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1 - 10 of 177 results for: EE

EE 10SC: Mathematics of the Information Age

The world may be made of earth, wind, fire, and water, but it runs on information. The mathematics of the Information Age include CD players, cellular phones, imaging, and the Internet. Behind-the-scenes look at how mathematics is used to shape and direct modern life and work.
Terms: Aut | Units: 2
Instructors: Osgood, B. (PI)

EE 14N: Things about Stuff

Preference to freshmen. Most engineering curricula present truncated, linear histories of technology, but the stories behind disruptive inventions such as the telegraph, telephone, wireless, television, transistor, and chip are as important as the inventions themselves. How these stories elucidate broadly applicable scientific principles. Focus is on studying consumer devices; optional projects to build devices including semiconductors made from pocket change. Students may propose topics of interest to them.
Terms: Aut | Units: 3 | UG Reqs: GER:DB-EngrAppSci
Instructors: Lee, T. (PI)

EE 20N: Hacking Stuff

Preference to freshmen. The design of a complete system by combining electrical engineering disciplines such as control theory, circuit design, microprocessors, and semiconductor devices. Based on radio-controlled toy cars, the design and construction of a robot capable of autonomously following a track. Teams compete in a race against the clock in a version of the DARPA Grand Challenge.
Terms: Aut | Units: 3 | UG Reqs: GER:DB-EngrAppSci
Instructors: Peumans, P. (PI)

EE 21N: What is Nanotechnology?

Nanotechnology is an often used word and it means many things to different people. Scientists and Engineers have some notion of what nanotechnology is, societal perception may be entirely different. In this course, we start with the classic paper by Richard Feynman ("There's Plenty of Room at the Bottom"), which laid down the challenge to the nanotechnologists. Then we discuss two classic books that offer a glimpse of what nanotechnology is: Engines of Creation: The Coming Era of Nanotechnology by Eric Drexler, and Prey by Michael Crichton. Drexler's thesis sparked the imagination of what nano machinery might do, whereas Crichton's popular novel channeled the public's attention to this subject by portraying a disastrous scenario of a technology gone astray. We will use the scientific knowledge to analyze the assumptions and predictions of these classic works. We will draw upon the latest research advances to illustrate the possibilities and impossibilities of nanotechnology.
Terms: Aut | Units: 3 | UG Reqs: GER:DB-EngrAppSci, WAY-SMA
Instructors: Wong, H. (PI)

EE 23N: Imaging: From the Atom to the Universe

Preference to freshmen. Forms of imaging including human and animal vision systems, atomic force microscope, microscope, digital camera, holography and three-dimensional imaging, telescope, synthetic aperture radar imaging, nuclear magnetic imaging, sonar and gravitational wave imaging, and the Hubble Space telescope. Physical principles and exposure to real imaging devices and systems.
Terms: Spr | Units: 3 | UG Reqs: GER:DB-EngrAppSci

EE 24N: Incentive Mechanisms for Societal Networks

Preference to freshmen. Why does glue not stick to the inside of the bottle? Why is lemonade made with artificial flavor but dishwashing liquid made with real lemons? How can someone spend money and save a lot more money? How to design incentive mechanisms to reduce road congestion, pollution and energy. The theory of intelligently throwing money at problems and how to use it to reduce congestion at Stanford and to improve recycling.
Terms: Spr | Units: 3

EE 41: Physics of Electrical Engineering

How everything from electrostatics to quantum mechanics is used in common high-technology products. Electrostatics are critical in micro-mechanical systems used in many sensors and displays, and basic EM waves are essential in all high-speed communication systems. How to propagate energy in free space. Which aspects of modern physics are needed to generate light for the operation of a DVD player or TV. Introduction to semiconductors, solid-state light bulbs, and laser pointers. Hands-on labs to connect physics to everyday experience.
Terms: Win | Units: 5 | UG Reqs: GER:DB-EngrAppSci, WAY-FR, WAY-SMA
Instructors: Solgaard, O. (PI)

EE 46: Engineering For Good: Save the World and Have Fun Doing It

Projects that provide immediate and positive impact on the world. Focus is on global health by learning from experts in this field. Students work on real-world projects with help from members of NGOs and social entrepreneurial companies as part of the hand-on learning experience. Prerequisite: ENGR 40 or EE 122A or CS 106B or consent of instructor.
Terms: Win | Units: 3
Instructors: Le, M. (PI)

EE 47: Press Play: Interactive Device Design

Introduction to the human-centered and technical workings behind interactive devices ranging from cellphones and video controllers to smart cars and appliances. Students build a working MP3 player prototype of their own design, using embedded microcontrollers, digital audio decoders and component sensors, and other electronic hardware. Topics include electronics prototyping, interface prototyping, sensors and actuators, micro-controller development, physical prototyping, and user testing. Prerequisite: CS106A and X or consent of instructor.
Terms: Spr | Units: 3
Instructors: Ju, W. (PI)

EE 60N: Man versus Nature: Coping with Disasters Using Space Technology (GEOPHYS 60N)

Preference to freshman. Natural hazards, earthquakes, volcanoes, floods, hurricanes, and fires, and how they affect people and society; great disasters such as asteroid impacts that periodically obliterate many species of life. Scientific issues, political and social consequences, costs of disaster mitigation, and how scientific knowledge affects policy. How spaceborne imaging technology makes it possible to respond quickly and mitigate consequences; how it is applied to natural disasters; and remote sensing data manipulation and analysis.
Terms: Win | Units: 4 | UG Reqs: GER:DB-EngrAppSci, WAY-SMA
Instructors: Zebker, H. (PI)
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