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ENGR 202W: Technical Writing

How to write clear, concise, and well-ordered technical prose. Drafting strategies and principles of editing for structure and style. Applications to a variety of genres in engineering and science.
Instructors: Reichard, C. (PI)

ENGR 205: Introduction to Control Design Techniques

Review of root-locus and frequency response techniques for control system analysis and synthesis. State-space techniques for modeling, full-state feedback regulator design, pole placement, and observer design. Combined observer and regulator design. Lab experiments on computers connected to mechanical systems. Prerequisites: 105, MATH 103, 113. Recommended: Matlab.
Terms: Aut | Units: 3
Instructors: Rock, S. (PI)

ENGR 207B: Linear Control Systems II

Probabilistic methods for control and estimation. Statistical inference for discrete and continuous random variables. Linear estimation with Gaussian noise. The Kalman filter. Prerequisite: 207A or EE 263.
Terms: Win | Units: 3
Instructors: Lall, S. (PI)

ENGR 209A: Analysis and Control of Nonlinear Systems

Introduction to nonlinear phenomena: multiple equilibria, limit cycles, bifurcations, complex dynamical behavior. Planar dynamical systems, analysis using phase plane techniques. Describing functions. Lyapunov stability theory. SISO feedback linearization, sliding mode control. Design examples. Prerequisite: 205.
Terms: Win | Units: 3
Instructors: Rock, S. (PI)

ENGR 210: Perspectives in Assistive Technology (ENGR 110)

Seminar and student team project. Medical, social, psychological, and technical challenges surrounding the design, development, and use of assistive technologies to improve the lives of people with disabilities. Guest speakers include professionals, clinicians, and device users. 1 unit for seminar attendance only. 3 units for students who prepare a background and preliminary design report for an assistive technology project that can be further designed and fabricated by team members in ME 113 or CS 194 or as independent study in Spring Quarter. See http://www.stanford.edu/class/engr110.
Terms: Win | Units: 1-3

ENGR 231: Transformative Design (ANTHRO 332)

Project-based. How interactive technologies can be designed to encourage behavioral transformation. Topics such as self-efficacy, social support, and mechanism of cultural change in domains such as weight-loss, energy conservation, or safe driving. Lab familiarizes students with hardware and software tools for interaction prototyping. Students teams create functional prototypes for self-selected problem domains. Prerequisite: consent of instructor.
Terms: Win | Units: 3-5

ENGR 240: Introduction to Micro and Nano Electromechanical Systems (M/NEMS)

For first-year graduate students and seniors. The role of miniaturization technologies in materials, mechanical, biomedical engineering, and information technology. M/NEMS facbrication techniques, device applications, and the design tradeoffs in developing systems.
Terms: Aut | Units: 3
Instructors: Pruitt, B. (PI)

ENGR 25: Biotechnology (CHEMENG 25)

Biology and chemistry fundamentals, genetic engineering, cell culture, protein production, pharmaceuticals, genomics, viruses, gene therapy, evolution, immunology, antibodies, vaccines, transgenic animals, cloning, stem cells, intellectual property, governmental regulations, and ethics. Prerequisites: CHEM 31 and MATH 41 or equivalent courage.
| UG Reqs: GER:DB-EngrAppSci
Instructors: Wang, C. (PI)

ENGR 250: Social Innovation and Entrepreneurship (ENGR 150)

(Graduate students register for 250.) The art of innovation and entrepreneurship for social benefit. Project team develops, tests, and iteratively improves technology-based social innovation and business plan to deploy it. Feedback and coaching from domain experts, product designers, and successful social entrepreneurs. Limited enrollment; application required. See http://sie.stanford.edu.
Terms: Aut, Win, Spr | Units: 1-6
Instructors: Behrman, W. (PI)

ENGR 280: From Play to Innovation

Project-based and team-centered. Enhancing the innovation process with playfulness. The human state of play and its principal attributes and importance to creative thinking. Play behavior, and its development and biological basis. Students apply those principles through design thinking to promote innovation in the corporate world with real-world partners on design projects with widepread application.
Terms: Spr | Units: 2-4
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