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1 - 10 of 217 results for: CS

CS 1C: Introduction to Computing at Stanford

For those with limited experience with computers or who want to learn more about Stanford's computing environment. Topics include: computer maintenance and security, computing resources, Internet privacy, and copyright law. One-hour lecture/demonstration in dormitory clusters prepared and administered weekly by the Resident Computer Consultant (RCC). Final project. Not a programming course.
Terms: Aut | Units: 1
Instructors: Smith, S. (PI)

CS 1U: Practical Unix

A practical introduction to using the Unix operating system with a focus on Linux command line skills. Class will consist of video tutorials and weekly hands-on lab sections. The time listed on AXESS is for the first week's logistical meeting only. Topics include: grep and regular expressions, ZSH, Vim and Emacs, basic and advanced GDB features, permissions, working with the file system, revision control, Unix utilities, environment customization, and using Python for shell scripts. Topics may be added, given sufficient interest. Course website: http://cs1u.stanford.edu
Terms: Aut, Spr | Units: 1

CS 2C: Introduction to Media Production

Sound, image and video editing techniques and applications, including understanding file formats and publishing multimedia online. Topics include GarageBand, Photoshop, iMovie, and production best practices. Weekly lecture followed by lab section. Second unit for additional creative production assignments completed outside of class time and Final Project with group. Not a programming course, but will use computer multimedia applications heavily for editing.
Terms: Aut, Win, Spr | Units: 1-2
Instructors: Scott, E. (PI)

CS 9: Problem-Solving for the CS Technical Interview

This course will prepare students to interview for software engineering and related internships and full-time positions in industry. Drawing on multiple sources of actual interview questions, students will learn key problem-solving strategies specific to the technical/coding interview. Students will be encouraged to synthesize information they have learned across different courses in the major. Emphasis will be on the oral and combination written-oral modes of communication common in coding interviews, but which are unfamiliar settings for problem solving for many students. Prerequisites: CS 106B or X.
Terms: Aut, Win | Units: 1

CS 10SC: Great Ideas in Computer Science

Computers have come to permeate many aspects of our lives, from how we communicate with each other to how we produce and consume information. And while it is all too easy to think of computing in terms of the products and applications we see emerging from technology companies, the intellectual foundations of computer science go much deeper. Indeed, beneath the surface of the tools we use, the social networks we engage in, and the web of information we search, lays a field rich with fascinating, intellectually exciting, and sometimes unexpectedly surprising ideas.nnIn this seminar, we will explore several of the great ideas in computer science, looking at both challenging problems and their impact on real applications. From understanding how search engines on the Web work to looking at mathematical theories underlying social networks, from questioning whether a computer can be intelligent to analyzing the notion of what is even possible to compute, this seminar will take us on a series of intellectual excursions that will change the way you look at computers.nnNo prior experience with computer science or programming is required, but a high school mathematics background, an interest in problem-solving, and a healthy curiosity will go a long way toward ensuring an enjoyable and enlightening experience. Students will work in small groups to research topics in computer science they find most intriguing. The course will also take advantage of Stanford's location in the heart of Silicon Valley by conducting field trips to a local company and the Computer History Museum. Sophomore College Course: Application required, due noon, April 7, 2015. Apply at http://soco.stanford.edu
Terms: Sum | Units: 2
Instructors: Roberts, E. (PI)

CS 12SC: Computational Decision Making

Although we make decisions every day, many people base their decisions on initial reactions or ¿gut¿ feelings. There are, however, powerful frameworks for making decisions more effectively based on computationally analyzing the choices available and their possible outcomes. In this course we give an introduction to some of these frameworks, including utility theory, decision analysis, game theory, and Markov decision processes. We also discuss why people sometimes make seemingly reasonable, yet irrational, decisions. We begin the class by presenting some of the basics of probability theory, which serves as the main mathematical foundation for the decision making frameworks we will subsequently present. Although we provide a mathematical/computational basis for the decision making frameworks we examine, we also seek to give intuitive (and sometime counterintuitive) explanations for actual decision making behavior through in-class demonstrations. No prior experience with probability theory is needed (we¿ll cover what you need to know in class), but students should be comfortable with mathematical manipulation at the level of Math 41. Sophomore College Course: Application required, due noon, April 7, 2015. Apply at http://soco.stanford.edu
Terms: Sum | Units: 2
Instructors: Sahami, M. (PI)

CS 27: Literature and Social Online Learning (COMPLIT 239B, ENGLISH 239B)

Study, develop, and test new digital methods, games, apps, interactive social media uses to innovate how the humanities can engage and educate students and the public today. Exploring well-known literary texts, digital storytelling forms and literary communities online, students work individually and in interdisciplinary teams to develop innovative projects aimed at bringing literature to life. Tasks include literary role-plays on Twitter; researching existing digital pedagogy and literary projects, games, and apps; reading and coding challenges; collaborative social events mediated by new technology. Minimal prerequisites which vary for students in CS and the humanities; please check with instructors.
Terms: Aut | Units: 3-5 | UG Reqs: WAY-A-II

CS 42: Callback Me Maybe: Contemporary Javascript

Introduction to the JavaScript programming language with a focus on building contemporary applications. Course consists of in-class activities and programming assignments that challenge students to create functional web apps (e.g. Yelp, Piazza, Instagram). Topics include syntax/semantics, event-based programming, document object model (DOM), application programming interfaces (APIs), asynchronous JavaScript and XML (AJAX), jQuery, Node.js, and MongoDB. Prerequisite: CS 107.
Terms: Aut, Spr | Units: 2

CS 45N: Computers and Photography: From Capture to Sharing

Preference to freshmen with experience in photography and use of computers. Elements of photography, such as lighting, focus, depth of field, aperture, and composition. How a photographer makes photos available for computer viewing, reliably stores them, organizes them, tags them, searches them, and distributes them online. No programming experience required. Digital SLRs and editing software will be provided to those students who do not wish to use their own.
Terms: Aut | Units: 3-4 | UG Reqs: WAY-CE

CS 54N: Great Ideas in Computer Science

Stanford Introductory Seminar. Preference to freshmen. Covers the intellectual tradition of computer science emphasizing ideas that reflect the most important milestones in the history of the discipline. No prior experience with programming is assumed. Topics include programming and problem solving; implementing computation in hardware; algorithmic efficiency; the theoretical limits of computation; cryptography and security; and the philosophy behind artificial intelligence.
Terms: Aut | Units: 3 | UG Reqs: GER:DB-EngrAppSci
Instructors: Roberts, E. (PI)
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