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31 - 40 of 296 results for: ME

ME 24N: Designing the Car of the Future

Preference to freshmen. Automotive design drawing from all areas of mechanical engineering. The state of the art in automotive design and the engineering principles to understand vehicle performance. Future technologies for vehicles. Topics include vehicle emissions and fuel consumption, possibilities of hydrogen, drive-by-wire systems, active safety and collision avoidance, and human-machine interface issues.
Terms: not given this year | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter or Credit/No Credit

ME 257: Turbine and Internal Combustion Engines (ME 357)

Principles of design analysis for aircraft gas turbines and automotive piston engines. Analysis for aircraft engines performed for Airbus A380 type aircraft. Design parameters determined considering aircraft aerodynamics, gas turbine thermodynamics, compressible flow physics, and material limitations. Additional topics include characteristics of main engine components, off-design analysis, and component matching. Performance of automotive piston engines including novel engine concepts in terms of engine thermodynamics, intake and exhaust flows, and in-cylinder flow.
Terms: Spr | Units: 3 | Grading: Letter or Credit/No Credit
Instructors: Ihme, M. (PI)

ME 25N: Energy Sustainability and Climate Change

One of the primary global challenges of the 21st century is providing the energy required to meet increasing demands due to population growth and economic development. A related challenge is mitigation of the effect of this energy growth on climate. This seminar will examine various scenarios for the energy resources required to meet future demand and the potential consequences on climate. The scientific issues underlying climate change and the coupling of energy use with changes in the global atmosphere that impact climate will be discussed.
Terms: not given this year | Units: 3 | Grading: Letter or Credit/No Credit

ME 26N: Think Like a Designer

Introduces students to techniques designers use to create highly innovative solutions across domains. The project-based class will emphasize approaches to problem identification and problem solving. Topics include need-finding, structured brainstorming, synthesis, rapid prototyping, and visual communication; field trips to a local design firm, a robotics lab, and a machining lab. A secondary goal of the seminar is to introduce students to the pleasures of creative design and hands-on development of tangible solutions.
Terms: not given this year | Units: 3 | Grading: Letter (ABCD/NP)

ME 27SI: Needfinding for Underserved Populations

The heart of any design process resides in empathy with users and their needs. Working in the realm of public service may engage a population to which the designer might not have been exposed. How different needfinding techniques can help designers to understand users from underserved populations and inspire them to create products and services that serve user needs.
Terms: not given this year | Units: 2 | Grading: Satisfactory/No Credit

ME 281: Biomechanics of Movement (BIOE 281)

Experimental techniques to study human and animal movement including motion capture systems, EMG, force plates, medical imaging, and animation. The mechanical properties of muscle and tendon, and quantitative analysis of musculoskeletal geometry. Projects and demonstrations emphasize applications of mechanics in sports, orthopedics, and rehabilitation.
Terms: Win | Units: 3 | Grading: Letter (ABCD/NP)
Instructors: Delp, S. (PI)

ME 283: Tissue Mechanics and Mechanobiology

Introduction to the application of mechanical engineering analysis to understand human physiology and disease. Topics include basics of musculoskeletal force analysis, cell mechanics, blood flow, and mechanical behaviors of tissues. Undergraduates should have taken ME 70 and ME 80 or equivalents.
Terms: Spr | Units: 3 | Grading: Letter (ABCD/NP)

ME 288: ReDesigning Theater: Live & Digital Performance (TAPS 130)

This quarter¿s version of ReDesigning Theater looks at Live and Digital Performance. We will examine the use of digital technology in collaboration with live performance. Students will learn and employ the design thinking process as well as improv and theatrical techniques. We aim to create user-centric, interactive experiences where technology enables the audience to become part of and/or influence the outcome of the story or its presentation. Student projects will begin with the concepts enabled by personal technology such as smart phones and expand to animation, video projection, and other media. Students will work in small groups to investigate and experiment with formats that blur the lines between live and digital, performer and audience, and physical and virtual platforms. This project-based course is accessible to students of all backgrounds interested in exploring and transforming the frontiers of technology, art, and live performance.
Terms: not given this year | Units: 3 | Grading: Letter (ABCD/NP)

ME 28SI: Professional Design Practices

Lab. Professional skills are developed through web-based portfolio and resume building. Additionally, visits to local design consulting firms and in house design groups will help solidify students understanding of the designer in the professional workplace.May be repeated for credit.
Terms: not given this year | Units: 1 | Repeatable for credit | Grading: Satisfactory/No Credit

ME 298: Silversmithing and Design

Skills involved in working with precious metals at a small scale. Investment casting and fabrication techniques such as reticulation, granulations, filigree, and mokume gane.
Terms: Win | Units: 3-4 | Repeatable for credit | Grading: Letter or Credit/No Credit
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