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1 - 10 of 276 results for: ME

ME 1A: ME THEORY

ME 10AX: Design Thinking and the Art of Innovation

Design Thinking and the Art of Innovation is a hands-on seminar that introduces students to the multi-disciplinary practice of product, service, and experience design through the lenses of both art and engineering. A project-based, studio-driven class promises a deep dive into Design Thinking, Stanford's unique approach to problem finding and problem solving. Along with a survey of tools such as need finding and ethnography, structured brainstorming, rapid prototyping, visual communication, and story-telling, the class will include thought provoking and inspirational field trips to San Francisco's MOMA and other Bay Area museums, The San Francisco Ferry Building, and IDEO, the internationally renowned design and innovation firm headquartered in Palo Alto.nnThis course is designed to introduce students to cutting edge techniques and processes used in the field of design. Through emphasis on design problems where aesthetics, technology, human behavior, and business needs overlap, students will both increase visual literacy and develop creative competence. The course provides an overview of contemporary professional design practice and exposes students to the world of design and the "wicked problems" that are the grist for the mill of design work.
Terms: Sum | Units: 2 | UG Reqs: WAY-CE

ME 12N: The Jet Engine

Preference to freshmen. How a jet engine works; the technologies and analytical techniques required to understand them. Dynamics, thermodynamics, turbomachinery, combustion, advanced materials, cooling technologies, and control systems. Visits to research laboratories, examination of a partially disassembled engine, and probable operation of a small jet engine. Prerequisites: high school physics.
Last offered: Autumn 2012 | UG Reqs: GER:DB-EngrAppSci

ME 14N: How Stuff Is Made

The design and engineering of products and processes, such as machining, fabric, food, and electrical goods. Tradeoffs in choice of materials, features, and process selection. Final project: students research and redesign the engineering and manufacturing aspects of a product and its processes with an eye toward sustainability. Includes several field trips to manufacturing facilities.
Terms: Aut | Units: 3 | UG Reqs: GER:DB-EngrAppSci
Instructors: Pruitt, B. (PI)

ME 18Q: Teamology: Creative Teams and Individual Development

Preference to sophomores. Roles on a problem solving team that best suit individual creative characteristics. Two teams are formed for teaching experientially how to develop less conscious abilities from teammates creative in those roles. Reinforcement teams have members with similar personalities; problem solving teams are composed of people with maximally different personalities.
Terms: Aut | Units: 3
Instructors: Wilde, D. (PI)

ME 20N: Haptics: Engineering Touch

Students in this class will learn how to build, program, and control haptic devices, which are mechatronic devices that allow users to feel virtual or remote environments. In the process, students will gain an appreciation for the capabilities and limitations of human touch, develop an intuitive connection between equations that describe physical interactions and how they feel, and gain practical interdisciplinary engineering skills related to robotics, mechanical engineering, electrical engineering, bioengineering, and computer science. In-class laboratories will give students hands-on experience in assembling mechanical systems, making circuits, programming Arduino microcontrollers, testing their haptic creations, and using Stanford¿s student prototyping facilities. The final project for this class will involve creating a novel haptic device that could be used to enhance human interaction with computers, mobile devices, or remote-controlled robots.
Terms: Aut | Units: 3
Instructors: Okamura, A. (PI)

ME 21N: Renaissance Machine Design

Preference to freshmen. Technological innovations of the 1400s that accompanied the proliferation of monumental art and architecture by Brunelleschi, da Vinci, and others who designed machines and invented novel construction, fresco, and bronze-casting techniques. The social and political climate, from the perspective of a machine designer, that made possible and demanded engineering expertise from prominent artists. Hands-on projectsto provide a physical understanding of Renaissance-era engineering challenges and introduce the pleasure of creative engineering design. Technical background not required.
| UG Reqs: GER:DB-EngrAppSci

ME 23Q: The Worldly Engineer

Preference given to sophomores. Engineering, its practice and products placed in multi-disciplinary context. Topics include the history of the engineering profession and engineering education; cultural influences on design; the role of national and international public policy and economics; dependence on natural resources; environmental impact; contemporary workforce development. Emphasis is on cultivating an appreciation of these issues to enrich the educational and professional pursuit of engineering.
Terms: Spr | Units: 3
Instructors: Su, L. (PI)

ME 26N: Think Like a Designer

Introduces students to techniques designers use to create highly innovative solutions across domains. The project-based class will emphasize approaches to problem identification and problem solving. Topics include need-finding, structured brainstorming, synthesis, rapid prototyping, and visual communication; field trips to a local design firm, a robotics lab, and a machining lab. A secondary goal of the seminar is to introduce students to the pleasures of creative design and hands-on development of tangible solutions.
Terms: Aut | Units: 3
Instructors: Banerjee, B. (PI)

ME 29D: Design for Diversity: Collaboration by difference in digital age

The focus of this course is on applying design, technology, and social innovation to create an environment that fosters collaboration by difference. Students will learn how in a digital age their identities amplify and create unique opportunities for them to bring about social change. They will learn resocializing skills through somatic literacy to understand the other¿s point of view. By the end of the quarter they will demonstrate literacy in collaboration by difference and use design thinking tools to prototype a collaboratorium, a portable structure and process to create an appreciation of voice and value to be effective global leaders.
Terms: Win | Units: 2
Instructors: Waldron, K. (PI)
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