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1 - 10 of 200 results for: EE

EE 14N: Things about Stuff

Preference to freshmen. The stories behind disruptive inventions such as the telegraph, telephone, wireless, television, transistor, and chip are as important as the inventions themselves, for they elucidate broadly applicable scientific principles. Focus is on studying consumer devices; projects include building batteries, energy conversion devices and semiconductors from pocket change. Students may propose topics and projects of interest to them. The trajectory of the course is determined in large part by the students themselves.
Terms: Aut | Units: 3 | UG Reqs: GER:DB-EngrAppSci
Instructors: Lee, T. (PI)

EE 15N: The Art and Science of Engineering Design

The goal of this seminar is to introduce freshmen to the design process associated with an engineering project. The seminar will consist of a series of lectures. The first part of each lecture will focus on the different design aspects of an engineering project, including formation of the design team, developing a project statement, generating design ideas and specifications, finalizing the design, and reporting the outcome. Students will form teams to follow these procedures in designing a term project of their choice over the quarter. The second part of each lecture will consist of outside speakers, including founders of some of the most exciting companies in Silicon Valley, who will share their experiences about engineering design. On-site visits to Silicon Valley companies to showcase their design processes will also be part of the course. The seminar serves three purposes: (1) it introduces students to the design process of turning an idea into a final design, (2) it presents the different functions that people play in a project, and (3) it gives students a chance to consider what role in a project would be best suited to their interests and skills.
Terms: Win | Units: 3 | UG Reqs: GER:DB-EngrAppSci

EE 17N: Engineering the Micro and Nano Worlds: From Chips to Genes

Preference to freshmen. The first part is hands-on micro- and nano-fabrication including the Stanford Nanofabrication Facility (SNF) and the Stanford Nanocharacterization Laboratory (SNL) and field trips to local companies and other research centers to illustrate the many applications; these include semiconductor integrated circuits ('chips'), DNA microarrays, microfluidic bio-sensors and microelectromechanical systems (MEMS). The second part is to create, design, propose and execute a project. Most of the grade will be based on the project. By the end of the course you will, of course, be able to read critically a New York Times article on nanotechnology. More importantly you will have experienced the challenge (and fun) of designing, carrying out and presenting your own experimental project. As a result you will be better equipped to choose your major. This course can complement (and differs from) the seminars offered by Profs Philip Wong and Hari Manoharan in that it emphasizes laboratory work and an experimental student-designed project. Prerequisites: high-school physics.
Terms: Spr | Units: 3 | UG Reqs: GER:DB-EngrAppSci

EE 21N: What is Nanotechnology?

Nanotechnology is an often used word and it means many things to different people. Scientists and Engineers have some notion of what nanotechnology is, societal perception may be entirely different. In this course, we start with the classic paper by Richard Feynman ("There's Plenty of Room at the Bottom"), which laid down the challenge to the nanotechnologists. Then we discuss two classic books that offer a glimpse of what nanotechnology is: Engines of Creation: The Coming Era of Nanotechnology by Eric Drexler, and Prey by Michael Crichton. Drexler's thesis sparked the imagination of what nano machinery might do, whereas Crichton's popular novel channeled the public's attention to this subject by portraying a disastrous scenario of a technology gone astray. We will use the scientific knowledge to analyze the assumptions and predictions of these classic works. We will draw upon the latest research advances to illustrate the possibilities and impossibilities of nanotechnology.
Terms: Win | Units: 3 | UG Reqs: GER:DB-EngrAppSci, WAY-SMA
Instructors: Wong, H. (PI)

EE 27N: Electronics Rocks

Electronics pervades our lives, yet we often feel obliged to let a device function as it was intended. This course is about not being intimidated by voiding a warranty and modding some commercial gadget and about being confident enough to build something cool from scratch. To get there, we will study the basics of "how things work" via "dissection and discussion" and discuss how to hack/mod but focus primarily how to scratch build. Students will be mentored and encouraged to work, in teams, to design and develop a substantial project based on embedded microprocessors and custom circuits as needed. Typical projects include (but are not limited to) microcontrollers such as the Arduino, LED's, sensors, wireless connections to the network or a laptop, and software/firmware as needed. Examples include programmable, color-changing wireless juggling balls, a self-healing mesh-networked hide-and-seek game, and a glowing plasma based clock built from surplus Soviet vacuum tubes and a modern microprocessor. Prerequisites: good hand-eye coordination, intelligence, teamwork skills, curiosity and humility.
Terms: Win | Units: 3 | UG Reqs: GER:DB-EngrAppSci
Instructors: Kovacs, G. (PI)

EE 41: Physics of Electrical Engineering (ENGR 40P)

How everything from electrostatics to quantum mechanics is used in common high-technology products. Electrostatics are critical in micro-mechanical systems used in many sensors and displays, and Electromagnetic waves are essential in all high-speed communication systems. How to propagate energy on transmission lines, optical fibers,and in free space. Which aspects of modern physics are needed to generate light for the operation of a DVD player or TV. Introduction to semiconductors, solid-state light bulbs, and laser pointers. Hands-on labs to connect physics to everyday experience. Prerequisites: Physics 43
Last offered: Winter 2014 | UG Reqs: GER:DB-EngrAppSci, WAY-FR, WAY-SMA

EE 46: Engineering For Good: Save the World and Have Fun Doing It

Projects that provide immediate and positive impact on the world. Focus is on global health by learning from experts in this field. Students work on real-world projects with help from members of NGOs and social entrepreneurial companies as part of the hand-on learning experience. Prerequisite: ENGR 40 or EE 122A or CS 106B or consent of instructor.
Terms: Spr | Units: 3
Instructors: Le, M. (PI)

EE 47: Press Play: Interactive Device Design

Introduction to the human-centered and technical workings behind interactive devices ranging from cellphones and video controllers to smart cars and appliances. Students build a working MP3 player prototype of their own design, using embedded microcontrollers, digital audio decoders and component sensors, and other electronic hardware. Topics include electronics prototyping, interface prototyping, sensors and actuators, micro-controller development, physical prototyping, and user testing. Prerequisite: CS106A and X or consent of instructor.
Terms: Sum | Units: 3
Instructors: Sirkin, D. (PI)

EE 60N: Man versus Nature: Coping with Disasters Using Space Technology (GEOPHYS 60N)

Preference to freshman. Natural hazards, earthquakes, volcanoes, floods, hurricanes, and fires, and how they affect people and society; great disasters such as asteroid impacts that periodically obliterate many species of life. Scientific issues, political and social consequences, costs of disaster mitigation, and how scientific knowledge affects policy. How spaceborne imaging technology makes it possible to respond quickly and mitigate consequences; how it is applied to natural disasters; and remote sensing data manipulation and analysis. GER:DB-EngrAppSci
Terms: Aut | Units: 4 | UG Reqs: GER:DB-EngrAppSci, WAY-SMA
Instructors: Zebker, H. (PI)

EE 65: Modern Physics for Engineers

This course introduces the core ideas of modern physics that enable applications ranging from solar energy and efficient lighting to the modern electronic and optical devices and nanotechnologies that sense, process, store, communicate and display all our information. Though the ideas have broad impact, the course is widely accessible to engineering and science students with only basic linear algebra and calculus through simple ordinary differential equations as mathematics background. Topics include the quantum mechanics of electrons and photons (Schrödinger's equation, atoms, electrons, energy levels and energy bands; absorption and emission of photons; quantum confinement in nanostructures), the statistical mechanics of particles (entropy, the Boltzmann factor, thermal distributions), the thermodynamics of light (thermal radiation, limits to light concentration, spontaneous and stimulated emission), and the physics of information (Maxwell¿s demon, reversibility, entropy and noise in physics and information theory). Pre-requisite: Physics 41. Pre- or co-requisite: Math 53 or CME 102.
Terms: Spr | Units: 3 | UG Reqs: GER: DB-NatSci, GER:DB-EngrAppSci, WAY-SMA
Instructors: Miller, D. (PI)
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