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1 - 10 of 237 results for: ME

ME 1A: ME THEORY

ME 10AX: Design Thinking and the Art of Innovation

This seminar will introduce students to techniques that designers use to create highly innovative solutions to wicked problems that cross domains. The project-based class will emphasize approaches to problem identification and problem solving. Along with a survey of tools such as need finding, structured brainstorming, synthesis, rapid prototyping, and visual communication, the class will include field trips to a local design firm, a robotics lab, and a prototyping lab. A secondary goal of the seminar is to introduce students to the pleasures of creative design and hands-on development of tangible solutions. Design has a unique approach to looking at both the problem domain and the solution domain in issues where technology, social issues, human behavior, and business needs overlap.
Terms: Aut, Sum | Units: 2 | UG Reqs: WAY-CE
Instructors: Burnett, W. (PI)

ME 12N: The Jet Engine

Preference to freshmen. How a jet engine works; the technologies and analytical techniques required to understand them. Dynamics, thermodynamics, turbomachinery, combustion, advanced materials, cooling technologies, and control systems. Visits to research laboratories, examination of a partially disassembled engine, and probable operation of a small jet engine. Prerequisites: high school physics.
Last offered: Autumn 2010 | UG Reqs: GER:DB-EngrAppSci

ME 14N: How Stuff Is Made

The design and engineering of products and processes, such as machining, fabric, food, and electrical goods. Tradeoffs in choice of materials, features, and process selection. Final project: students research and redesign the engineering and manufacturing aspects of a product and its processes with an eye toward sustainability. Includes several field trips to manufacturing facilities.
Terms: Aut | Units: 3 | UG Reqs: GER:DB-EngrAppSci
Instructors: Pruitt, B. (PI)

ME 15: Pre-field Course for Alternative Spring Break: Breaking Out: Education nReform in New York City

65.1%. This is the graduation rate for NYC public schools. While this is an all-time high, it is important to note that only 49.2% of students passed the Regents, New York¿s standardized high school exam. With 1.1 million students in the Department of Education (DOE), that leaves over 500,000 students without a full high school diploma.nSomething needs to change.nIs money the answer? Facebook recently gave $100,000,000 to the Newark Public Schools (NPS). What about new leadership? DOE hired CEO extraordinaire, Cathie Black as their Chancellor last January; she resigned in April.nWhat about design? Design thinking is a methodology used for solving problems. In ¿Breaking Out¿ we will design workshops that instill creative confidence in students through a series of design challenges. To maximize the impact of these workshops, we will examine NYC¿s unique education landscape and visit local schools during the winter.n ¿Breaking Out¿ will address education reform from both a macro and micro perspective, meeting with policy makers as well as educators. In the classrooms we visit, we will run design workshops teaching students how to creatively solve problems. We will also engage administrators in hopes of spreading the use of design thinking across curricula. Our goal on this trip to New York is to demonstrate the power of design thinking to spark the innate ingenuity within students.nBreak out of the old education paradigm. Break out of the Stanford bubble. Join our trip, and help youth break out of the Concrete Jungle.
Terms: Win | Units: 1
Instructors: Kelley, D. (PI)

ME 16N: The Science of Flames

Preference to freshmen. The roles that chemistry and fluid dynamics play in governing the behaviors of flames. Emphasis is on factors that affect flame microstructure, external appearance, and on the fundamental physical and chemical processes that cause flames and fires to propagate. Topics: history, thermodynamics, and pollutant formation in flames. Trips to labs where flames are studied. Prerequisites: high school physics.
| UG Reqs: GER:DB-EngrAppSci

ME 18Q: Teamology: Creative Teams and Individual Development

Preference to sophomores. Roles on a problem solving team that best suit individual creative characteristics. Two teams are formed for teaching experientially how to develop less conscious abilities from teammates creative in those roles. Reinforcement teams have members with similar personalities; problem solving teams are composed of people with maximally different personalities.
Terms: Aut | Units: 3
Instructors: Wilde, D. (PI)

ME 21N: Renaissance Machine Design

Preference to freshmen. Technological innovations of the 1400s that accompanied the proliferation of monumental art and architecture by Brunelleschi, da Vinci, and others who designed machines and invented novel construction, fresco, and bronze-casting techniques. The social and political climate, from the perspective of a machine designer, that made possible and demanded engineering expertise from prominent artists. Hands-on projectsto provide a physical understanding of Renaissance-era engineering challenges and introduce the pleasure of creative engineering design. Technical background not required.
| UG Reqs: GER:DB-EngrAppSci

ME 23Q: The Worldly Engineer

Preference given to sophomores. Engineering, its practice and products placed in multi-disciplinary context. Topics include the history of the engineering profession and engineering education; cultural influences on design; the role of national and international public policy and economics; dependence on natural resources; environmental impact; contemporary workforce development. Emphasis is on cultivating an appreciation of these issues to enrich the educational and professional pursuit of engineering.
Terms: Spr | Units: 3
Instructors: Su, L. (PI)

ME 26N: Think Like a Designer

Introduces students to techniques designers use to create highly innovative solutions across domains. The project-based class will emphasize approaches to problem identification and problem solving. Topics include need-finding, structured brainstorming, synthesis, rapid prototyping, and visual communication; field trips to a local design firm, a robotics lab, and a machining lab. A secondary goal of the seminar is to introduce students to the pleasures of creative design and hands-on development of tangible solutions.
Terms: Aut | Units: 3
Instructors: Banerjee, B. (PI)
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