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1 - 10 of 194 results for: EE

EE 10N: How Musical Instruments Work

Musical instruments, as well as being fun to play, are excellent examples of science, engineering, and the interplay between the two. How does an instrument make sound? Why does a trumpet sound different from a guitar, a flute, or a bell? We will examine the principles of operation of wind, string, percussion, and electronic instruments hands-on in class. Concepts to be investigated include waves, resonators, understanding and measuring sound spectra and harmonic structure of instruments, engineering design of instruments, the historical development of instruments, and the science and engineering that make them possible. Prerequisites: high school math and physics. Recommended: some experience playing a musical instrument.
Terms: not given this year | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter (ABCD/NP)

EE 10SC: Mathematics of the Information Age

The world may be made of earth, wind, fire, and water, but it runs on information. What is information? How do we measure it, manipulate it, send it, and protect it? Why has everything gone digital and what does this mean? The mathematics of the Information Age is part of your everyday life, from imaging to the Internet. We will discuss the elements of information theory and how information is represented in different ways for different purposes. We will work with the mathematical representation of signals from the classical functions of trigonometry to the spectrum of a general signal. This course will help you understand some of the profound ways mathematics is used to shape and direct these aspects of the modern world. There will be regular assignments, readings, a research project, and a presentation on a topic of your choice that goes beyond the class material.
Terms: not given this year | Units: 2 | Grading: Satisfactory/No Credit

EE 14N: Things about Stuff

Preference to freshmen. The stories behind disruptive inventions such as the telegraph, telephone, wireless, television, transistor, and chip are as important as the inventions themselves, for they elucidate broadly applicable scientific principles. Focus is on studying consumer devices; projects include building batteries, energy conversion devices and semiconductors from pocket change. Students may propose topics and projects of interest to them. The trajectory of the course is determined in large part by the students themselves.
Terms: Aut | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter or Credit/No Credit
Instructors: Lee, T. (PI)

EE 15N: The Art and Science of Engineering Design

The goal of this seminar is to introduce freshmen to the design process associated with an engineering project. The seminar will consist of a series of lectures. The first part of each lecture will focus on the different design aspects of an engineering project, including formation of the design team, developing a project statement, generating design ideas and specifications, finalizing the design, and reporting the outcome. Students will form teams to follow these procedures in designing a term project of their choice over the quarter. The second part of each lecture will consist of outside speakers, including founders of some of the most exciting companies in Silicon Valley, who will share their experiences about engineering design. On-site visits to Silicon Valley companies to showcase their design processes will also be part of the course. The seminar serves three purposes: (1) it introduces students to the design process of turning an idea into a final design, (2) it presents the different functions that people play in a project, and (3) it gives students a chance to consider what role in a project would be best suited to their interests and skills.
Terms: not given this year | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter (ABCD/NP)

EE 17N: Engineering the Micro and Nano Worlds: From Chips to Genes

Preference to freshmen. The first part is hands-on micro- and nano-fabrication including the Stanford Nanofabrication Facility (SNF) and the Stanford Nanocharacterization Laboratory (SNL) and field trips to local companies and other research centers to illustrate the many applications; these include semiconductor integrated circuits ('chips'), DNA microarrays, microfluidic bio-sensors and microelectromechanical systems (MEMS). The second part is to create, design, propose and execute a project. Most of the grade will be based on the project. By the end of the course you will, of course, be able to read critically a New York Times article on nanotechnology. More importantly you will have experienced the challenge (and fun) of designing, carrying out and presenting your own experimental project. As a result you will be better equipped to choose your major. This course can complement (and differs from) the seminars offered by Profs Philip Wong and Hari Manoharan in that it emphasizes laboratory work and an experimental student-designed project. Prerequisites: high-school physics.
Terms: Spr | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter or Credit/No Credit

EE 21N: What is Nanotechnology?

Nanotechnology is an often used word and it means many things to different people. Scientists and Engineers have some notion of what nanotechnology is, societal perception may be entirely different. In this course, we start with the classic paper by Richard Feynman ("There's Plenty of Room at the Bottom"), which laid down the challenge to the nanotechnologists. Then we discuss two classic books that offer a glimpse of what nanotechnology is: Engines of Creation: The Coming Era of Nanotechnology by Eric Drexler, and Prey by Michael Crichton. Drexler's thesis sparked the imagination of what nano machinery might do, whereas Crichton's popular novel channeled the public's attention to this subject by portraying a disastrous scenario of a technology gone astray. We will use the scientific knowledge to analyze the assumptions and predictions of these classic works. We will draw upon the latest research advances to illustrate the possibilities and impossibilities of nanotechnology.
Terms: Win | Units: 3 | UG Reqs: GER:DB-EngrAppSci, WAY-SMA | Grading: Letter (ABCD/NP)
Instructors: Wong, H. (PI)

EE 22N: Medical Imaging Systems

Preference to freshmen. The technology of major imaging modalities used for disease diagnosis: x-ray, ultrasound, and magnetic resonance; their history, societal impact, and clinical applications. Field trips to a medical center and an imaging research lab. Term paper and presentation. Prerequisites: high school physics and calculus.
Terms: Win | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter or Credit/No Credit

EE 23N: Imaging: From the Atom to the Universe

Preference to freshmen. Forms of imaging including human and animal vision systems, atomic force microscope, microscope, digital camera, holography and three-dimensional imaging, telescope, synthetic aperture radar imaging, nuclear magnetic imaging, sonar and gravitational wave imaging, and the Hubble Space telescope. Physical principles and exposure to real imaging devices and systems.
Terms: Spr | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter (ABCD/NP)

EE 27N: Electronics Rocks

Electronics pervades our lives, yet we often feel obliged to let a device function as it was intended. This course is about not being intimidated by voiding a warranty and modding some commercial gadget and about being confident enough to build something cool from scratch. To get there, we will study the basics of "how things work" via "dissection and discussion" and discuss how to hack/mod but focus primarily how to scratch build. Students will be mentored and encouraged to work, in teams, to design and develop a substantial project based on embedded microprocessors and custom circuits as needed. Typical projects include (but are not limited to) microcontrollers such as the Arduino, LED's, sensors, wireless connections to the network or a laptop, and software/firmware as needed. Examples include programmable, color-changing wireless juggling balls, a self-healing mesh-networked hide-and-seek game, and a glowing plasma based clock built from surplus Soviet vacuum tubes and a modern microprocessor. Prerequisites: good hand-eye coordination, intelligence, teamwork skills, curiosity and humility.
Terms: Win | Units: 3 | UG Reqs: GER:DB-EngrAppSci | Grading: Letter (ABCD/NP)
Instructors: Kovacs, G. (PI)

EE 29N: Electromagnetic Sensors for the Internet of Things

Have you ever wondered how your phone know what way is up? How the traffic light know your car is there? How you can monitor your health with a smart bracelet? If so, you want to learn about electromagnetic sensors. In this course we will the electromagnetic principles that allows us to sense things and communicate with things at a distance. You will learn the fundamentals of electromagnetic sensing and build practical sensors in the laboratory.
Terms: Win | Units: 3 | Grading: Letter (ABCD/NP)
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