NC course, where attendance is the only homework! Please enroll on Axess or audit by joining the livestream (or in person if seats are available). Prerequisites: basic knowledge of Deep Learning (should understand attention) or CS224N/ CS231N/ CS230. Course website: https://web.stanford.edu/class/cs25/
Terms: Aut, Spr | Units: 1

CS 29N: Computational Decision Making

Although we make decisions every day, many people base their decisions on initial reactions or ""gut"" feelings. There are, however, powerful frameworks for making decisions more effectively based on computationally analyzing the choices available and their possible outcomes. In this course we give an introduction to some of these frameworks, including utility theory, decision analysis, and game theory. We also discuss why people sometimes make seemingly reasonable, yet irrational, decisions. We begin the class by presenting some of the basics of probability theory, which serves as the main mathematical foundation for the decision making frameworks we will subsequently present. Although we provide a mathematical/computational basis for the decision making frameworks we examine, we also seek to give intuitive (and sometimes counterintuitive) explanations for actual decision making behavior through in-class demonstrations. No prior experience with probability theory is needed (we'll cover what you need to know in class), but students should be comfortable with mathematical manipulation at the level of Math 20 or Math 41.
Terms: Win | Units: 3

CS 40: Cloud Infrastructure and Scalable Application Deployment

Trying to launch your next viral programming project and anticipating substantial user growth? This course will help you learn to implement your ideas in the cloud in a scalable, cost-effective manner. Topics will include cloud AI/ML pipelines, virtual machines, containers, basic networking, expressing infrastructure as code (IaC), data management, security and observability, and continuous integration and deployment (CI/CD). Through hands-on learning and practical examples, you'll learn to effectively deploy and manage cloud infrastructure. There is no out-of-pocket cost associated with this class and cloud credits will be provided for all students. Prerequisites: Programming maturity up to CS 107. Familiarity with the command line, version control, and basic development tools to the level of CS 45/ CS 104, in particular: Basic Unix command line utilities and administration; Editing code with a TUI editor such as vim, emacs, or nano; Using Git and GitHub for collaborative projects (i.e. branching and pull requests); Basic familiarity with package managers for languages and operating systems (e.g., pip, apt, homebrew); Prior web development or networking experience helpful but not required.
Terms: Win | Units: 3

CS 44N: Great Ideas in Graphics

A hands-on interactive and fun exploration of great ideas from computer graphics. Motivated by graphics concepts, mathematical foundations and computer algorithms, students will explore an eccentric selection of "great ideas" through short weekly programming projects. Project topics will be selected from a diverse array of computer graphics concepts and historical elements.
Terms: Aut | Units: 3
Instructors: James, D. (PI)
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