MUSIC 312B: Aesthetics and Criticism of Music, Contemporaries: Heidegger to Today
For graduate students. Primary texts focusing on the nature, purposes, and uses of music and other arts.
MUSIC 420A: Signal Processing Models in Musical Acoustics
Computational methods in musical sound synthesis and digital audio effects based on acoustic physical models. Topics: acoustic simulation with delay lines, digital filters, and nonlinear elements; comb filters; allpass filters; artificial reverberation; delay-line interpolation and sampling-rate conversion; phasing, flanging, and chorus effects; efficient computational models of strings, woodwinds, brasses, and other musical instruments. See
http://ccrma.stanford.edu/courses/420/. Prerequisites: 320 or equivalent;
PHYSICS 21 or equivalent course applying Newton's laws of motion; and
CS 106B or equivalent programming in C and C++.
MUSIC 420B: Software for Sound Synthesis and Audio Effects
Preferred software embodiments for digital sound synthesis and audio effects. Topics: The Faust language for audio signal processing, effects programming, plugin generation for various platforms, software components for stringed and wind musical instruments, delay effects, variable filters, and nonlinear effects such as compression and distortion. The principal activity is a software project due at the end of the quarter. Prerequisite:
Music 420A or equivalent experience with audio signal processing in C++. Recommended Corequisite:
Music 424
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