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81 - 90 of 297 results for: ME

ME 265: Technology Licencing and Commercialization

How to profit from technology; processes and strategies to commercialize functional or artistic inventions and creations (not limited to mechanical engineering). Business and legal aspects of determining what can be owned and licensed, how to determine commercial value, and what agreements are necessary. Contract and intellectual property law; focus is on provisions of license agreements and their negotiation.
Terms: Spr | Units: 3
Instructors: Hustein, J. (PI)

ME 266: Introduction to Physiology and Biomechanics of Hearing (BIOE 287, ME 166)

Hearing is fundamental to our ability to communicate, yet in the US alone over 30 million people suffer some form of hearing impairment. As engineers and scientists, it is important for us to understand the underlying principles of the auditory system if we are to devise better ways of helping those with hearing loss. The goal of this course is to introduce undergraduate and graduate students to the anatomy, physiology, and biomechanics of hearing. Principles from acoustics, mechanics, and hydrodynamics will be used to build a foundational understanding of one of the most complex, interdisciplinary, and fascinating areas of biology. Topics include the evolution of hearing, computational modeling approaches, fluid-structure interactions, ion-channel transduction, psychoacoustics, diagnostic tools, and micrometer to millimeter scale imaging methods. We will also study current technologies for mitigating hearing loss via passive and active prostheses, as well as future regenerative therapies.
Terms: Spr | Units: 3
Instructors: Puria, S. (PI)

ME 26N: Think Like a Designer

Introduces students to techniques designers use to create highly innovative solutions across domains. The project-based class will emphasize approaches to problem identification and problem solving. Topics include need-finding, structured brainstorming, synthesis, rapid prototyping, and visual communication; field trips to a local design firm, a robotics lab, and a machining lab. A secondary goal of the seminar is to introduce students to the pleasures of creative design and hands-on development of tangible solutions.

ME 271: Aerodynamic Drone Design

An introduction to the aerodynamic design of rotor-based drones, for students with a background in robotics, aerospace, or fluids. Focus is on rotor-based drones operating at low Reynolds numbers, but material is applicable to drones, aviation and wind energy in general. Topics include: airfoil simulation, fundamentals of rotor aerodynamics, blade element analysis, rotor simulation and performance (e.g. mission duration, distance, maneuverability, and reliability). Midterm is the design of an airfoil for a drone, final is the aerodynamic design of a rotor for a drone; these projects will be peer-reviewed by students in the class. Prereqs: background in fluid mechanics or aerodynamics; fluency with MATLAB. Recommended: take ME202 or AA241X before or after ME271, for practical applications in drone prototyping and control theory.
Terms: Win | Units: 3
Instructors: Lentink, D. (PI)

ME 277: Graduate Design Research Techniques

Students from different backgrounds work on real-world design challenges. The Design Thinking process with emphasis on: ethnographic techniques, need finding, framing and concept generation. The Design Thinking process as a lens to explore ways to better understand people and their culture. Cultural differences as a source of design inspiration, with the understanding that design itself is a culturally embedded practice.
Terms: Win | Units: 3-4

ME 27SI: Needfinding for Underserved Populations

The heart of any design process resides in empathy with users and their needs. Working in the realm of public service may engage a population to which the designer might not have been exposed. How different needfinding techniques can help designers to understand users from underserved populations and inspire them to create products and services that serve user needs.

ME 281: Biomechanics of Movement (BIOE 281)

Experimental techniques to study human and animal movement including motion capture systems, EMG, force plates, medical imaging, and animation. The mechanical properties of muscle and tendon, and quantitative analysis of musculoskeletal geometry. Projects and demonstrations emphasize applications of mechanics in sports, orthopedics, and rehabilitation.
Terms: Win | Units: 3
Instructors: Delp, S. (PI)

ME 283: Tissue Mechanics and Mechanobiology

Introduction to the application of mechanical engineering analysis to understand human physiology and disease. Topics include basics of musculoskeletal force analysis, cell mechanics, blood flow, and mechanical behaviors of tissues. Undergraduates should have taken ME 70 and ME 80 or equivalents.
Terms: Spr | Units: 3

ME 288: ReDesigning Theater: Live & Digital Performance (TAPS 130)

This quarter¿s version of ReDesigning Theater looks at Live and Digital Performance. We will examine the use of digital technology in collaboration with live performance. Students will learn and employ the design thinking process as well as improv and theatrical techniques. We aim to create user-centric, interactive experiences where technology enables the audience to become part of and/or influence the outcome of the story or its presentation. Student projects will begin with the concepts enabled by personal technology such as smart phones and expand to animation, video projection, and other media. Students will work in small groups to investigate and experiment with formats that blur the lines between live and digital, performer and audience, and physical and virtual platforms. This project-based course is accessible to students of all backgrounds interested in exploring and transforming the frontiers of technology, art, and live performance.
Last offered: Autumn 2013

ME 28SI: Professional Design Practices

Lab. Professional skills are developed through web-based portfolio and resume building. Additionally, visits to local design consulting firms and in house design groups will help solidify students understanding of the designer in the professional workplace.May be repeated for credit.
| Repeatable for credit
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