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1 - 10 of 175 results for: EE

EE 10SC: Mathematics of the Information Age

Empedocles taught that the world is made of four elements; earth, air, fire, and water. And what of the quintessence? Physics banished the ether as that elusive fifth element, but our current age has settled on "information" as the element that permeates and connects the world. What is information? Can it be measured and manipulated like the other elements? The primary steps -- before circuits and chips and computers take charge -- are mathematical, and information became mathematical through the work of Claude Shannon on problems in communication. Shannon laid the foundations for the digital revolution that has become part of our everyday lives. The mathematics of the information age is likewise a part of your everyday life, from images to iTunes to the Internet, and the mathematics is quite accessible. We will discuss the elements of information theory and how information is represented in different ways for different purposes. We will work with the mathematical representation of signals from the classical functions of trigonometry to the spectrum of a general signal. This course will help you understand some of the profound ways mathematics is used to shape and direct these aspects of the modern world.
Terms: Aut | Units: 2
Instructors: Osgood, B. (PI)

EE 14N: Things about Stuff

Preference to freshmen. The stories behind disruptive inventions such as the telegraph, telephone, wireless, television, transistor, and chip are as important as the inventions themselves, for they elucidate broadly applicable scientific principles. Focus is on studying consumer devices; projects include building batteries, energy conversion devices and semiconductors from pocket change. Students may propose topics and projects of interest to them. The trajectory of the course is determined in large part by the students themselves.
Terms: Aut | Units: 3 | UG Reqs: GER:DB-EngrAppSci
Instructors: Lee, T. (PI)

EE 15N: The Art and Science of Engineering Design

The goal of this seminar is to introduce freshmen to the design process associated with an engineering project. The seminar will consist of a series of lectures. The first part of each lecture will focus on the different design aspects of an engineering project, including formation of the design team, developing a project statement, generating design ideas and specifications, finalizing the design, and reporting the outcome. Students will form teams to follow these procedures in designing a term project of their choice over the quarter. The second part of each lecture will consist of outside speakers, including founders of some of the most exciting companies in Silicon Valley, who will share their experiences about engineering design. On-site visits to Silicon Valley companies to showcase their design processes will also be part of the course. The seminar serves three purposes: (1) it introduces students to the design process of turning an idea into a final design, (2) it presents the different functions that people play in a project, and (3) it gives students a chance to consider what role in a project would be best suited to their interests and skills.
Terms: Win | Units: 3 | UG Reqs: GER:DB-EngrAppSci

EE 17N: Engineering the Micro and Nano Worlds: From Chips to Genes

Preference to freshmen. The first part is hands-on micro- and nano-fabrication including the Stanford Nanofabrication Facility (SNF) and the Stanford Nanocharacterization Laboratory (SNL) and field trips to local companies and other research centers to illustrate the many applications; these include semiconductor integrated circuits ('chips'), DNA microarrays, microfluidic bio-sensors and microelectromechanical systems (MEMS). The second part is to create, design, propose and execute a project. Most of the grade will be based on the project. By the end of the course you will, of course, be able to read critically a New York Times article on nanotechnology. More importantly you will have experienced the challenge (and fun) of designing, carrying out and presenting your own experimental project. As a result you will be better equipped to choose your major. This course can complement (and differs from) the seminars offered by Profs Philip Wong and Hari Manoharan in that it emphasizes laboratory work and an experimental student-designed project. Prerequisites: high-school physics.
Terms: Spr | Units: 3 | UG Reqs: GER:DB-EngrAppSci
Instructors: Pease, R. (PI)

EE 21N: What is Nanotechnology?

Nanotechnology is an often used word and it means many things to different people. Scientists and Engineers have some notion of what nanotechnology is, societal perception may be entirely different. In this course, we start with the classic paper by Richard Feynman ("There's Plenty of Room at the Bottom"), which laid down the challenge to the nanotechnologists. Then we discuss two classic books that offer a glimpse of what nanotechnology is: Engines of Creation: The Coming Era of Nanotechnology by Eric Drexler, and Prey by Michael Crichton. Drexler's thesis sparked the imagination of what nano machinery might do, whereas Crichton's popular novel channeled the public's attention to this subject by portraying a disastrous scenario of a technology gone astray. We will use the scientific knowledge to analyze the assumptions and predictions of these classic works. We will draw upon the latest research advances to illustrate the possibilities and impossibilities of nanotechnology.
Terms: Win | Units: 3 | UG Reqs: GER:DB-EngrAppSci, WAY-SMA
Instructors: Wong, H. (PI)

EE 25Q: Electric Automobiles and Aircraft (AA 116N)

Transportation accounts for nearly one-third of American energy use and greenhouse gas emissions and three-quarters of American oil consumption. It has crucial impacts on climate change, air pollution, resource depletion, and national security. Students wishing to address these issues will need to reconsider how we move, finding sustainable transportation solutions. This course will provide an introduction to the issue, covering the past and present of transportation and its impacts; examining alternative fuel proposals; and digging deeper into the most promising option: battery electric vehicles. Energy requirements of air, ground, and maritime transportation; design of electric motors, power control systems, drive trains, and batteries; and technologies for generating renewable energy. Two fun opportunities for hands-on experiences with electric cars. Prerequisites: Introduction to calculus and Physics AP or elementary mechanics.
Terms: Aut | Units: 3 | UG Reqs: WAY-AQR, WAY-SMA

EE 41: Physics of Electrical Engineering

How everything from electrostatics to quantum mechanics is used in common high-technology products. Electrostatics are critical in micro-mechanical systems used in many sensors and displays, and basic EM waves are essential in all high-speed communication systems. How to propagate energy in free space. Which aspects of modern physics are needed to generate light for the operation of a DVD player or TV. Introduction to semiconductors, solid-state light bulbs, and laser pointers. Hands-on labs to connect physics to everyday experience.
Terms: Win | Units: 5 | UG Reqs: GER:DB-EngrAppSci, WAY-FR, WAY-SMA
Instructors: Solgaard, O. (PI)

EE 47: Press Play: Interactive Device Design

Introduction to the human-centered and technical workings behind interactive devices ranging from cellphones and video controllers to smart cars and appliances. Students build a working MP3 player prototype of their own design, using embedded microcontrollers, digital audio decoders and component sensors, and other electronic hardware. Topics include electronics prototyping, interface prototyping, sensors and actuators, micro-controller development, physical prototyping, and user testing. Prerequisite: CS106A and X or consent of instructor.
Terms: Spr, Sum | Units: 3

EE 48: Hacking Stuff

In this course, you will build miniature autonomous cars that compete in a race against the clock. You will learn how to design a complete system by bringing together the various disciplines of electrical engineering such as control theory, circuit design, microprocessor programming, and semiconductor device physics. You will design, build and program each component of your autonomous vehicle yourself and in doing so, you will be introduced to the broad discipline of electrical engineering through lab work.
Terms: Aut | Units: 3 | UG Reqs: GER:DB-EngrAppSci
Instructors: Peumans, P. (PI)

EE 49: Building Networked Systems

Preference to sophomores. The design of a complete networked system by combining electrical engineering disciplines such as coding theory, communication theory and networking. Based on programmable radios, the design and construction of a networked system capable of audio communication between any two nodes in a network, essentially building a simple phone network. Preference to sophomores. Application required. Prerequisites: CS106A, CS106B.
Terms: Spr | Units: 3
Instructors: Katti, S. (PI)
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