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111 - 120 of 218 results for: CS

CS 246H: Mining Massive Data Sets Hadoop Lab

Supplement to CS 246 providing additional material on Hadoop. Students will learn how to implement data mining algorithms using Hadoop, how to implement and debug complex MapReduce jobs in Hadoop, and how to use some of the tools in the Hadoop ecosystem for data mining and machine learning. Topics: Hadoop, MapReduce, HDFS, combiners, secondary sort, distributed cache, SQL on Hadoop, Hive, Cloudera ML/Oryx, Mahout, Hadoop streaming, implementing Hadoop jobs, debugging Hadoop jobs, TF-IDF, Pig, Sqoop, Oozie, HBase, Impala. Prerequisite: CS 107 or equivalent.
Terms: Win | Units: 1

CS 247: Human-Computer Interaction Design Studio

Project-based focus on interaction design process, especially early-stage design and rapid prototyping. Methods used in interaction design including needs analysis, user observation, sketching, concept generation, scenario building, and evaluation. Prerequisites: 147 or equivalent background in design thinking; 106B or equivalent background in programming. Recommended: CS 142 or equivalent background in web programming. Enrollment limited to 40 students based on an application to be given out the first day of class.
Terms: Win, Spr | Units: 3-4

CS 247L: Human Computer Interaction Technology Laboratory

Hands-on introduction to contemporary HCI technologies. Interaction design with Adobe Flash, mobile development, physical computing, and web applications. Corequisite: 247.
Last offered: Spring 2014

CS 248: Interactive Computer Graphics

This is the second course in the computer graphics sequence, and as such it assumes a strong familiarity with rendering and image creation. The course has a strong focus on computational geometry, animation, and simulation. Topics include splines, implicit surfaces, geometric modeling, collision detection, animation curves, particle systems and crowds, character animation, articulation, skinning, motion capture and editing, rigid and deformable bodies, and fluid simulation. As a final project, students implement an interactive video game utilizing various concepts covered in the class. Games may be designed on mobile devices, in a client/server/browser environment, or on a standard personal computer. Prerequisite: CS148.
Terms: Win | Units: 3-4
Instructors: Fedkiw, R. (PI)

CS 250: Error Correcting Codes: Theory and Applications (EE 387)

Introduction to the theory of error correcting codes, emphasizing diverse applications throughout computer science and engineering. Topics include basic bounds on error correcting codes; constructions like Reed-Solomon, Reed-Muller, and expander codes; list-decoding, list-recovery and locality. Applications include communication, storage, complexity theory, pseudorandomness, cryptography, streaming algorithms, group testing, and com-pressed sensing. Prerequisites: Linear algebra, basic probability (at the level of, say, CS109, CME106 or EE178), and ¿mathematical maturity¿ (students will be asked to write proofs). Familiarity with finite fields will be helpful but not required.
Terms: Aut | Units: 3

CS 251: Bitcoin and Crypto Currencies

For advanced undergraduates and for graduate students. The potential applications for Bitcoin-like technologies is enormous. The course will cover the technical aspects of crypto-currencies, blockchain technologies, and distributed consensus. Students will learn how these systems work and how to engineer secure software that interacts with the Bitcoin network and other crypto currencies. Prerequisite: CS110. Recommended: CS255.
Terms: Aut | Units: 3

CS 254: Computational Complexity

An introduction to computational complexity theory. Topics include the P versus NP problem; diagonalization; space complexity: PSPACE, Savitch's theorem, and NL=coNL; counting problems and #P-completeness; circuit complexity; pseudorandomness and derandomization; complexity of approximation; quantum computing; complexity barriers. Prerequisites: 154 or equivalent; mathematical maturity.
Terms: Aut | Units: 3

CS 255: Introduction to Cryptography

For advanced undergraduates and graduate students. Theory and practice of cryptographic techniques used in computer security. Topics: encryption (symmetric and public key), digital signatures, data integrity, authentication, key management, PKI, zero-knowledge protocols, and real-world applications. Prerequisite: basic probability theory.
Terms: Win | Units: 3
Instructors: Boneh, D. (PI)

CS 257: Logic and Artificial Intelligence (PHIL 356C)

This is a course at the intersection of philosophical logic and artificial intelligence. The goal of the course is to understand the role that expressive logical frameworks might play in AI, and to gain a deeper understanding of how different logical systems relate, and what features of a logical system could make it useful for representation and/or reasoning. Specific themes may include: 1. Tradeoff between complexity and expressivity 2. Capturing subtle reasoning about agent mental states 3. Defeasibility, causality, and the relation between logic and probability 4. Logical formalizations of legal and normative reasoning 5. Combining statistical learning and inference with rich logical structure 6. Logical systems close to the structure of natural language ("natural logics"). Prerequisites: It is expected that students already have a solid background in logic.  Phil 151 is ideal, but  Phil 150 or  CS 157 would be acceptable, with the understanding that there may be some catching up to do. 2 unit option for PhD students only.
Terms: Win | Units: 2-4
Instructors: Icard, T. (PI)

CS 261: Optimization and Algorithmic Paradigms

Algorithms for network optimization: max-flow, min-cost flow, matching, assignment, and min-cut problems. Introduction to linear programming. Use of LP duality for design and analysis of algorithms. Approximation algorithms for NP-complete problems such as Steiner Trees, Traveling Salesman, and scheduling problems. Randomized algorithms. Introduction to online algorithms. Prerequisite: 161 or equivalent.
Terms: Win | Units: 3
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