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21 - 30 of 298 results for: ME

ME 28SI: Professional Design Practices

Lab. Professional skills are developed through web-based portfolio and resume building. Additionally, visits to local design consulting firms and in house design groups will help solidify students understanding of the designer in the professional workplace.May be repeated for credit.
Last offered: Spring 2011 | Repeatable for credit

ME 29SI: Cars: A Crash Course

Focus is on the basic mechanics and significance of cars. Topics include a basic, real-world understanding of automobile workings, histories, industries, cultural impact, and related media. Field trips to Tesla Motors and Go-Kart Racer will be organized, and there will be guest appearances by local automotive historians and enthusiasts. Students will get hands on experience with maintaining real cars, see high performance engines run, and have the opportunity to learn how to drive a manual transmission.
Last offered: Winter 2011

ME 50: KINEMATICS

ME 52SI: Scan, Model, Print! Designing with 3D Technology

Think 3D scanning, modeling, and printing technology is just about plastic widgets? Think again! Immerse yourself in a world of custom prosthetics, manufacturing in space, autonomous cars, and much more. This hands-on engineering design course teaches advanced 3D imaging and computational modeling skills in order to leverage the unique benefits of additive manufacturing to solve complex problems. Students will connect the theory behind these tools to direct experience with the equipment and software. Short assignments at the start of the quarter will build students' core competencies and prepare them for a team-based, open-ended project. Class time will be a mixture of lecture, lab, guest speakers, and field trips. Recommended: basic CAD, fabrication, and programming experience (e.g. ME103D, 203, CS106A or equivalents).
Last offered: Spring 2015

ME 66SI: Machine Dissection

This course is designed to help engineering students build their physical intuition through a series of mini-lectures, mechanical ¿dissection¿ activities, student presentations, and a final project. Some of the mechanisms students will dissect include a wind-up toy, fishing reel, and car transmission. Through these activities, students learn the process and value of reverse engineering, develop a better understanding of the design choices made by engineers, become familiar with historically significant mechanisms, and develop both oral and graphical communication skills necessary for working in a technical team. This course is intended for freshman/sophomore engineering students with some knowledge of physics, but little ¿hands on¿ experience.
Last offered: Spring 2016

ME 70: Introductory Fluids Engineering

Elements of fluid mechanics as applied to engineering problems. Equations of motion for incompressible ideal flow. Hydrostatics. Control volume laws for mass, momentum, and energy. Bernoulli equation. Dimensional analysis and similarity. Flow in ducts. Boundary layer flows. Lift and drag. Lab experiment demonstrations. Prerequisites: ENGR 14 and 30.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: GER:DB-EngrAppSci

ME 80: Mechanics of Materials

Mechanics of materials and deformation of structural members. Topics include stress and deformation analysis under axial loading, torsion and bending, column buckling and pressure vessels. Introduction to stress transformation and multiaxial loading. Prerequisite: ENGR 14.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: GER:DB-EngrAppSci

ME 101: Visual Thinking

Lecture/lab. Visual thinking and language skills are developed and exercised in the context of solving design problems. Exercises for the mind's eye. Rapid visualization and prototyping with emphasis on fluent and flexible idea production. The relationship between visual thinking and the creative process. Limited enrollment, attendance at first class required.
Terms: Aut, Win, Spr | Units: 4 | UG Reqs: WAY-CE, GER:DB-EngrAppSci

ME 103D: Engineering Drawing and Design

Designed to accompany 203. The fundamentals of engineering drawing including orthographic projection, dimensioning, sectioning, exploded and auxiliary views, assembly drawings, and SolidWorks. Homework drawings are of parts fabricated by the student in the lab. Assignments in 203 supported by material in 103D and sequenced on the assumption that the student is enrolled in both courses simultaneously.
Terms: Aut, Win, Spr | Units: 1

ME 103Q: Product Realization: Making is Thinking

Product Realization encompasses those processes required to transform a concept into the creation of a functional, useful, and beautiful product. In this project-based seminar, students develop product realization confidence and intuition using the rich array of tools available in the Product Realization Lab as well as industry-standard design engineering software programs and course readings in design/realization philosophy. Interactions with the Stanford design engineering community as well as field trips to iconic Bay area design engineering firms round out students' experience. Learning Goals: Build confidence in transforming concepts into products through foundational texts and rigorous exercises, master integrated design/realization software and tools through hands-on learning and practice, and engage with the Stanford design engineering community on campus and well beyond.
Last offered: Spring 2014 | UG Reqs: WAY-CE
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