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1 - 10 of 83 results for: CS ; Currently searching spring courses. You can expand your search to include all quarters

CS 1U: Practical Unix

A practical introduction to using the Unix operating system with a focus on Linux command line skills. Class will consist of video tutorials and weekly hands-on lab sections. The time listed on AXESS is for the first week's logistical meeting only. Topics include: grep and regular expressions, ZSH, Vim and Emacs, basic and advanced GDB features, permissions, working with the file system, revision control, Unix utilities, environment customization, and using Python for shell scripts. Topics may be added, given sufficient interest. Course website: http://cs1u.stanford.edu
Terms: Aut, Spr | Units: 1

CS 2C: Introduction to Media Production

Sound, image and video editing techniques and applications, including understanding file formats and publishing multimedia online. Topics include GarageBand, Photoshop, iMovie, and production best practices. Weekly lecture followed by lab section. Second unit for additional creative production assignments completed outside of class time and Final Project with group. Not a programming course, but will use computer multimedia applications heavily for editing.
Terms: Aut, Win, Spr | Units: 1-2
Instructors: Scott, E. (PI)

CS 42: Callback Me Maybe: Contemporary Javascript

Introduction to the JavaScript programming language with a focus on building contemporary applications. Course consists of in-class activities and programming assignments that challenge students to create functional web apps (e.g. Yelp, Piazza, Instagram). Topics include syntax/semantics, event-based programming, document object model (DOM), application programming interfaces (APIs), asynchronous JavaScript and XML (AJAX), jQuery, Node.js, and MongoDB. Prerequisite: CS 107.
Terms: Aut, Spr | Units: 2

CS 81N: Hackers and Heroes

This course is about dreamers, role models, and the spirit of adventure. Hackers are said to be the soul of computing: playful programmers who think progress is best made by trial and error, guided by the "hacker ethic." Another view has hackers as nettlesome troublemakers -- "computer bums" at best, or maybe just plain criminals. In this class, you'll decide, by interviewing real hackers about their exploits and learning how to do your own hacks. We'll study major moments in the fifty-year history of hacking and read from texts including Steven Levy's "Hackers," John Markoff's "What the Dormouse Said," Andy Hertzfeld's "Revolution in The Valley," and Peter Seibel's "Coders at Work."
Terms: Spr | Units: 3
Instructors: Winstein, K. (PI)

CS 91SI: Digital Canvas: Intro to Visual Design on the Web

Introduction to visual design concepts with a focus on modern interfaces like web, mobile and app. Topics include visual design elements and principles such as color theory, layout and composition, typography, and aspects of communication. Students will analyze existing designs, and use various technical tools to implement their own designs. This course consists of a series of in-class activities, design projects, peer critique sessions, and guest speakers. Recommended prerequisites: some web programming experience. Application required.
Terms: Aut, Spr | Units: 2

CS 101: Introduction to Computing Principles

Introduces the essential ideas of computing: data representation, algorithms, programming "code", computer hardware, networking, security, and social issues. Students learn how computers work and what they can do through hands-on exercises. In particular, students will see the capabilities and weaknesses of computer systems so they are not mysterious or intimidating. Course features many small programming exercises, although no prior programming experience is assumed or required. CS101 is not a complete programming course such as CS106A. CS101 is effectively an alternative to CS105. A laptop computer is recommended for the in-class exercises.
Terms: Spr | Units: 3-5 | UG Reqs: GER:DB-EngrAppSci
Instructors: Parlante, N. (PI)

CS 103: Mathematical Foundations of Computing

Mathematical foundations required for computer science, including propositional predicate logic, induction, sets, functions, and relations. Formal language theory, including regular expressions, grammars, finite automata, Turing machines, and NP-completeness. Mathematical rigor, proof techniques, and applications. Prerequisite: 106A or equivalent.
Terms: Aut, Win, Spr | Units: 3-5 | UG Reqs: GER:DB-Math, WAY-FR

CS 106A: Programming Methodology (ENGR 70A)

Introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing. Uses the Java programming language. Emphasis is on good programming style and the built-in facilities of the Java language. No prior programming experience required. Summer quarter enrollment is limited. Priority given to Stanford students.
Terms: Aut, Win, Spr, Sum | Units: 3-5 | UG Reqs: WAY-FR, GER:DB-EngrAppSci

CS 106B: Programming Abstractions (ENGR 70B)

Abstraction and its relation to programming. Software engineering principles of data abstraction and modularity. Object-oriented programming, fundamental data structures (such as stacks, queues, sets) and data-directed design. Recursion and recursive data structures (linked lists, trees, graphs). Introduction to time and space complexity analysis. Uses the programming language C++ covering its basic facilities. Prerequisite: 106A or equivalent. Summer quarter enrollment is limited. Priority given to Stanford students.
Terms: Aut, Win, Spr, Sum | Units: 3-5 | UG Reqs: GER:DB-EngrAppSci, WAY-FR

CS 106L: Standard C++ Programming Laboratory

Supplemental lab to 106B and 106X. Additional features of standard C++ programming practice. Possible topics include advanced C++ language features, standard libraries, STL containers and algorithms, object memory management, operator overloading, and inheritance. Prerequisite: consent of instructor. Corequisite: 106B or 106X.
Terms: Aut, Spr | Units: 1
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