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CS 247A: Design for Artificial Intelligence (SYMSYS 195A)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; you must plan on attending every studio to take this class. The focus of CS247A is design for human-centered artificial intelligence experiences. What does it mean to design for AI? What is HAI? How do you create responsible, ethical, human centered experiences? Let us explore what AI actually is and the constraints, opportunities and specialized processes necessary to create AI systems that work effectively for the humans involved. Prerequisites: CS147 or equivalent background in design thinking. In the event of a waitlist, acceptance to class based on an application provided on the first day of class.
Terms: Aut | Units: 3-4

CS 247B: Design for Behavior Change (SYMSYS 195B)

Over the last decade, tech companies have invested in shaping user behavior, sometimes for altruistic reasons like helping people change bad habits into good ones, and sometimes for financial reasons such as increasing engagement. In this project-based hands-on course, students explore the design of systems, information and interface for human use. We will model the flow of interactions, data and context, and crafting a design that is useful, appropriate and robust. Students will design and prototype utility apps or games as a response to the challenges presented. We will also examine the ethical consequences of design decisions and explore current issues arising from unintended consequences. Prerequisite: CS147 or equivalent.
Terms: Win | Units: 3-4

CS 247G: Design for Play (SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of game design. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.
Terms: Spr, Sum | Units: 3-4

CS 247I: Design for Understanding

Complex problems require nuanced design approaches. In this project-based hands-on course, students explore the design of systems, information and interface for human use. Each quarter we pick a different challenging topic to explore and explain; past classes have included fake news, electoral politics and gender. Students will create an explainer, an information site and a game as a response to the challenges presented. We will model the flow of interactions, data and context, and craft a design that is useful, appropriate and robust. We will also examine the ethical consequences of design decisions and explore current issues arising from unintended consequences. Prerequisite: CS 147 or equivalent.
Last offered: Autumn 2021 | Units: 3-4

CS 247S: Service Design (SYMSYS 195S)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; you must plan on attending every studio to take this class. The focus of CS247S is Service Design. In this course we will be looking at experiences that address the needs of multiple types of stakeholders at different touchpoints - digital, physical, and everything in between. If you have ever taken an Uber, participated in the Draw, engaged with your bank, or ordered a coffee through the Starbucks app, you have experienced a service that must have a coordinated experience for the customer, the service provider, and any other stakeholders involved. Let us explore what specialized tools and processes are required to created these multi-faceted interactions. Prerequisites: CS147 or equivalent background in design thinking. In the event of a waitlist, acceptance to class based on an application provided on the first day of class.
Terms: Win | Units: 3-4

CS 347: Human-Computer Interaction: Foundations and Frontiers

(Previously numbered CS376.) How will the future of human-computer interaction evolve? This course equips students with the major animating theories of human-computer interaction, and connects those theories to modern innovations in research. Major theories are drawn from interaction (e.g., tangible and ubiquitous computing), social computing (e.g., Johansen matrix), and design (e.g., reflective practitioner, wicked problems), and span domains such as AI+HCI (e.g., mixed initiative interaction), accessibility (e.g., ability based design), and interface software tools (e.g., threshold/ceiling diagrams). Students read and comment on multiple research papers per week, and perform a quarter-long research project. Prerequisites: For CS and Symbolic Systems undergraduates/masters students, CS147 or CS247. No prerequisite for PhD students or students outside of CS and Symbolic Systems.
Terms: Spr | Units: 3-4 | Repeatable for credit
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